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The Happy Medium Of Game Length

1up.com has a piece looking at the changing variable of game length, and current gamer tastes when it comes to time investment. From the article: "For better or worse, one of the main ways gamers size up a game's value is by length. After all, an RPG that promises 40 hours of gameplay must be superior to one that offers a mere 20, right? Not quite. The fallacies here are obvious enough. For example, what good is 40 hours of content if only 20 are worth paying attention to? Or what if a game takes ten hours to run through, but is eminently replayable? Despite these and other valid arguments, many gamers, especially in recent years, have subscribed to the 'longer is better' school of thought, without really considering what 'longer' actually means."

3 of 64 comments (clear)

  1. Short but sweet by Chonguey · · Score: 3, Interesting

    Beyond Good & Evil was a fantastic game, but a short one. But I gladly take the 12 hours of BG&E over the 50 hour snore-fests that are Final Fantasy games.

  2. my RPG pet peeve by Anonymous Coward · · Score: 3, Interesting

    Actually I have 2...

    First is a game implying there is time pressure (ie finish this chapter in time or else) when there is not. This makes it seem like you don't have time for all the side quests when actually you do (and in fact if you don't complete the side quests you don't have enough experience/equipment for the boss) which leads to my second peeve:

    Having to gate in and out of the boss fight to recharge/get healed and gate back in to a boss who is still damaged. One should be able to deal with a boss without gating out 50 times... if a character isn't tough enough to take on the boss then either the boss is too tough for the game at that point or the character should get sent on a side quest to build some experience/get equipment before being allowed to face the boss.

    I played to the end of Neverwinter Nights, couldn't handle the final fight (I get killed in seconds each time), I suspect because I didn't do enough of the side quests. Eh, it was fun while it lasted, but still, I think games should be designed with this sort of thing in mind.

    Jack.

  3. More information is needed by samael · · Score: 3, Interesting

    I finshed Price of Persia: Sands of Time precisely because it told me how far through I was. When you hit 77% it seems silly to not plough through to the end.

    Giving me a score to constantly improve is a _great_ way to push me onwards.