PGR3 Achieves Near Photo Realism
rtt writes "After some accused them of faking screenshots, Project Gotham Racing 3 developer Bizarre Creations have released some more information to prove their critics wrong. Thanks to the extra grunt of Xbox 360, trackside buildings are covered in 1024x1024 textures that are so detailed, they really do look like almost photo realistic. From the article: 'This week, the debate moves on to Textures. Thanks to the extra grunt of the Xbox 360's ATI-designed Xenos GPU, the trackside eye candy is clothed in super-sharp 1024x1024 textures, rendered in astounding detail.'"
"rtt writes "After some accused them of faking screenshots, Project Gotham Racing 3 developer Bizarre Creations have released some more information to prove their critics wrong. Thanks to the extra grunt of Xbox 360, trackside buildings are covered in 1024x1024 textures that are so detailed, they really do look like almost photo realistic. From the article: 'This week, the debate moves on to Textures. Thanks to the extra grunt of the Xbox 360's ATI-designed Xenos GPU, the trackside eye candy is clothed in super-sharp 1024x1024 textures, rendered in astounding detail.'""
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Even the reflection of the SUV is faithfully recreated in game! Stunning! Seriously, couldn't they have photoshopped it out? Other than that, the screenshots they've been showing have been very impressive, and the PGR gameplay is great fun. Should help shift a few X360s if it really is a launch title.
This comment was formatted for readability, but I forgot the line break tags
I was astonished when I saw the pictures. The pictures do look real, until you realize the repetition. Check out this image to get an idea of repetition. It looks real, but only if you look at half the image. Pretty nice still!
Big Textures don't make games,
they only make pictures.
nothing travels faster than light - except the mind
I may be wrong here, but in the past 10 years or so of video game development, I haven't seen many improvements in the subtleties of the environment.
Let's take [generic street racing game]. The textures have gotten upgrades in terms of detail. Sure I can see the sides of these buildings as I fly by them at a simulated 150 miles an hour... not that I see very much of them, but they are becoming considerably more detailed. But there's still no traffic whatsoever. I mean there's the occassional pickup truck, and every now and then a semi, but you just don't see a traffic jam or a motorcycle gang.
Then there's [generic circuit racing simulation]. The cars are looking absolutely stunning, and the details of the track are becoming even more impressive... but again, something seems to be missing. You don't see pit crews, audience, or any detail more finite than the race track and the cars.
Don't get me wrong, what they're doing is impressive, but at a (simulated) couple of hundred miles per hour, you don't pay attention to the fact that the textures on the fire station are at 1024x1024. In fact... dropping the res down 480x480 probably wouldn't be too noticable for most users, even those with proper HDTVs.
One could argue that at those speeds, one wouldn't notice many of these details, but many would add something to the total experience.
It seems to me, though, that the use of these resources would be better utilized by making the experience more satisfying. Oh well.
Deja Vu
n. 1. The sensation that you've read this very article before.