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Return of Text-Based Games?

twivel asks: "I've noticed a trend recently. I've had many friends return to text based MUDs even after a couple years of playing MMORPGs like Everquest and WoW. When I've asked them why they returned, they've said that the virtual community in MUDs really seems to set them apart from the newer MMORPGs. In MMORPGs, you just get lost in the numbers. In the forums on places like MUDConnect, a popular MUD listing site, you find people claiming that the MUD community is actually growing. For those of you who've experienced both forms of entertainment, would you agree? While the cost is much less (many great MUDs are 100% free), how would you rate your overall experience with MUDs compared to newer forms of online entertainment?" A bit of this discussion was touched on not too long ago, but it would be interesting to note if the MUD community is enjoying a resurgence in popularity, as the article implies.

2 of 141 comments (clear)

  1. Love Them, Live Them by NaNO2x · · Score: 4, Insightful
    I have been a MUDer for over nine years now, I have tried MMORPGs like Shadowbane, Ultima, and WoW to name a few, but I always keep coming back to the MUD that I have been with for all this time. There are many reasons, one is the community, on a MUD like the one I play there are only about 40 of us and we know each other well. Another reason is that the MUD that I play at least is about Role Playing, which is not something that can be truely done on a MMORPG. A good balance of PK and RP is what is needed, and MUDs can provide that. Also on a MUD you have to actually use your mind, your imagination. Another great thing I have found after my years of MUDing is an improvement in certain skills, I read faster, type faster, and can make things up on the spot that sound more reasonable. Overall I think that MUDs are great things, but they arn't for everyone but those of you who take to them they are much much better than a graphical game ever could be.

    By the way, the MUD I play is called Dark Mists http://darkmists.org/ and my character is Nij so if any of you want to stop by I'd be happy to show you around.

    --
    Utinam me logica falsa tuam philosophiam totam suffodiant.
  2. MUDs have many advantages by Optical+Voodoo+Man · · Score: 4, Insightful
    MUDs have a few advantages over MMORPGs. The biggest in my mind is that they require more imagination than MMORPGs because they are text based. This also allows for the developers to say things like "12,000 ice skating elephants with hockey stick glide onto the ice, snatching helpless contestants from the Zarbania Curling Olympics." Try showing that graphically. The text based nature of MUDs brings the player's imagination into play far more than the graphical MMORPG interface. The verbal descriptions are not only more descriptive, they are also far easier to modify. You want rhinos instead of elephants? Easy, just change that word.

    You actually get to roleplay your character, which is an important part of the experience. Instead of killing X number of rats so you can gain points to kill bigger things, or mining gold so you spend more billable hours on the game, the range of options and quests is much broader.

    Certainly the ability of the players to customize their environment is also much higher, as well as being easier to accomplish. Adding flair and pizzazz to a player can be as easy as modifying a text string.