Matrix-Style Bullet Time for Realtime Online Games
gcnaddict writes "Creating a slowdown in time on one end of an online game while maintaining normal speed on another was once one of those impossibilities which should never have happened. However, Finnish researchers have successfully invented a way to replicate a bullet-time-esque scene on one end of a real time multiplayer game without affecting the play speed on the other end(s). Of course, there are some slight issues which may never be resolved, such as when a player may occasionally think they have shot an opponent in a game and is surprised when his target refuses to die..."
My brain hurts trying to think of how this works.
Slow-time for me, while the other player sees normal speed? No thanks, I used to play quake on dial-up all the time.
"a player may occasionally think they have shot an opponent in a game and is surprised when his target refuses to die..."
:)
Well, this is normal. This happens in Counter Strike all the time. You think you just emptied the magazine of your AK-47 to other player's back but after a second you get shot yourself. Then you check the damages you made to him from console only to see that every bullet got lost in bit-heaven
You don't know what you don't know.