Imperator MMOG On Hold
Gamasutra has the word that Mythic Studios' Roman/Sci-Fi title Imperator has been put on indefinite hiatus. From the article: "All Imperator staff will be moved onto existing projects, such as a new Dark Age of Camelot expansion titled Darkness Rising, as well as the just-announced Warhammer-licensed online game, being created following the cancellation of a similar project at developer Climax. However, none of the developers that were formerly on Mythic's Imperator project will be laid off."
Mythic Entertainment, developers of Dark Age of Camelot and the upcoming Warhammer MMORPG, have announced the indefinite delay of Imperator, a third massively-multiplayer project announced in October 2004. The futuristic game, which also integrated elements of the Roman Empire and was originally scheduled to be released in June 2006, has been put under review regarding its future at Mythic.
All Imperator staff will be moved onto existing projects, such as a new Dark Age of Camelot expansion titled Darkness Rising, as well as the just-announced Warhammer-licensed online game, being created following the cancellation of a similar project at developer Climax. However, none of the developers that were formerly on Mythic's Imperator project will be laid off.
Nonetheless, the move will not come without a slowdown to proposed expansion plans: as a result of the delay, Mythic is holding off on establishing a previously announced European office until the 2007 release of Warhammer.
Since TA Associates completed a $32 million venture capital investment in Mythic in March 2003, the largest ever granted to any independent game developer, the company, which is privately held and does not need to publically report financial results, can likely support the added financial burden that this cancellation brings.
Speaking on the reasons for the postponement, Mythic CEO Mark Jacobs said: "Our team made a tremendous effort with the game and the praise it drew at E3 and in previews reflected their skill and dedication. But in the final analysis it just wasn't great enough to be a Mythic game at this time."
Article by Nich Maragos
Romans in space just didn't seem very appealing at all.
Ouch!
:P
Ironically, when I first read the concept I thought 'this will never work'. But as I read more I found myself warming to the idea. And now it's gone
And the idea of a game maker declining to produce a game because it failed to meet a arbitrary standard? Interesting but frankly it sounds like a smokescreen. I think a more honest appraisal would be 'Not good enough to take customers from other MMO's which is a must to cover the operational cost of maintaining a MMO.'
I think that is the unfortunate effect of these online games is that only a Game of the Year game can be banked on. Where as single player games can be sold one shot style with a slightly lowered price for reduced (intentional or otherwise) quality games.
5 comments... just about the same amount of people who give a shit about whatever Mythic is going to develop in the future.
DAoC was a total nightmare - a monthly fee on top of paying for expansions every 3 months, and terribly unbalanced realms left users with empty wallets and a sour taste in their mouth.
Signed,
Alb/Igraine/happily seperated from that miserable game for a few years now.
Space marines, for the most part, are Romanish, Imperial guard more like Russians, not to mention alien races and Human cults.
"I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
I played early on in DAoC's release and you're right the 2v1 RvR definatly happened. 2 winners (albion and midgard) versus 1 loser (hibernia). I seem to recall discussions around that time that there was no class the hibernians had that wasn't surpassed by a class in one (or often both) of the other two realms.
And it didn't so much work out that either of the other pairs teamed up with hibernia to take the other down. They stayed pretty even and played beat-hibernia-to-death.
For god sakes, they had people running around in our "non-PvP" area because they'd killed their way into it.
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