The Soul Still Burns
1up.com has up an in-depth preview of the PS2 exclusive Soul Caliber 3. From the article: "... Yotoriyama and team Calibur's latest effort -- a true PS2 exclusive set for release this fall -- will be packed with gameplay modes (we'll get to those later) designed to entice all types of newcomers. 'We developed [Soul Calibur III] with features that will appeal to a variety of consumers in order to get them to pick up the game and experience that great gameplay. That goal hasn't changed since we developed the first Soul Calibur [on Dreamcast].' On the gameplay side, not a whole lot has changed either -- which, for many Soul devotees, is a good thing."
I still want SC3 on XBOX 360 ... Gorram it!
You can't take the sky from me
not Soul Caliber 3.
that the ps2 version sold the worst out of the 3 multiplatform releases of SC:2, it's almost a certainty that sony made some sort of "agreement" to secure exclusivity of this title. I just think it'll bite the devs in the ass, they have to mostly build a whole new audience for this game now, it's franchise popularity means very little to the success of this game.
Geez. It's Soul Calibur! CalibUr. Like, you know, Excaliber.
It makes me wonder why they decided to make it an exclusive. I'm sure they'd sell millions of copies if it was an XBOX360 launch title. It might even look better. I don't think it could play any better.
But I guess considering the history of the game and the sheer number of PS2 consoles sold they're guaranteed to sell more copies of it. If they release before the XBOX360, they could steal some thunder (and funds) from M$ as well.
With the 360 and the PS3 releases so soon, it doesn't really make much sense to make it for PS2, let alone PS2 only. The Gamecube version of SC2 sold much better than the PS2 version anyway, so I think they definately choose the wrong system to be exclusive to.
"What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
Just let the system die already!
Seriously, I think after playing GTA3 + VC exclusively on PC i've become a bit biased towards the system (PC version looks magnitudes better... San Andreas' PC Screens look mint), but hasn't the PS2 been around for almost 5-6 years now?
Namco would've been better off doing the cross-platform release again.
Insert Sig Here
I think the gameplay changes would be the biggest impact for the true fans of the series. I've played sc and scii before, but I have a couple friends who have mastered it and they've tried explaining to me how balanced the gameplay is that any little change could ruin a potentially good game.
It's Soul Calibur, not Soul Caliber. Common unnessecary spelling misstake on the intertron - especially since the game's name is written in big, bold letters on top of the page.
My guess it comes from Excalibur.
When I heard that SC3 was going to be a PS2 exclusive, my immediate thought was that Sony put the screws to Namco over the fact that they got the worst of the three extra characters. XBox got Spawn, Gamecube got Link and PS2 got Heihachi Mishima. Now, I like Heihachi fine, but the fact is he just doesn't have the pizzazz of the other two.
"MIT betrayed all of its basic principles."
I'm waiting for the Xbox, GameCube, Xbox360 or Revolution version of this or Soul Calibur 4.
I didn't like it on the PS2 and I hate the fact that its PS2 Only. Lets just hope this is just temp.
-------- -Cap
~Bommers, Why did it have to be Bommers!?!
I loved SC2, played it a lot on PS2 and GC, and am looking forward to this one despite their single-system stubbornness. But, where are the online modes? The majority of other fighters have an online mode in at least one of their incarnations, so doing the same for arguably the best 3D fighting series around should be a no-brainer. The character creation mode looks pretty fun. I just hope they can maintain the previous games's balance. Having online battles would have made the custom characters so much sweeter, though...
I'm not all that disappointed over the supposed PS2-only launch. The hardware is obviously dated, but I'm sure you guys can stomach only a slight increase in bounce realism as far as Taki is concerned. The real issue is something that everyone else seems to be overlooking - The PS2's perfect controller. I know, I know, 'Link is super sweet omgwtf', but the Gamecube's controller is disgusting when it comes to fighting titles (and some other popular genres). I can't count how many times I failed to chain attacks properly because the adorable (3) bean buttons were never designed to be used the way SCII requires them to be with some of it's characters. The X-box controller is a matter of preference. I think the D-pad feels horribly placed (too low) compared to how the PS2's is located right around the thumb's neutral position. Seriously though, I love the Xbox controller; it's only way to fly right now for PC gamepads (Psychonauts is pure digital love with it in hand)... until the 360's native USB hits and changes everything for the better (is that still a touted feature, or am I ten or so press releases behind?). Don't think that I'm making this call purely based on what I've seen of the GC controller from the other side of a glass case at Best Buy. I purchased it for my GC (only system I have, by the way), and played countless hours. Unfortunately though, it was ruined for me after I was at a friend's house for a bit of gaming. After a half hour on the PS2, I was sold, and still can't bring myself to play it again on the GC. Either way, PS2 takes the cake as far as I'm concerned.
P.S. I guess you could always just use a converter, but I'm told those do not fly so well in tournaments.
In these days, bleeps and bloops mean something more
Real gamers play with the arcade sticks. Gamepad controllers? Buhahahaha
"MIT betrayed all of its basic principles."
Over the years, Sony has slowly released better APIs allowing developers more direct access to the hardware. At the beginning they were really stingy. God of War really shows off the system and gave me faith even though I thought the PS2 was dead. Then again, GOW was created by a Sony team, so I am sure they really have the inside APIs to hit the hardware hard. Perhaps Namco made deal with Sony.
Stop dreaming. Buy PS2...
I'm just disgusted to imagine the reason you don't buy PS2.
I was hoping they were going to release this on Dreamcast 2. But seriously, what the hell, why isn't it going to be in arcades?
Good karma sticks to me like velcro on a piece of plexiglass.
Move along, citizen.
Too bad it's PS/2 only. I quite liked how Soul Calibur 2 was a tri-console release; have the Xbox and Gamecube versions. Too bad, though; I won't be getting SC3 because I'm not buying the PS/2 for that one game. (And it's the only game that even tempts me...)
-- Sometimes you have to turn the lights off in order to see.
Soul Calibur, for me, is the greatest console fighter out there. As A PS2 owner, I'm glad that I will be able to play it. I'm sure Namco knows what it's doing.
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