Biases in Simulation Video Games
Orsonwarcry writes "Kieron Gillen went to Prague to speak to Bohemia Interactive, known best for Operation Flashpoint. He goes on to discuss the effects of bias on simulation games. 'In other words, a simulation is never just a simulation. Equally, freedom is rarely actually free of designer- imposed desires. Even in games with the most self-expressed mandates of "choice" for the gamer, it doesn't mean that there isn't a message. In Deus Ex, the generally politically liberal Ion Storm Austin created a world where you could choose between violence and pacifistic approaches, but the charismatic characters urged you towards peace while the monsters suggested violence.'" Some interesting stuff in there.
Surely there must be bias in the player too for this to become an issue. The article example of "mosters" urging violence, for example, assumes that every player will assume monsters are bad. Clearly these folks did not watch enough Sesame Street.
Now go turn on PBS while I fire up a MUD, no biased graphics to distract me from good and evil there!
Trying to use sarcasm in text-based forums does not work.
Games are biased towards female characters with very strong spines.
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I was always deeply offended by the SimCity series' bias towards Llamas. There are few animals more evil and mean-spirited than a llama, and Maxis' emphasis on this animal is suggestive of their cold-hearted capitalist aims!
Because a simulation is supposed to be an objective replication of reality. Think "The Next Generation"'s Holodeck. It's much like how journalism is an objective view of events.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
It's much like how journalism is an objective view of events
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(Score:+5, Funny) or (Score:+5, Sad), I don't know which one is it
Life isn't like a box of chocolates. It's more like a jar of jalapenos. What you do today, might burn your ass tomorrow.