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Doomed: How id Lost Its Crown

bonch writes "Steve Bowler, lead animator for Midway Games, has written an article for Next Generation called Doomed: How id Lost Its Crown. He talks about id no longer being the king of the hill in the FPS genre, losing the multiplayer gaming wars to Counter-strike and the engine licensing wars to competitors like Unreal 3.0, and focusing too much on rendering realistic environments at the expense of modern gameplay features. From the article: 'It's hard to stomach having to shoot a zombie in the head the same number of times as in the body (six rounds from a pistol, thanks for asking) to dispatch it, when you can shoot a light fixture and watch how realistically light dances around the room.'"

10 of 491 comments (clear)

  1. Dupe-aroo. by HyperChicken · · Score: 0, Redundant
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    Free of Flash! Free of Flash!
  2. So familiar... by funny-jack · · Score: 0, Redundant

    This sounds so familiar...

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    You probably shouldn't click this.
  3. Not to mention... by Ledneh · · Score: 0, Redundant

    --insert obligatory bit about being able to hold a one handed weapon and a flashlight at the same time, or perhaps using duct tape, here--

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    "We are the Dyslexia of Borg. Your ass will be laminated. Futility is resistant."
  4. duped from games anyone? by shoptroll · · Score: 0, Redundant

    from the duped-from-our-own-department department...

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    Insert Sig Here
  5. Dupe... by aldragon · · Score: 0, Redundant

    I'll probably get modded redundent for this, but seriously, don't the editors read /. themselves! They should really at least put stuff about an artical they're about to make in the little search area and that would at least stop some duping. I'm begining to think I should start marking editors as foes every time they make a dupe, only I'm not that bored.

  6. Re:doop by Soul-Burn666 · · Score: 0, Redundant

    This parent post is also a dupe, word-for-word. ^_^

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    ^_^
  7. Another Dupe by MissingIntellect · · Score: 0, Redundant

    Another of many duplicates that seem to have been posted in recent weeks...

  8. id's main problem by JeiFuRi · · Score: 0, Redundant

    id's problem has always been that they were a one-trick pony...i.e., graphics. John Carmack took what was at the time a largely theoretical specification, (BSP) first built two genre-defining games out of it, (Doom and Doom 2) and then went on to display an increasing level of technical mastery with it by adding full three-dimensionality. (Quake) As far as pure graphics are concerned, the man is without peer...he occupies a place fairly close to Einstein in my own head. (And he's a Texan, no less! ;-))

    However, problems eventually arose from the fact that graphics alone are not what make a truly engaging FPS. It might have been the first engine to utilise OpenGL, but from a *gameplay* perspective Quake 2 especially was complete crap in my book. The situation got markedly worse with Quake 3 as well, from the point of view that the base engine was the only part of it which id actually produced themselves. Everything else (the AI, the cutscenes) had to be outsourced. Q3's credits list is very long...and id's own staff do not occupy a very large part of it.

    Q1 was id's finest hour in my mind...I still don't think I've ever had a more immersive or atmospheric multiplayer experience since then. (and I've played my share of Q3 and UT 2003 online) I realise however that such is a completely subjective statement...but I've long tended to believe that the development of any technology follows a bell pattern, where it hits a peak of development/refinement, and then actually starts to come back down somewhat. (I don't include visual photo-realism as a criteria here either; quite the opposite, actually) For me, (purely in terms of multiplayer) the original Quake was the proverbial summit of the mountain.

    The release of Unreal and Unreal Tournament certainly didn't help matters for id though, either...because not only were they beautiful graphically, (the original UT is still a completely acceptable visual experience in my book) but they also included all sorts of innovations where AI and gameplay were concerned...not to mention an extremely discoverable and user-friendly editor, which made it easy for any net-dwelling 14 year old to create their own scenarios as well. Epic might have been ardent worshippers of id, but they were probably more responsible for their idols' demise than any other single factor from what I saw.

    So, yeah...that to me is the main issue. Carmack is/was a graphical genius...but they were only able to get away with graphics alone for maybe three releases. (Doom/2, Quake) These days, graphics alone aren't what sell a game...You need good level design, decent AI, and people generally like a strong storyline with a high immersion factor as well.

    id were the first, and they will always have that distinction...but they were not able to reinvent themselves...and the world has moved on.

  9. Dupe? Kinda dupe? Partial dupe? by gothzilla · · Score: 0, Redundant

    http://games.slashdot.org/article.pl?sid=05/07/08/ 1936236&tid=204
    Here's another article we just had 3 days ago with the same title but a different summary. Are we tryin to pump iD sales or something?

  10. doop by mattbot+5000 · · Score: 0, Redundant

    Doom 3 was a great game, imo, however people's complaints about the whole flashlight mechanism were justified, and I can see how it would detract from the entertainment value. Id's goal was to make a scary game, and if you played the game with the swapped-in flashlight as they intended, it was indeed scary. The lighting was better than in any game I'd played at that point and created an unparalleled atmosphere of creepiness.

    That being said, the idea that in "the mysterious future" you wouldn't be able to hold both a flashlight and a gun hurt the game's credibility. And going for the cheap scare so many times did tend to get old.

    They were also determined to make D3 a single-player game in a field now dominated by multiplayer and massively-multiplayer games. I would have thought that they'd have realized this better than anyone, given that they practically created the market for multiplayer FPS gaming, but they chose to make Doom 3 a single player game, and between that and the whole flashlight deal, many people decided the game was a dud, and thus its fate was sealed.

    I still thought it was a great game though!