White Wolf Withdraws Pay-To-Play Policy
WorselWorsel writes "After almost two weeks of fan outrage White Wolf has canceled plans to implement their Pay-to-Play policy. In a forum post, Philippe R. Boulle writes 'Based on all your feedback, it's obvious that the policy as currently worded is not going to accomplish these goals. So, we are pulling it off the table as a blanket policy. I realize that the proverbial genie can't be shoved back in the bottle, but the guidelines I handed to a few people at ORIGINS and posted here last week clearly need to be reworked and rethought, so please consider them withdrawn.' The withdrawal of the policy can be read in full on the forums."
From: The Collective Internet
To: White Wolf
told u so, kthxbai
p.s. i r0ll 20's
There is truth in humor.
The jokes about half-naked fugly chicks and annorexic retarded looking pasty boys pretending to be vampires at your local WOC/WW LARP Shari's event at 2am practically write themselves
Seriously, D&D nerds make fun of LARPers... Do you realize how lame you have to be for a D&D nerd to make fun of you?!
(Former minor-D&D nerd)
This policy was touched upon by today's Something Positive: http://www.somethingpositive.net/sp07142005.shtml
They've said they're going to go back and "hammer out license terms" anew. So it's not as though they've abandoned their stupid idea; they're going to try again.
Frankly, I'd find the idea that game developers are trying to impose a license on players (particularly given that it doesn't appear to be even vaguely necessary from anyone's perspective) to be unacceptable all by itself. The terms of the license, whatever they are, are not the part that's objectionable.
-- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
This is just poor business modeling. The current solution to alleviate the concerns of the outraged players is to now get with larger organisations charging a fee to seek out contracts or licensing terms. It is clear the developers intentions is to wreap some spending capitable benefits off their products, and rightly so. Doing so in this manner though will lead to a loss in users and community support (IMHO). There are other methods to capitalise on a product. Im not a big LARP fan, but basic business management and a little ingenuity should put some copper in their pocket.
My Thoughts, Kyndig
I'd have to wonder if that scheme would even be legally defensible, considering that (or "if", rather... I haven't seen the new edition) this isn't mentioned in the book.
(Analogy-mobile... away!)
It's like charging teachers above-and-beyond the price of a textbook for... actually using the textbook. There might be some sort of leverage along the lines that players are creating a derivative work, but (go, analogymobile, go!) really, that's like "How to make a birdhouse" trying to charge you license fees for making the birdhouse.
Of course, it all comes down to that most fundamental of legal principles: is White Wolf big enough to both execute and withstand the fallout from a steamroller lawsuit against its customers. Well, do you feel lucky... punk?
It's a shame that the developers of one of the better games out there (in my rather-uninformed opinion) had to have such money-grubbing bastards (or, I might also accept "egotistical micromanaging bastards" depending on their true motive) at the helm.
So, is the Fifth Edition going to come with a EULA?
Information wants to be free.
Entertainment wants to be paid.
You just want to be cheap.
Anyone care to explain what the hell White Wolf is?
After the horrible mangling they put "Vampire: The Masquerade" through in order to get more $$$ for "Vampire: The Requiem", I (and several of my associates) voted with our wallets and our feet, i.e., departed. Any game-administrating company that shows as much callous disregard for the wishes of its customer/players as White Wolf has deserves to crumble into the dust.
Take the 90-Day Challenge! http://rwmurker.bodybyvi.com/
Well I RTFA, and it wasn't so bad.
What White Wolf are saying is that if people run and use White Wolf games at conventions and charge people money to play for a *profit*, then they need to obtain a license to make said profit using White Wolf's material as the key engine for doing so. You can still play not-for-profit for the once off cost of buying the source material.
I actually think that is fair, if people are using White Wolf IP to make a profit, White Wolf deserves the right to ask for a cut. Whether they will make some cash or not is a different question.
The problem? RPG's are wholly creative works so all anyone needs to do is just make up their own free system and use that instead. Kinda like open source software coding but much easier to do.
Heck, D20 system is "open" in that WoTC encourages people to make and publish (for money!) rules and content based on the core system, and they don't ask for anything in return other than the basic acknowledgement.
I am government man, come from the government. The government has sent me. -- G.I.R.
White Wolf: Alright, we need some quick cash, so let's charge people for using the books we've already sold them. We should at least make some effort to pretend we have justification for this. Let's say that all the volunteers spending their time and effort to write and run the games that make our product worth owning should either eat the costs out of pocket or join our "fan club" along with all their players to get a "license".
Storyteller: You're going to need to make a diplomacy check to get the players to agree to that.
WW: Why? We own this stuff.
Storyteller: Roll the dice.
WW: Oh, alright. *rolls die* Uh... what does "critical fumble" mean?
hardy har har
kids will always put up with being screwed over, they don't know any different and they aren't great at asserting themselves (Games Workshop built an empire out of this and they still actually have a fan boy clique some how...must be a form of commerical Stockholm Syndrome) The only problem this time round is that convention organisers etc. are necessarily over the age of 18 and raised the hue and cry. No problem, they'll just refactor their ideas to hit the small children it was aimed at and we can all forget about this non-issue.
Surely you are joking. These games are for kids between say 14 and whenever puberty really kicks in. LOL, 13 years of continity, if you came to it when you were 17 (say, late developer yeah) then that would mean, 30 years olds pretending to be Vampires and Werewolfs or something? LOL. One Robert Smith is all the world needs thanks.