2 Million Xbox Live Users And Counting
Gamasutra is reporting that Xbox Live has reached the milestone of 2 Million subscribers, essentially a doubling of the service's membership in the last year. From the article: "Microsoft took the opportunity to re-iterate that Xbox Live is a universal service between both the original Xbox and the forthcoming Xbox 360, due to debut this November. Thus, gamers can move their Xbox Live memberships seamlessly from Xbox to Xbox 360, giving Microsoft an initial subscriber advantage if either Sony or Nintendo plan a more complete online service for their next-generation consoles.
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I'm guessing that part of the reason why the XBox Live user base has increased is beacuse the consoles have gone down in price. I wonder how many of those 2 mil users are planning on upgrading to a 360 right away?
If brevity is the soul of wit, then how does one explain Twitter?
This is a tremendous number of subscribers. Once the Live servers are in place the costs decrease pretty quick.
I think the Xbox strategy is like a cable company. Small fee for the box to connect, but they make it up in service and content
If we don't fight for ourselves no one will.
Is it immoral Blizzard campers making money selling the Chinese subscribers they're farming? Let's talk about how all this camping and farming is affecting our economy. Clearly, duped subscribers are being used to inflate the importance of this third-rate console. What'll happen when the admins discover this and issue a rollback or worse, start just cancelling Microsoft and Blizzard accounts for participating in this hack?
If I have been able to see further than others, it is because I bought a pair of binoculars.
that number would be significantly reduced if they banned all the cheaters and a-holes you seem to run into on a regular basis....
This has to be the biggest problem. They have great infastructure, but no MMORPG. No Warcraft, no FF.., no Evercrack. This is a major slap in the face. Don't get me wrong Halo 2 ROCKS, but come on Microsoft. Wake up!
Oh, by the way, Virtual ON on Xbox live would also Rock! enough Said!
While this doesn't seem like a lot, the figure is/has been growing slowly. I believe a lot of it has to do with the unvailability of high speed internet access for a good deal of customers as well as people being unwilling to pay the subscription ($50 I think) costs.
However, 10% really isn't all that big of a number. I'm guessing that it's slightly under since there have more than likely been more than 20 million Xbox consoles sold. When Microsoft can get that number up to 30%, maybe they might have a cause for celebration.
This just proves that Nintendo and Sony were both right for shying away from the online market during the current generation. 10% doesn't seem enough to justify the associated costs and difficulties with setting up an infrastructure that will work. Microsoft does have the advantage in that they already have one set up and it will be easy for them to apply it to their next generation console. Nintendo and Sony will almost be starting from scratch.
I don't know how much more successful the online gaming business will be for the different companies. Each have or seem to be taking different approaches. Nintendo is offering downloadable games for their next generation consoles and is working on getting the DS online. Microsoft has a subsciption model where they handle all online gaming. Sony has generally let each company decide for themselves how to run the online portion of their games.
I'm willing to bet that online gaming will continue to grow and probably peak at around 60% in some cases where it's free and easy to use and as low as 20% in instances where fees are associated. Given that Microsoft is offering both a silver (free) and gold (fee) subsciption to Xbox Live, it will become more difficult to project actual figures. My guess is that they will lump both together to claim a higher percentage of consumers are using Xbox Live so they can use the figure to sell more consoles. Nintendo will have trouble tracking theirs since Revolutions can probably communicate wirelessly without going through any gaming servers. Sony will just keep talking about how many Tflops the PS3 can push.
Online gaming can be great, but let's keep plenty of good non-online games on the market as well.
MS has been giving away free 2 month trials away with games like candy. I originally had a subscription, canceled it a while back, and now have a free two month trial that I will replace with another free two month trial.
I have a yearlong subscription to xbox live which I haven't used in almost three months. Why don't I feel bad about this? It came free with my copy of Splinter Cell: Pandora Tomorrow (or whatever the name was, haven't played that in three months either :p).
**insert favorite profound quotation here**
But say it to my face. Sure, I can play everyone, even the ones wearing dresses, or the ones that should. But my Apharmed B would make you a disillusioned quiter.
The only one who could beat me was a dude-looking-lady at the Seattle Gameworks. I never got my rematch.
MS's PR folk don't seem to even bother trying to keep their BS remotely believable.
The 125 million poly/sec lie about the xbox
The lie about "Toy Story" like graphics on the xbox
The endless number of times they have tried to pass off 'ship' numbers as 'sell through'
The endless number of times they have tried to pass of their North America sales as indicative of their world wide marketshare
With the disasterously weak Dreamcast 360 they really seem to be trying to top their past lies with an reckless abandon that only PR people working on doomed project have the balls to try to pass off as legit.