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Review: Battlefield 2

PC Gaming has been getting a lot of flak lately. As the consoles edge ever more into what has traditionally been PC space developers will have to take steps to re-imagine what makes PC Gaming special. Battlefield 2 is a title that hard-core enthusiasts can point to if they want a great example of what separates console gaming from PC gaming. Pitched, high tension battles fought street to street and house-to-house are experiences that consoles just can't offer up yet. Read on for my impressions of Battlefield 1942's sibling.
  • Title: Battlefield 2
  • Developer: Digital Illusions
  • Publisher: Electronic Arts
  • System: PC (only)
  • Reviewer: Zonk
  • Score: 8
Battlefield 1942 has been one of the most popular First Person Shooters on the market since it was released three years ago. The solid graphics and wide open gameplay field of that title ensured that it was regularly in the mix with Counter-Strike and Unreal Tournament on lists of most played online titles. Combining the vehicular combat of Tribes and the team play of Halo, wrapped up inside a WWII packaging that had yet to lose its luster, Digital Illusions scored a sales coup. Their latest title, Battlefield 2, takes place in the near future. Instead of a historical setting, modern weaponry and level design is the order of the day. Helicopters, Jet Fighters, and sidearms familiar to anyone who has watched CNN make the battlefield an exciting place to be. CNN coverage, in fact, was likely an inspiration for the developers during the game's creation. The game pits American forces against vaguely terrorist middle-eastern stereotypes, in a topical tie-in to today's headlines.

So how do you improve on an already great title? The sequel to Battlefield 1942 and Battlefield Vietnam stays very close to the source material. So close, in fact, that it's hard to point to any fundamental change in the gameplay mechanics. The changes, instead, are quality of life improvements. The game's engine allows for lagless infantry combat and accurate vehicular strikes. A fantastic audio environment places you directly in the action, raising the heart rate as bullets whiz by your head. Graphical improvements allow for a beautiful setting to slay your enemies, and tight level design makes for surprisingly tense house-to-house fighting. Stripping away options in favor of enjoyment, BF2 only ships with the Conquest game type, which pits armies of varying size against each other in a bid to control a set of nodes scattered across a map. Though there aren't that many maps each of them scales from 16 to 64 players. This allows for each map to evoke a different feel, from squad on squad to army vs. army, depending on the battle's size.

The additions they've made to the Battlefield series instead changes the framework of the tried and true gameplay they're offering up. Players have several different kits they can outfit themselves with, as in the original titles, but new kits such as the special forces soldier add in some variety. Support characters, like medics and engineers, can also increase their effectiveness by entering vehicles. These vehicles become mobile support bases, with medics inside vehicles healing fellow players that stand near the unit. Players can form themselves into small squads, each of which has a dedicated voice chat channel. Squad leaders can issue orders via a push-button system or voice, and have their group act in unison. The squads on a particular side are in turn directed by a commander. The commander of a side has a very different perspective on the game, a top down map interface giving him a birds-eye view of the proceedings. The commander has several tools at his disposal, including a kind of enemy detecting radar and the ability to call down artillery strikes. When the entire system is working in unison, players acting in concert within their squads and in league with other units directed by a commander, the experience is something akin to poetry in motion.

Unfortunately, that frission of so many different players working together rarely happens. While gamers have adopted voice chat for everything from Massive games to UT Tourneys, they generally do so with people they already know. In playing online, very few individuals seemed willing to make their voices heard to strangers. The in-game text commands are easy to access and informative, but they're still no match up for a quickly uttered statement. While cohesion within squads does seem to be generally good, as there are only a few people to coordinate, the level of effectiveness is entirely dictated by the squad leader. One suicidal or absent-minded guy at the reins can meant that you and your comrades are in for one messy death after another. In the overall picture, the commander's role ends up less utilized than it could be. Armchair generals abound in the FPS world, but in practice few are anything approaching a virtual Colin Powell. The experiences I've had lead me to believe that overwhelming force will almost always win the day. Beyond the game itself, the frustration involved in getting into combat is often off-putting. It may seem like picking nits, but the glacial slowness and murky obscurity of the server browser is extremely frustrating to have to deal with when compared to the user interfaces offered by other games.

Battlefield 2, then, is an extremely competent first person shooter with a strong pedigree and a vision to improve the way in which the genre is played. It is hampered by the vagaries of online play with strangers, poor user interface decisions. On top of these issues, bugs have been a problem since the game was released. Numerous patches, some even more devastating than the bugs they were meant to fix, have not endeared the game to players. Despite all these problems, when a group of players clicks in a Battlefield 2 game it is unlike any other team-based FPS on the market. Fans of the previous games will be happy to get back into the game they love, no questions asked. Veteran FPS players should definitely consider picking up a copy, as it's highly likely that you're going to run across this title at your next LAN party ... but you'll probably want to save it for LAN parties. Players new to the PC FPS experience will find things to enjoy here, but may be intimidated by the amount of knowledge the game assumes on the part of the player. Overall, while not a disappointment, Battlefield 2 falls short of a dramatic reprisal of the Battlefield series.

17 of 565 comments (clear)

  1. One of my Favorite Changes.. by th1ckasabr1ck · · Score: 5, Informative
    One of my favorite things that they changed from BF1942 is that after being killed you no longer get a view of where the fatal bullet came from.

    It's much more satifying to play as a sniper now that the game doesn't give away your hiding spot everytime you successfully take someone down.

    Also the spawn times of the vehicles should scale based on how many players are on the map. On maps with fewer players there are far too many vehicles to go around.

    1. Re:One of my Favorite Changes.. by Sparr0 · · Score: 3, Informative

      This was an option in BF1942, and it is still an option in BF2. They simply changed the default settings.

  2. Needs patching.. badly. by delus10n0 · · Score: 5, Informative

    I've been playing since the game came out, and have the following hardware:

    P4 3Ghz with HT
    1 Gigabyte of RAM
    ATI X800 SE PCIE
    160gig Western Digital 8meg SATA Drive
    Soundblaster Audigy 2 (in 4 channel mode)

    The game runs like a dog in anything higher than 1024x786 resolution on that hardware. You have to leave all the settings at "medium", otherwise stuttering will occur (I've heard this is because higher settings require 256+ megs of video RAM, which I don't have.)

    The game easily consumes my gig of RAM, and starts forcing Windows to swap to disk. It gets so bad, that after exiting the game, I have to wait approximately a minute before I can use the PC again (from it swapping all the memory out of the disk.) This PC just has Windows XP installed on it, nothing else running in memory.

    The game will also randomly "crash" while loading a level. I'll complete a map online, and it will appear to start loading the next map, a black screen will appear, and then my desktop. Yay!

    There are also issues with the "aiming"-- I think it's a case of the server/client prediction being different. I can unload an entire clip of an MP5 at short range (5-10 feet), with crosshairs on someone, and somehow 90% of my bullets miss, and the guy goes into "prone" mode and stabs me up close. Huh? There's also this funky "jump and go prone" manuever, as well as the "jump from a building and fire accurately while falling" manuever. Things that shouldn't be happening, essentially.

    It's still an enjoyable game, it just has flaws and needs patching..

    --
    Not All Who Wander Are Lost
    1. Re:Needs patching.. badly. by Anonymous Coward · · Score: 1, Informative

      here are some tips for optimizing your system for bf2.

      http://gear.ign.com/articles/626/626714p1.html

    2. Re:Needs patching.. badly. by stonedonkey · · Score: 3, Informative

      Soundblaster Audigy 2 (in 4 channel mode)

      As it turns out, there appears to be a serious problem with how DICE coded EAX handling, which is purported to be fixable by following the instructions in this thread.

      There's also a beta Audigy 2 ZS driver which is supposed to improve BF2 performance. (It's the second "Download Now" link from the top.)

      As for missing a lot with MP5 at short range, I've come to the conclusion that the game can have a lot of packet loss, even while the ping time is low. Mostly due to people trying to run servers on inferior hardware, and the game's problematic memory management.

    3. Re:Needs patching.. badly. by quakeroatz · · Score: 2, Informative

      Something is very wrong with your system. Im running at 1024 on high on a 9800pro, 1Gb DDR1 and an Athlon XP @ 2.3ghz. The game runs GREAT, over 50fps for the most part. Many servers are laggy but also many that aren't. Indicitive of hosters overloading thier bandwidth or servers.

      + I have played the demo since the first day and am hopelessly addicted. Not one crash, not a boot to the desktop, NOTHING. Quite possibly the most stable game I have ever played.

      And your shooting problems? Use bursts of fire not streams, go prone, people WILL die. Holding full auto for anything longer than a second, 99% of your bullets will randomly fly in a 10 foot radius and of course you will likely die.

  3. BF2: not bad.. by otis+wildflower · · Score: 2, Informative

    ... Got it with my EVGA 7800GTX board (got sick of the SLI skitzing all over the place in WoW).

    This game is starved of RAM at 1GB if you play on uberhigh settings, you need 2GB. Yes, that's obnoxious.

    Also, where's the shooting range so I can practice with the iron sights?

  4. My Impressions by jgoemat · · Score: 5, Informative
    Good:
    1. Fierce firefights - great gameplay
    2. Good maps
    3. Well balanced classes - Medics and Engineers are of more use than before, anti-tank is actually useful now that it takes less than 3 hits to kill a tank
    4. Online play works well and is fun
    5. Graphics and sound are much improved over BF1942
    6. Quick commands is a great idea. Now you can point at an enemy and quickly mark them as spotted to your teamates, as well as call for a pickup, repair, healing, or ammo.
    7. New commander and squad abilities are neat, if you can figure them out
    Bad:
    1. The manual just plain SUCKS. There's not really anything in it to show you how to use the new Squad and Commander capabilities, and I couldn't find them on the web.
    2. No multiplayer coop - playing against a few friends at a lan party with bots for backup was one of my favorite things to do in BF 1942.
    3. Finding a server and getting on with my friends isn't as easy as it could be, why not connect with friends and be able to find servers that will let you join as a group?
    4. Creating an online account involved starting BF2 three times and exiting three times when clicking to view the agreements and privacy policies. Each took about 15 minutes to read.
    5. You need a new video card, not because you couldn't play without but because the designers just decided to use the new shader model. If you don't have an acceptable video card, the game just quits to the desktop with no information. There's a hack out there to enable play with older cards and they play fine but might not look quite as good, why didn't they include the capability at least in the game?
    6. Loading maps takes too long - there's a 'Client data validation' that takes over a minute on one of my computers (3gz P4) every time I connect to a map.
    7. You need the CD/DVD in the drive to play. I know this is standard, but I fail to see the reason when you have each install attached to a KEY too that I'm sure is checked when you play multiplayer. I like playing on my work computer and my home computer, why do I have to lug the DVD around? There's a NOCD hack already or I wouldn't have bought the game.
  5. It's Painful.... by reynolds_john · · Score: 2, Informative
    Dice/EA hired on the Trauma Studios (Desert Combat) team for "consulting". Apparently they didn't listen much....

    The game has it's good points, but it feels massively rushed to production, and shipped with some glaring bugs. However, even with all the issues I list below, it's still FUN, but very frustrating at times. I figured this would bide my time until Call of Duty 2 comes out in October.

    • No COOP! Yes, you're screwed. There are hacks to help you out, but Dice/EA decided that COOP wasn't to be.
    • There's only ONE kind of map mode - no CTF, no others whatsoever.
    • Many of my friends bomb to the desktop on a continual basis. It's a huge point of contention in the BF2 world right now.
    • 1999 called, and it wants it's game browser back. Its incredibly bad in-game browser is beyond reproach, probably because it's based off of Gamespy technology. No favorites, no way to store or pull up previously played servers, slow refresh times, etc.
    • There is a new "punish" system in the game, which is being terribly misused. For instance, if you mine areas as an engineer, they show up with giant red skull/crossbones warning your teammates that there are mines in the area. Yet should they roll over them and die, they can "punish" you, which deducts your score, and can sometimes boot you from the server. Other tricks are to run in front of vehicles, getting yourself killed and then punish the people - getting them kicked from the server. It's just stupid.
    • Flying planes in BF2 means you really just take your joystick and plant it in a circle - the game maps are far too small to get any feeling of flying. The stingers that are supposed to provide ground troops some protection are woefully underpowered, and it can take *5* of them to bring down a plane.
    • The point system for unlocking weapons (hello developers, aren't we over this stupid crap yet?) is silly. It's being exploited by some clans and groups of people who go off on a map, sit in a corner, and knife/revive each other until their points are ridiculous, thus giving them new ranks and abilities.
    • "Bunny Hopping" is still somehow in the game, which everyone has complained about since time began. Just try carrying about 75lbs of gear, and then hopping around like a bunny while shooting your M203 grenade launcher. I'm sure it's a tactic recommended by most modern armies. There's no excuse for this.
    • Still no scripting/modding tools for the community.

      If you want to really get a feel for how the game is, just go to these forums and listen in: http://www.forumplanet.com/planetbattlefield/ I haven't listed even a smidgen of the valid complaints people have listed online.

  6. Re:numerous patches?? by sgant · · Score: 4, Informative

    Well, not really even 2 patches as within days of the first patch EA "recalled" it and suggested people just reinstall the game and NOT patch it.

    But that's neither here or there. I'm done with this game. It's just too tiring to play anymore.

    1. The voting system sucks...I've NEVER seen one vote ever go through. Ever. I'm sure there's someone out there that's seen a vote pass...but not me.

    2. The punish system just plain sucks. You kill someone by accident..like in a tank and you can't see behind you and you're not totally paying attention to the mini-map to see anyone near you and WHAM you run over your team mate cause they decided to just jump out in front of you. Do they forgive? Not a chance. Always get punished. Very rare do you not get punished. This just needs to totally go away.

    3. People never act like a team anymore. In the first few days of the retail release there were people that seemed to really want to win the game...but now it's just point whores that only care about how many points they can rack up...doesn't matter if their side wins or loses. The retard level is very high at the moment.

    4. Now we get into the people that rage the game. Like the myg0t morons and their ilk. The ones that go out of their way to run out in front of a jeep or tank so they CAN punish people on purpose. They'll jump on top of a chopper so they die when they take off, they'll run to a place that's about to be shelled so they can punish the commander. This is happening more and more.

    5. Random disconnects for no reason.

    I'm done. Guess it was a 50 dollar lesson in waiting a few months after release of a new game. EA should be ashamed of themselves releasing this bug-ridden crap. I may just go back and play the demo as that wasn't as bad.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
  7. Re:BF2 sucks by sqrt(2) · · Score: 2, Informative

    Actually, it's a known problem with the Geforce4 and under series of graphics cards. EA knew this when they game was being developed. This means that at least 20% of PC gamers who can play Half-Life 2 perfectly cannot play the graphically inferior BF2 (According to Valve's hardware survey). BF2 uses pixel shader 1.4, Geforce4 cards only support up to pixel shader 1.3. EA has officially announced that they know about the problem and will not be doing anything about. They claim that the "obsolete" geforce4 will not render the game at an acceptable level of quality. This, in my opinion, is complete bullshit, since the game supports the SLOWER Radeon 8500, just because it supports ps1.4.

    There is a community hack being developed to attempt to get the game to work, but it's very much just a kludge at this point.

    All the same though, I don't buy EA anymore anyway. I even hear there is already an expansion pack that's nearly ready for release! I was laughing when I heard that, typical EA product life cycle. Launch, patch, patch, expansion, patch, expansion, launch new game, stop support of old game, patch, patch, expansion...

    --
    If you build it, nerds will come. Soylentnews.org
  8. Re:But it *is* a console game! by rainman_bc · · Score: 2, Informative

    MOHAA was fantastic for a while, but it too was buggy, and let's face it, the door trick made the game stupid. The beach assault level was wonderful for a while, then became impossible because of the door campers.

    There was some truly wonderful objective levels in the game, and the sequels did pretty well, but alas, its time has passed.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  9. Battle fields lacks by CountDoodu · · Score: 1, Informative

    Battle field lacks a great deal of traits that make a good game. 1. You don't always want to play with a team, sometimes you want to fight on your own. You don't always want an objective, sometimes you want to have plain ole have fun. The variety of game types is lacking. 2. The server interface is terrible. Why should there be so much trouble to get on a server? If you have played halo II with xbox live, everything works seemlessly. 3. Since it is a computer game, some inherent disadvantages come with it. Your friends can't come over and play easily (there is no way i'm going to lug my computer to a friends place for BF2). Overall, in all honesty, this game is subpar.

  10. Yes, it does have MP coop - sort of... by WidescreenFreak · · Score: 2, Informative

    # No multiplayer coop - playing against a few friends at a lan party with bots for backup was one of my favorite things to do in BF 1942.

    This is actually not true. It does have it. You just have to trick it and you're restricted in functionality.

    1. Start a single-player game, which is effectively a single-client multiplayer (hence why it says "starting server" during load).

    2. Have the others launch an Internet multiplayer session, but click Connect To IP and enter the "server's" IP address. That will directly connect them to the LAN PC.

    My nephew and I do this every weekend. It does have its limitations, though:
    - 16-player maps only
    - You have to manually load new maps
    - Each map goes for 3 runs
    - Each user must have a legitimate on-line account (or approriate crack, I would assume, but since all of my copies are legal I don't know what the crack status is on this)

    No, it doesn't have a direct, configurable, LAN multiplayer, but you can still have LAN multiplayer.

    You need a new video card, not because you couldn't play without but because the designers just decided to use the new shader model.

    Define "new". The system that my nephew uses has a 128 MB, GeForce 5500 FX card, which by current standards is hardly a new card. The game runs just fine.

    I like playing on my work computer and my home computer, why do I have to lug the DVD around?

    There is no way in hell that I could agree with you more. On-disc protection is ludicrous and inconveniences only the legitimate purchasers.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  11. 100% on target by SethJohnson · · Score: 2, Informative



    rbanzai is correct. The BF:1942 and BF2 engines are completely flawed when it comes to collision checking artillery. There's no concept of splash damage, either. Tank shells should obliterate a foot soldier if they land anywhere within a 30-ft radius. In none of the BF games is this the case, even with stationary tanks and soldiers.

    Seth

  12. Needs BOTS by TexNex · · Score: 2, Informative

    They also decided to make it all team play and did not include bots for LAN multiplay. This sucks!! I'm sorry, I don't live in an area with broadband and cannot access any of the servers using POTS. Loogs like my little group of gammers will have to stick with BF:DC and BF:1942 so we can all play and have fun killing the AI.

  13. Is the reviewer an EA hack? by Njall · · Score: 3, Informative


    The reviewer failed to mention player based boycotts of Electronic Arts. Also there was no serious discussions of the flaws of the game. I know of one serious boycott of their already announced (follow the money!) expansion pack until Electronic Arts fixed the heinous flaws in BF2.

    In-game BF2 is tolerably good though you do need a considerable system to play it. However, everything external to the game is horrible. Mostly the problems result from a completely obvious money grab by Electronic Arts. Follow the money!

    The ranking system is designed to make money ONLY FOR Electronic Arts. It is NOT an anti-hacking system as EA claims. That is the purest form of sophist marketing tripe. It will take me, and I play 2-3 hours a day, probably 2 years to make 1st Lieutenant. I only have about 2000 game points. Yet, there are already people with over 300,000 points. Eh? We all got it at the same time! The ONLY reason for the ranking system is so that EA can require a fee to run a ranked server. Between $4-$8 per player per month. $250 per month for 1 server. Follow the money!

    Once you register you CANNOT change your nick without going through gyrations that would make a die-hard Rube Goldberg fan flinch. In game I'm R2N2. Out of the game, everywhere else Battlefield, I am PoW_Njall. I made a simple mistake with the demo and I'm hosed. Why? Follow the money!

    No one I know, and I play A LOT of BF2 and BF1942 uses GameSpy. Yet registration with GameSpy is required? Why? Follow the money!

    Electronic Arts says that modifying a Python configuration file is "hacking" and users caught "hacking" will be banned. Servers are not allowed to turn on all weapons thereby requiring players to play on "ranked" server in order to gain in-game access to upgrade weapons. Even if the players on the servers don't want to play for ranks. EA Games will "de-list" any server which opens the weapons. Why? Follow the money!

    Had I written the game server browser I would hide myself in absolute shame about how poor it is. It is slow, inaccurate, and without features. Yet, EA prevents other game browsers from working with BF2. Why? Follow the money!

    There is a LARGE list of problems that should have been found in testing. Why weren't they found? Follow the money!

    If you want to get a clear idea of what to expect in Battlefield 2 from people who LIKE Battlefield 2 check out http://www.totalbf2.com/