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Designing the Look of the 360

Gamasutra has a piece up where they talk to the folks that designed the look of the Xbox 360. From the article: "We are responsible for the whole look and feel, the outward aesthetic. This includes the features, how it looks as overall design language, how it works with the controller and peripherals - working on the camera, the charging systems for wireless remotes - and then the box itself, obviously."

2 of 102 comments (clear)

  1. Play? by turtled · · Score: 5, Interesting

    This all means nothing to me. I want to see how the games play more than how the system looks. Others may feel different.

    On the other hand, if I was interested in design, I would have liked to see it more rack compatable, fitting in with stereo equipment as for it would be the living room media hub.

    --
    "I cannot think of any need in childhood as strong as the need for a father's protection." -- Sigmund Freud
  2. Just my opinion by laxcat · · Score: 5, Interesting

    From a shear industrial design standpoint (nevermind rackmounting or anything else, just how does it look...), MS made by far the ugliest console last time around and are dead set on making this round no different.

    Sure it's better than the horrible eyesore that the original XBOX was, but not enough. The prototypes for the PS3 and Revolution blow this thing away.