Black And White 2 Preview
Eurogamer has up a preview of the sequel to Black and White, imaginatively named Black and White 2. In the article Peter Molyneux, the game's designer, admits to some faults with the original title: "'It had really, really really terrible, awful tutorials,' he admits. 'The creature itself was broken, you couldn't really build things and people really wanted to build things, there weren't enough objectives in the game, the story couldn't reflect what you'd like. The list goes on.' As designer, programmer, co-founder of Lionhead Studios and even now OBE, Molyneux can afford this sort of candid admission, especially when there have been several years of retrospection. But that doesn't stop it from being a surprising admission, smiling openly as he talks to us about his newest foray into the god/strategy genre, Black & White 2. And it's clear that for this sequel, he isn't prepared to make the same mistakes twice."
This game will make you gesture!
[burmashave] ~ > ssh 127.0.0.1
panjandrum@127.0.0.1's password:
Welcome to the Interix UNIX utilities.
DISPLAY=localhost:0.0
That's not cool enough? Try this:
5 Klingons
4 starbases at 3,1, 0,2, 7,2, 1,3
It takes 250 units to kill a Klingon
Short range sensor scan
0 1 2 3 4 5 6 7 8 9
0 * . . . . . . . . . 0 stardate 2300.00
1 . . . . . . . E . . 1 condition GREEN
2 . . . . . # . . . . 2 position 3,1/1,7
3 . . . . . . . . . . 3 warp factor 5.0
4 . . . . . . . . . . 4 total energy 5000
5 . . . . . . . . . . 5 torpedoes 10
6 . . . . . . . . . . 6 shields up, 100%
7 . . . . . . . . . . 7 Klingons left 5
8 . . . * . . . . . . 8 time left 8.00
9 . * . . . . . . . 9 life support active
0 1 2 3 4 5 6 7 8 9
Woohooo! I'd make "gestures" at other gaming platforms too, now that MS has "caught up" with Unix gaming!
Only Time Will Tell!
"Flyin' in just a sweet place,
Never been known to fail..."