Next-Gen Game of Life
SQL31337 writes "Jecology is a life simulator created in the spirit of Conway's Game of Life. It touches on many topics such as cellular automata, ecological balance, and the food chain. There is only one type of creature in Conway's Game of Life(CGoL). They reproduce, but do not mutate or evolve. They do not have to find food, but instead simply die based on scarcity or overpopulation. Jecology encompasses these aspects of ecology with a more complex simulation, but retains much of the elegant simplicity found in CGoL. Jecology is not merely a life simulator, but an ecology simulator. It is also an example of a complex system arising from simple rules, as described in A New Kind of Science. Screenshots and info about Jecology here."
I hope you know that I'm currently getting geared up to spend endless hours with xlife (again), when I should be doing more productive stuff. Thanks alot, buddy. ;)
It is *far* too enjoyable knocking out a couple cells on that and watching the entire thing collapse =/
I then go on to state how my framework will revolutionise taking out the trash and how I was in a "unique" position to develop such a framework, being that I both have trash and am responsible for disposing of the trash in our household.
How we know is more important than what we know.
This is slashdot, where the immediate response to just about anything is to whine.
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In an attempt to be more constructive, I hacked it a bit so that mature As now occasionally produce a B offspring, which seems to give a more stable ecology, although Ms always starve to death, and I feel sad about that because they look so noble.
I shouldn't anthropomorphise letters, but hey, I used to play Rogue
Pretty diversion!