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So You Want To Be a Game Designer?

Gamespot is running a feature which talks to designers such as CliffyB and Akira Yamaoka on the subject of what it means to be a game designer. From the article: "No one just falls into the position. You claw, kick and scream and push your way into it. Most designers start off as programmers or artists. They understand gameplay systems; they live and breathe games. From my perspective, I was making my own games, programming them, doing all the artwork, the production, level design, and everything because I didn't have anybody else to do it for me. That background helped give me the perspective it takes to pull a product together and have a creative vision for it. Being a designer is about having a creative vision and adhering to it."

3 of 204 comments (clear)

  1. Re:No thanks by crlove · · Score: 0, Troll

    Point taken. Although having a lower ID hardly means you've been around longer.

  2. Re:No thanks by crlove · · Score: 0, Troll

    Hey, hey, hey. Let's not turn this into a "Who's dick is bigger" argument. Especially since, when it comes to comparing who has the lowest Slashdot ID... Well, you can finish the joke yourself...

  3. Re:No thanks by crlove · · Score: 1, Troll
    *whips out yardstick*

    Seems unnesessary, but I suppose a yardstck can measure 1/4 inch, too.

    Just kidding, man. You made a good point earlier, I can't imagine in most cases that a designer's job is much different than a programmers. Not only do they have to knock out game ideas as fast as possible, they have to be GOOD ideas, or they get fired.