Return of Text-Based Games?
twivel asks: "I've noticed a trend recently. I've had many friends return to text based MUDs even after a couple years of playing MMORPGs like Everquest and WoW. When I've asked them why they returned, they've said that the virtual community in MUDs really seems to set them apart from the newer MMORPGs. In MMORPGs, you just get lost in the numbers. In the forums on places like MUDConnect, a popular MUD listing site, you find people claiming that the MUD community is actually growing. For those of you who've experienced both forms of entertainment, would you agree? While the cost is much less (many great MUDs are 100% free), how would you rate your overall experience with MUDs compared to newer forms of online entertainment?" A bit of this discussion was touched on not too long ago, but it would be interesting to note if the MUD community is enjoying a resurgence in popularity, as the article implies.
With a mud, at least the ones that I play, you may not have numbers anywhere as high as in a MMORPG, but it's generally alot easier to make an influence on the surrounding world. I'd say that there are alot more MUDs that, when big things happen, the world is actually changed.
MMORPGs might be huge, but at least with MUDs, they generally at least have the RP that the so-called RPGs ascribe to.
Luke
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Do you like ketchup? I just found the most hilarious stand-up monologue all about ketchup. Go read it!
By the way, the MUD I play is called Dark Mists http://darkmists.org/ and my character is Nij so if any of you want to stop by I'd be happy to show you around.
Utinam me logica falsa tuam philosophiam totam suffodiant.
You actually get to roleplay your character, which is an important part of the experience. Instead of killing X number of rats so you can gain points to kill bigger things, or mining gold so you spend more billable hours on the game, the range of options and quests is much broader.
Certainly the ability of the players to customize their environment is also much higher, as well as being easier to accomplish. Adding flair and pizzazz to a player can be as easy as modifying a text string.