SOE Station Exchange Launches
MMORPG.com reports that the experiment in Massive retail that is the Station Exchange has launched. From the article: "SOE recently concluded a two week pre-launch trial phase for Station Exchange. We only allowed a very small number of EQII players into the pre-launch in order to help us fine-tune the system and get feedback on the user experience. The service was live for pre-launch, which meant that all of the users were exchanging US dollars for the rights to use virtual goods, characters and coin within the game."
One class, with money to spare, will prosper. The other will play the "old fashioned way" and remain forever inferior. Hooray.
If you can't beat them, join them.
which meant that all of the users were exchanging US dollars for the rights to use virtual goods, characters and coin within the game
I think how that is supposed to read is:
which meant that all of the losers^H^H^H^H^H^Husers were exchanging US dollars for the rights to use virtual goods, characters and coin within the game
SOE is setting themselves up for some major lawsuits. When all of this auctioning was under the table via eBay et. al, Sony had plausible deniability about the practice. If anyone complained that an item they bought was lost due to a server problem or was nerfed by the developers and thus negated their purchase, they could casually gesture towards their ELUA while simply saying "Not our problem."
Now that it's been given the blessing of the powers that be, in game items are no longer in game items, but actual currency; they are commodities which people have put value into. Any actions by Sony which even whisper about a nerf to an item (or god forbid a rollback) will quite possibly be countered with lawsuits by individuals who have real money invested in the game. And since I'm sure the ELUA has been changed to allow the actions of Station Exchange, Sony has no way of completely looking the other way.
So there I was, juggling apples and small animals, when I accidentally bit into the wrong one...
Also, if real value is assigned to a character, what happens if SoE attempts to ban them? They may say that they still own all "virtual" property, but if someone bought the character "officially", then that person may have a good basis for a lawsuit.
psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo
Sheesh. It costs them nothing to manufacture these goods, but boy are they sure going to profit from the sale and exchange of them.
Doesn't it strike anyone else odd that this popularization of video gaming is a definite kind of legalized, socially tolerated brainwashing? Is the fact that its a wide open public service overshadowing the reality that, in fact, people are being conned out of thousands of dollars for non-real objects which cost *nothing* to manufacture, and that they're simply doing it in order to participate in wild fantasies, escaping from the reality of the world?
Titor was right; the future is going to look at this era with grand disdain, a lazy unproductive self-centered culture. One can only hope, anyway...
; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
I really worry about the overall problems this causes for a game. Now that we have an economic gain to the company for the sale of items, does that company increase the drop rate of rare items to increase their own portion of the revenue?
Imagine how bad that could get. You could have dupes not being fixed because they would lose money. There would be incentive for people to camp the best spawns for profit, thereby preventing people from fighting those mobs for fun. This might turn out just like FFXI, where the only way to get a good item was literally to buy it online.
This has to be the worst executive decision for a game that I've seen.
/. ++
As an EQ2 player, this seems like a great way to find which users should be banned for being idiots.
"I only speak the truth"
Karma: null(Mostly affected by an unassigned variable)
...seeing as SOE perma-banned me and a couple of my friends for trying to sell our Jedi on EBAY back in early 2004.
Now they're providing the means and methods for doing exactly the same thing, and the rat bastards are even making a profit from it!!! Freaking ballwashing hypocrites!
"What is the answer?" (Silence) "In that case, what is the question?" --Gertrude Stein
Well, I'd say this, at least for me, raises a positively interesting issue: In the past, SOE, as well as other MMORPG companies, swung or at least tried to swing the bat at people trading in-game services, items or characters for real-life money. (Examples: Lineage 2 was completely rendered useless and unplayable due to massive numbers of item and money farmers, World of Warcraft is facing the same issue in rizing proportions). In past, SOE has likewise threatened, or actively enforced, measures -against- such activities.
Now, suddenly, SOE flips the coin on its other side and not only allows the trading they alleged to be fighting in the past, but actually provides in-game service & interface allowing players to trade so. What happens, then, to all the players SOE banned in the past for buying/selling money, items, characters etc? [rightcheous] Is this another display of the facetous 'It's alright to do it, but only if we're ones doing it' attitude that seems to prevail in the world?[/rightcheous]
Disclaimer: I am a MMORPG player. I strongly believe that trading of in-game 'goods' for real-life money leads only to propagation of 'farming' on the game, which in turn results in reduced/ruined playability for people who play to have fun, instead of earning their bread. Go and try to "Kill 50 Demons" for a quest when a dozen farming characters sit in the area 24/7 farming those same demons because of their above-average loot tables?
'...computers in the future may have only 1000 vacuum tubes and perhaps weigh 1.5 tons...' Popular Mechanics, 03/49'
I think Sony mmorpgs should be avoided at all cost since they suffer so greatly from marketing department tactics.
Ironically this is actually better for the game, it is limited to two servers for the people that enjoy it while the rest of the servers get less ebay characters.
Some compensation is needed for the people that got banned for selling though.