Sony's Meeting Reveals Brand Futures
1up.com has coverage of the meeting held yesterday in which Sony let more details slip on the future of the PSP, plans for the PS3, and the state of the Playstation 2. From the PS3 update: "One big piece of news is that Sony will be including both Havoc Complete and AEGIA, two physics modeling solutions, with the PlayStation 3 SDK. Even more importantly, Sony themselves will be providing 'frontline support' for Japanese developers. This should be a big boon to next generation development, as a lack of Japanese language documentation and support has been one of the major hurdles for Japanese developers to adopt middleware solutions."
Once again, Sony has produced a system that is difficult to develop for. Once again, they have over-hyped their system.
There's a problem with Sony's strategy, though: no one believes them anymore. The PS3 is like Windows Longhorn - far off, almost "mythical" in nature.
The XBOX 360 is real. It's hitting in time for the Christmas shopping season. It has strong online features. It integrates with Windows XP Media Center Edition.
Microsoft established "street cred" with the XBOX. Everyone now believes that Microsoft can deliver a game system that will offer a serious lineup of games and a real online component.
Sony has added tons of features to their console that push the price higher. Blu-Ray. Multiple HDMI connections. Multiple Gigabit Ethernet connections. Bluetooth. Wi-Fi. XDR DRAM. All of these features push the price higher. Right now, Sony is looking at a $400+ console. And all of them create the possibility of shortage.
On December 25, millions of people will be opening up an XBOX 360. Sony will have slides and promises.
It seems to me that one of Sony's major problems in the past generation was developer support for their complicated console.
From what I hear, the PS2 was very hard to develop for, leading to a lot of frustration getting the most out of the system, a big part of which was middleware inadequacy.
The faster Sony gets the developers to realize the full power of the system (especially important with a new architecture of the Cell) the faster they can claim technological victory.
With Sony extending and contributing to OpenGL for the PS3, one can only speculate upon the impact that they will have on Linux (and Mac!) gaming. Historically, DirectX has always been ahead of OpenGL, but with Sony siding with open source, maybe things will even up. We may have a serious graphics API war approaching.
Life is offtopic.
According to heise.de:
;)
-new PSP firmware 2.0 on July 27th
-including a webbrowser, HTML 4.01 compatible, flash not yet supported, for surfing over WLAN
-support of WPA security
-photo browser now supports tiff, gif, png & bmp in addition to jpg
-support of AAC and WAV in addition to MP3
-videos from memory stick now also in H.264 encoded format in addition to MPEG4 (previously only from UMD)
-"Personal TV": streaming of videos, with ability to save them on the memory stick, support of 4:3 screen format
-of course, "better" security against hacks - we'll see how long this lasts
Do not be alarmed. This is only a test.
It's not like the PS2 didn't have OpenGL:
http://ps2gl.playstation2-linux.com/
Although it was only good for rough porting - it was complete shit if you wanted anywhere near the optimal hardware performance. And there's only an API war if the same APIs are on a particular platform.
Now if DirectX popped up on PS3, we'd have a rumble.
It's actually havok complete. (Havoc with a 'k').
In case you don't know who Havok is, here's their client list.
Most notable being Max Payne 2, Half-life 2, Halo 2 and Painkiller.
Isn's Sony claiming to go "underground" with PS3 info until near the release date next year? Whatever happened to that idea? Here is the link to that /. story. http://games.slashdot.org/article.pl?sid=05/06/30/ 1346221&tid=212&tid=98&tid=187&tid=233
Strange, for a console developed by a Japanese company, debuted in Japan, with the majority of games first appearing (or only appearing there), you would think that the PS2 would have had Kanji/Kana documentation. Is the US/European market really that much more important now? I always thought that the US market in particular was an "afterthought" marketing-wise for many Japan-based developers.
Those who complain about affect & effect on
A brain training game? Sony is still playing catchup!
More news about Nintendo please.
I RTFA and I have to say the article itself is a piece of crap (specially the one about the PSP) extremely biased comments (against it) with little to no info on what was really shown. (Apparently 1up has problems with fanboys posting news)
Anyway I would advice you to look for the info elsewhere as the report is not worth the bytes it wasted on the hdd.
My own comment about the PSP I think the PSP is a great device, but is just too freaking expensive, for the same price you can get any console which has twice the uses and 10 times the library game size! at the time is just a "deluxe" gaming device. And until that changes I dont think the public or the developers will accept it truly. However I definetily dont think it will go under there are good games for it coming (not mentioned in the biased article) and considering its price it has had good sales. (hint to sony: "price drop before xmas")
And about the ps3, is too damn early to tell, but if they can get killzone 2 and unreal working as shown in e3, the hell with everything! Im buying one regardless of stupid articles and/or fanboys.
Off topic: seriously guys this thread is being modded by every fanboy in slashdot! Just check the mods on the poor guy who dare mentioned the x360 -2 flamebait, -1 troll and -1 overrated, overrated ? the guy had -1!
Go ahead MOD my day!
More opinions here
Whilst Sony may have Havok signed on, the 360 has "XNA" which already includes a physics library. It's no middleware, but it already available. This has been available for some time now.
Go here for teh [sic] funny.
Anyone checking out the latest PS3 demos? Wow.
Does anyone know if the 360 has anything like these? So far all I've seen is Perfect Dark which looked crappy.
Irony is you talking about an attack of the fanboys when everyone can find multiple flamebait/troll posts from you in virtually any Nintendo story posted on /.
how many times must people believe the lies that the likes of ms, sony spout?
if you don't recall, in 2000/1 bill gates gave a talk about how the xbox could do "1 trillion op/s"...
then it must be half as powerful as a ps3...
how about "they're all lying through their teeth, each generation".
and don't even get started with the toy story bullshit.
a supercomputer in 2020 couldn't even render toy story in real time. we're 5-10 generations from a system that could even begin to attempt something like that. i said "toy story" not "something that vaguely looks like toy story but has 100 fold less processing requirements".
one of the best features about the xbox360 is the "free" antialiasing (thanks to the eDRAM). the nvidia rsx cannot do AA without incurring a penalty or lowering the graphical detail.
frankly, all that hardware is mostly useless... since the DRM cripples all consoles. when we're allowed to run arbitrary code on OUR machines, it'll be a joyous day.
oh and btw, that physics accelerator from ageia is pure crap. if you've taken a look at the demos/videos you'll see how unconvincing the physics really are.
they claim 40 thousand simultaneous physics bodies... that all behave like something a toddler programmed in manually. i'd rather have 1-5k REALISTIC simulations rather than 40k useless moving objects that don't behave anything like their real world counterparts.
sony licensing the novodex or havoc apis is basically worthless from that standpoint as i haven't seen a single engine that is even remotely convincing.
it'll be another 10-15 years before we get REAL physics on any computer than isn't running scientific or military simulations.
and on a tangent, 300 bucks for an ageia card? i mean what the heck?! i might consider it if it were under 100 but 300 is way too much to ask for something so shitty.
Science : Proprietary , Knowledge : Open Source