So You Want To Be a Game Designer?
Gamespot is running a feature which talks to designers such as CliffyB and Akira Yamaoka on the subject of what it means to be a game designer. From the article: "No one just falls into the position. You claw, kick and scream and push your way into it. Most designers start off as programmers or artists. They understand gameplay systems; they live and breathe games. From my perspective, I was making my own games, programming them, doing all the artwork, the production, level design, and everything because I didn't have anybody else to do it for me. That background helped give me the perspective it takes to pull a product together and have a creative vision for it. Being a designer is about having a creative vision and adhering to it."
Point taken. Although having a lower ID hardly means you've been around longer.
Hey, hey, hey. Let's not turn this into a "Who's dick is bigger" argument. Especially since, when it comes to comparing who has the lowest Slashdot ID... Well, you can finish the joke yourself...
Seems unnesessary, but I suppose a yardstck can measure 1/4 inch, too.
Just kidding, man. You made a good point earlier, I can't imagine in most cases that a designer's job is much different than a programmers. Not only do they have to knock out game ideas as fast as possible, they have to be GOOD ideas, or they get fired.