Next-Gen Game of Life
SQL31337 writes "Jecology is a life simulator created in the spirit of Conway's Game of Life. It touches on many topics such as cellular automata, ecological balance, and the food chain. There is only one type of creature in Conway's Game of Life(CGoL). They reproduce, but do not mutate or evolve. They do not have to find food, but instead simply die based on scarcity or overpopulation. Jecology encompasses these aspects of ecology with a more complex simulation, but retains much of the elegant simplicity found in CGoL. Jecology is not merely a life simulator, but an ecology simulator. It is also an example of a complex system arising from simple rules, as described in A New Kind of Science. Screenshots and info about Jecology here."
Even when people like Ray Kurzweil actually take Wolfram's work seriously they conclude that he's written the biggest book about nothing to ever lay claim to the title of Science. Nothing "new" or worthy of the title of "science" came out of Wolfram's 10 year hiatus into cellular autonoma. Certainly nothing useful or enlightening either. However we did get to tolerate his smug superior "I invented the universe" style for 1488 pages.
How we know is more important than what we know.
I like the eye-candy aspect of it, though. Maybe you could port it to OpenGL. :-)
"A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
complex behavior from a simple model? That just sounds like a parameter-sensitive system of differential eqations.
There are other ways of getting complexity from simple rules. Can the mandelbrot set be generated with differential eqations?
My Karma: ran over your Dogma
StrawberryFrog
SimLife is a better analogy.
I actually own the original DOS version and still have the manual and everything. One thing SimLife teaches you is that it's really hard to build up a complex ecology in a confined space. If you use the smaller maps, it's almost impossible to get carnivores to survive. There's simply not enough room for them. If you use the largest maps, I've been able to get some stable carnivore populations, but not a ton.
Fruit trees are also darn difficult to get to spread (because they require animals), whereas grasses are very easy (as they spread on the wind).