Disney, DreamWorks, Pixar Go Linux
robinsrowe writes "Most of the major studios use Linux -- such as DreamWorks with more than 1,500 Linux desktops and 3,500 Linux servers. The MovieEditor Conference is an all-day event on computer-based filmmaking in downtown Los Angeles on August 3rd. Studio technology chiefs and other experts discuss ongoing work using Linux in feature animation and visual effects. Presented in collaboration with LinuxMovies.org."
I believe I heard that Pixar released much of their software. Even though these are at steep prices, maybe this will give more companies in the same field a chance to switch to linux.
How much does the selection come down to cost vs customization?
On one hand, renderfarms of ~5k machines get pretty expensive already, and adding another $500k for windows liscences is no small change.
On the other, how much of the software is custom/gets customized, and Linux is a better platform for doing custom software and customization?
Test your net with Netalyzr
Probably due more to custimization. It is just a lot easier to strip down Linux and make it processes data then it is to do for windows. Being that it is free doesn't hurt. Because they have aready used a good portion on their 5k systems. I find I use linux most at work when I need to make a custom appliance. Get a system powerful enough to do the job I need to be done. Set up linux and usally a small custom app and it just runs. Unlike windows where it just get in the way.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
They can do all these fancy graphics on Linux boxes but this same industry still doesn't support Linux users to view the end product. And when someone takes it upon themselves to do so.. they are taken to court and treated like thieves.
Screw Hollywood.. they use OSS software but do they give back.. nope. Not really.
Tell me what you believe...I'll tell you what you should see.
Taking a look at the System Requirments for the more well known 3D Animation apps we see Alias's Maya and Softimage's XSI run natively under Linux. Which when you are dealing with animations that can take literally days to render for production it's no wonder they'd want to use a Linux machine instead of a Windows machine, I'm sure it cuts the time by at least 30% (totally grabbed that number out of my ass)
y stem_requirements.shtml/
So is it news that the big animation companies also use OS X instead of XP too? I think the only big name 3d animation company that is Windows only is Discreet with their 3ds Max software, which I think is really only used for games, can't think of a movie that it was used for.
Sys Requirements:
http://www.newtek.com/lightwave/requirements.php
http://www.alias.com/eng/products-services/maya/s
http://www4.discreet.com/3dsmax/3dsmax.php?id=966
http://www.softimage.com/products/xsi/v42/SysReqs
Ave Molech Setting
I read somewhere that there are a ridiculous number of Nvidia developers working on Linux driver support - hundreds comes to mind - and it is largely due to the fact that Nvidia nailed contracts with the feature film industry.
The proprietary Linux ATI drivers (if you want pixel and vertex shader support, this is a must) now perform incredibly well, though are still an annoyance to install for many. Given that ATI seem to be the card of choice for mobile machines, I look forward to the day ATI competes in the feature film market.
And editing:
Nucoda Film cutter, ifx Piranha and Discreet Smoke.
Having done alot of work on high end Linux (Maya, Blender), Windows (3DSMax, Blender) and OSX (Maya, Blender) workstations, it's safe to say one can't look past Nvidia on Linux for raw polygonal churning power. Linux is an industry standard 3D animation platform, renderfarms aside.
Perhaps with a substantial license deal Apple may deliver a distribution of OSX to fit, but out of the box it's a poor performer. Of note is that the proprietary Aqua interface hits the GPU for fast 2D blitting. The last thing you want is a DE that hogs your precious GPU for mere interface beautification. Similarly relative customiseability is important where mission critical work is to be done, for this reason OSX is significantly less viable. As for Windows, it's barely safe for home users let alone dear Gollum.