The Ugly, Dirty Story of Making a Game
Via the ffwd linklog, a series of Edge Magazine developer diaries reprinted on the web by the folks who wrote them. Ninja Theory has been making the next-gen game Heavenly Sword for quite a while now. They've told the truth, the whole truth, and nothing but the truth about the process of making the game, wrangling a publisher, and getting the game to market. From the intro article: "What our research does show is that 3rd person action adventures are big but the first generation games in this genre are always shit. Nina, Mike and I originally came from Sony Cambridge, a studio that specialised in 3rd person action games and so we would be treading familiar ground. If we start now, a full year or two before most developers even think about next-gen development, we would have the time to craft a great game and release it early in the next-gen console cycle. Perhaps we could pull off a Halo."
Wow, this was really fun and interesting to read, I really recommend you to start reading if you havent done so yet.
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There's no "Next" link at part 8, but part 9 (last part) is also online:
http://www.ninjatheory.com/blinkblink/index.php?o
And a little bit offtopic, but Nina looks hot!
http://www.ninjatheory.com/blinkblink/images/stor
(from left to right: Tameem, Mike, Ken Kutaragi, Nina)