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Bungie Wields the Banhammer

Gamespot reports that an update to Halo 2 via Xbox live has dropped the hammer on cheaters who have been warned in previous weeks to cease their malicious ways. From the article: "These undefeatable foes aren't some new alien species that have invaded the ruckus created by Bungie. These are the work of hackers and modders, gamers who spend time improving their stats with cheats at the expense of others. As with any high-profile title, cheaters will run rampant in an effort to 'pwn n00bs' and generally frustrate those who play fairly. Bungie has not taken kindly to these folk."

5 of 56 comments (clear)

  1. Because they're assholes. by Adapt+or+Die · · Score: 2, Informative

    It's called griefing. They ruin their own teams chances of winning by -1 suiciding themselves over and over again.

  2. OK... by Anonymous Coward · · Score: 4, Informative

    Why don't you just link the bungie.net article? News sites just continue a pointless cycle of linking.
    http://www.bungie.net/News/TopStory.aspx?story=aut oupdate4&p=4040317/

  3. Re:About Time by hunterx11 · · Score: 4, Informative

    Feedback is not handled by Bungie at all, however; it is handled by the Xbox Live Team. People banned based on feedback are banned from Live, not from any particular game. Quitting early, unfortunately, is not against the XBL Terms of Service. In fact, not even team-killing is.

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    English is easier said than done.
  4. Re:About Time by tacroy · · Score: 4, Informative

    Actaully its not griefing in this case. It's called de-leveling. Its what people do when they want to be jerks and destroy people that arnt as good as they are. So they play for a while....start loosing..then de-level so that they can play not as skilled people in order to "pwn" them.

  5. Re:Now if only BZFlag would do this... by hunterx11 · · Score: 2, Informative

    Halo 2 uses predictive netcode, as does basically every other internet FPS today. It also uses things like simplified physics and event priority to ensure that the game is as playable as possible. Lag is lag, but in most games, you can at least aim directly at your target. The problem is that Halo 1 was never written with internet games in mind.

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    English is easier said than done.