Designing the Look of the 360
Gamasutra has a piece up where they talk to the folks that designed the look of the Xbox 360. From the article: "We are responsible for the whole look and feel, the outward aesthetic. This includes the features, how it looks as overall design language, how it works with the controller and peripherals - working on the camera, the charging systems for wireless remotes - and then the box itself, obviously."
This all means nothing to me. I want to see how the games play more than how the system looks. Others may feel different.
On the other hand, if I was interested in design, I would have liked to see it more rack compatable, fitting in with stereo equipment as for it would be the living room media hub.
"I cannot think of any need in childhood as strong as the need for a father's protection." -- Sigmund Freud
No, they mean De-Siging. As in removing your sig. Take off every sig.
Lovelady: (what a name!) We talk about it in terms of the inhale - it's like the console is breathing in, pulling in all of this energy before you release it again.
... it sucks?
So basically
I am no longer wasting my time with slashdot
From a shear industrial design standpoint (nevermind rackmounting or anything else, just how does it look...), MS made by far the ugliest console last time around and are dead set on making this round no different.
Sure it's better than the horrible eyesore that the original XBOX was, but not enough. The prototypes for the PS3 and Revolution blow this thing away.
The only things certain in war are Propaganda and Death. You can never be sure which is which though