PGR3 Achieves Near Photo Realism
rtt writes "After some accused them of faking screenshots, Project Gotham Racing 3 developer Bizarre Creations have released some more information to prove their critics wrong. Thanks to the extra grunt of Xbox 360, trackside buildings are covered in 1024x1024 textures that are so detailed, they really do look like almost photo realistic. From the article: 'This week, the debate moves on to Textures. Thanks to the extra grunt of the Xbox 360's ATI-designed Xenos GPU, the trackside eye candy is clothed in super-sharp 1024x1024 textures, rendered in astounding detail.'"
Thanks to the extra grunt of Xbox 360, trackside buildings are covered in 1024x1024 textures that are so detailed, they really do look like almost photo realistic.
From the article quote in the summary:
'Thanks to the extra grunt of the Xbox 360's ATI-designed Xenos GPU, the trackside eye candy is clothed in super-sharp 1024x1024 textures, rendered in astounding detail.'"
Now if only someone would reveal the texture resolution of those trackside buildings. It must be really high. Like 1024x1024 or something. I'm also wondering if perhaps that extra resolution is possible because of the extra grunt of the Xbox 360's ATI-designed Xenos GPU. You tell me.
When the GeForce256 (original GeForce) and Voodoo5 came out, the press were yelling "photo realism" and the players were yelling "we have enough graphics power." When the GeForce2 came out, the press again yelled "photo realism," and the players screamed "we have enough graphics power." When the GeForce3 came...oh nevermind, you get the idea.
The point is, EVERY iteration of hardware, someone yells "photo realism" or "we don't need any more power." Well, the fact is, even with hardware being able to render a billion polyons a second, we still aren't able to get what the Metropolis Light Transport algorithm can do with just 10k polygons. So, to the post about PGR being PR: stop it, they're just textures, and they're not photo realistic (unless you like calling photos in games photo realistic...no puns intended). No, not even close. We're still MANY orders of magnitudes away. We don't even have true real-time area lights yet!
As for the rest of you that keep on yelling "we have enough graphics power:" no, we don't. But neither do we have enough gameplay. But I tend to agree...get the gameplay first, then worry about the graphics. Please, FF series...less movies, more game (same goes to all those eye-candy, no gameplay games out there)!