Black And White 2 Preview
Eurogamer has up a preview of the sequel to Black and White, imaginatively named Black and White 2. In the article Peter Molyneux, the game's designer, admits to some faults with the original title: "'It had really, really really terrible, awful tutorials,' he admits. 'The creature itself was broken, you couldn't really build things and people really wanted to build things, there weren't enough objectives in the game, the story couldn't reflect what you'd like. The list goes on.' As designer, programmer, co-founder of Lionhead Studios and even now OBE, Molyneux can afford this sort of candid admission, especially when there have been several years of retrospection. But that doesn't stop it from being a surprising admission, smiling openly as he talks to us about his newest foray into the god/strategy genre, Black & White 2. And it's clear that for this sequel, he isn't prepared to make the same mistakes twice."
The best way to do it is to place rocks in the center of your town. Some of the people will dance around them and eventually they'll get charged up and start to glow. Then you toss these rocks into the other village. You don't actually have to hit anything, since the villagers are impressed just by seeing them.
Building wonders helps too.
I can't believe you all can still remember these details. Maybe I purposely forgot everything that I could about the experience. I do remember getting to level 5, I think.
Best trick I had was really a cheat. Before you warped to the next level, you could drop anything you wanted through the wrap hole. So, I would take every tree, villager, rock, or resource that I could find and send it through. Boring, but gave a real advantage.
One man's Funny is another man's Offtopic.