We Love Katamari Preview
1up.com has a first look with video of the upcoming We Love Katamari. From the article: "Without question, the new game is its father's son -- very literally so, in fact. (The narrative that appears between stages details the tough-love story of the fruity King Of All Cosmos and his childhood struggles to win the acceptance of his own stern and cold-hearted dad.) More to the point, the gameplay itself is largely unchanged from last year's surprise hit. The control scheme is exactly the same, and the fundamental concept of rolling things into a giant katamari ball within a certain time limit remains intact as well."
Keita Takahashi's speech at the Game Developer's Conference was very interesting, to say the least, and I think more game developers would benefit from listening to what he has to say.
In the original, you can hit START to skip the conversation and intro sequences. I think the intro sequences disguise the loading time, though, since you have to wait a few more seconds for the level to load.
For more information, click here.
Tetris 2 (SNES and NES) was totally different from Tetris - it relied on color matching as much as shape manipulation. In fact, it was much closer to Columns than the original Tetris.
Hatris (PC) did shape matching, not shape alignment.
Weltris (PC) was all about the different angles, making you think in 3D.
Tetris Plus (Saturn) added a cool puzzle mode (you were in caves and got a spelunker to the bottom of the screen).
I could go on... Most "official" Tetris games offered up original features.
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All together now...
Na naaaaaaaaaaaa, na na na na na na, na, na naaaaah na nana naaaaaaa...
Na NAAAAAAAAAAAAAA, na na na na na na (etc)
--riney
No no no. As much as the DualShock 2 is my least favorite controller, it is uniquely suited for Katamari Damacy.
The analog sticks are the same size and they're directly accross from one another. I wouldn't want to try it with a c-stick or the Xbox's offset sticks.
e2 | LJ