2 Million Xbox Live Users And Counting
Gamasutra is reporting that Xbox Live has reached the milestone of 2 Million subscribers, essentially a doubling of the service's membership in the last year. From the article: "Microsoft took the opportunity to re-iterate that Xbox Live is a universal service between both the original Xbox and the forthcoming Xbox 360, due to debut this November. Thus, gamers can move their Xbox Live memberships seamlessly from Xbox to Xbox 360, giving Microsoft an initial subscriber advantage if either Sony or Nintendo plan a more complete online service for their next-generation consoles.
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I'm guessing that part of the reason why the XBox Live user base has increased is beacuse the consoles have gone down in price. I wonder how many of those 2 mil users are planning on upgrading to a 360 right away?
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Is it immoral Blizzard campers making money selling the Chinese subscribers they're farming? Let's talk about how all this camping and farming is affecting our economy. Clearly, duped subscribers are being used to inflate the importance of this third-rate console. What'll happen when the admins discover this and issue a rollback or worse, start just cancelling Microsoft and Blizzard accounts for participating in this hack?
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that number would be significantly reduced if they banned all the cheaters and a-holes you seem to run into on a regular basis....
This has to be the biggest problem. They have great infastructure, but no MMORPG. No Warcraft, no FF.., no Evercrack. This is a major slap in the face. Don't get me wrong Halo 2 ROCKS, but come on Microsoft. Wake up!
Oh, by the way, Virtual ON on Xbox live would also Rock! enough Said!
While this doesn't seem like a lot, the figure is/has been growing slowly. I believe a lot of it has to do with the unvailability of high speed internet access for a good deal of customers as well as people being unwilling to pay the subscription ($50 I think) costs.
However, 10% really isn't all that big of a number. I'm guessing that it's slightly under since there have more than likely been more than 20 million Xbox consoles sold. When Microsoft can get that number up to 30%, maybe they might have a cause for celebration.
This just proves that Nintendo and Sony were both right for shying away from the online market during the current generation. 10% doesn't seem enough to justify the associated costs and difficulties with setting up an infrastructure that will work. Microsoft does have the advantage in that they already have one set up and it will be easy for them to apply it to their next generation console. Nintendo and Sony will almost be starting from scratch.
I don't know how much more successful the online gaming business will be for the different companies. Each have or seem to be taking different approaches. Nintendo is offering downloadable games for their next generation consoles and is working on getting the DS online. Microsoft has a subsciption model where they handle all online gaming. Sony has generally let each company decide for themselves how to run the online portion of their games.
I'm willing to bet that online gaming will continue to grow and probably peak at around 60% in some cases where it's free and easy to use and as low as 20% in instances where fees are associated. Given that Microsoft is offering both a silver (free) and gold (fee) subsciption to Xbox Live, it will become more difficult to project actual figures. My guess is that they will lump both together to claim a higher percentage of consumers are using Xbox Live so they can use the figure to sell more consoles. Nintendo will have trouble tracking theirs since Revolutions can probably communicate wirelessly without going through any gaming servers. Sony will just keep talking about how many Tflops the PS3 can push.
Online gaming can be great, but let's keep plenty of good non-online games on the market as well.
1. Considering the system has been running for over 2 and a half years, it's a pretty pathetic total.
2. It's not clear whether it includes trial subscriptions.
3. It represents less than one tenth of the Xbox user base, hardly the lynchpin of the system that MS hyped it to be.
4. More people worldwide play online games on PS2, even though you have to buy additional peripherals and there are only a scant number of online games available.
In the coming console generation, ALL the competing formats (including the PSP and DS) offer online gaming without subscription fees. Yet the Xbox 360 clings to this broken model.
It's time for MS to re-evaluate whether they want Xbox to offer a worthwhile, competitive platform for consumers and developers, or just keep blindly pursuing this 'content delivery' pipedream while Sony keep kicking their arses.
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Yeah, more people play PS2 online. But in an environment where each company sets up their own servers, and each is set up differently, and you need accounts for each game server, and the whole thing is very fractured and ad-hoc.
Xbox Live gives a complete, integrated system. I can play one game, see who on my friends list is playing in other games, and send game invites to them. The Xbox 360 is going to add a HELL of a lot more to the experience, also.
Yes, there are plenty of games that offer free online. But think about it - $50 a YEAR? How much is that, really? Cable in most places costs more, and that's the price of one game. Besides, with the libraries the 360 is putting together, EVERY game will be Live-enabled at almost no cost to the developers. So even if the game has no online content, you'll still be connected and accessible to your friends, can pause to get messages or have voice chat - and there's all sorts of new stuff coming.
Compared to all the other online games I've played, I'm much more impressed with what Xbox Live offers.
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