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Can Open Source and Commercial Software Coexist?

morrison asks: "In recent years, the Open-Source movement has increased dramatically. Harnessing the power of thousands of developers and testers has proven successful, to varying degrees, in developing operating systems, graphics applications, and web tools, including Linux, POV-Ray, Blender, Gimp, and Apache. In a SIGGRAPH 2005 discussion panel, the questions will be raised as to whether the open-source model is relevant and useful to the graphics community. Does the model of proprietary application research, development, and usage serve the industry better? Or will commercial facilities continue to primarily choose off-the-shelf solutions? Can all models work together? As a large portion of the Slashdot and Open Source community will be at SIGGRAPH, I'd really like to hear some moderated arguments beforehand before stepping up to the microphone."

8 of 284 comments (clear)

  1. Coexistence by s20451 · · Score: 5, Insightful

    As I am typing this post on a Windows machine running Firefox (not to mention Cygwin, Openoffice, and a few others), I think that answers the question right there.

    And as for graphics specifically, I'd love to run GIMP on Windows, if it weren't such a pain in the ass to install.

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  2. They have to co-exist... by Kjuib · · Score: 5, Funny

    OOS is where the comerical stuff gets all its stable code... :ducks flying fruit:

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    - Your stupidity got you into this mess, why can't it get you out? -Will Rogers
  3. Look Around by Ridgelift · · Score: 5, Insightful
    Can Open Source and Commercial Software Coexist?
    Can libraries and bookstores continue to coexist?
  4. They MUST Co-Exist by AKAImBatman · · Score: 5, Insightful

    Can Open Source and Commercial Software Coexist?

    Yes. If they allow each other to. There are a lot of areas where Open Source fails to deliver, particularly in the areas of comprehensive solutions. Using an on-topic example, PhotoShop still has several killer features that GIMP doesn't. InDesign provides a far easier to use typesetting environment than Tex. Many users still wish they could have MS Office on Linux despite the amount of functionality in OpenOffice and KOffice. Game Creators expect to be compensated for the blood, sweat, tears, and massive overtime they put into their games.

    The truth is that the two MUST co-exist if we want to get anywhere. The problem today is that they are not allowed to co-exist. Most distros today use a packaging system that pulls from a central repository. While this has many advantages for the usability of OSS, it sucks for commercial software. There's no *good* way of delivering commercial software to a Linux system. (I know, I've tried.)

    These OSes are closed systems where no new software can be introduced without the blessing of the distro maintainers. That's not only not good, it goes against the very ideals of an open computer! A computer is a device that allows you to provide instructions on how to complete a task. While the door is open for "approved" OSS software and personal C++ development, where's the door for commercial software?

    I've heard a lot of arguments that packaging systems can be fixed to allow for commercial repositories. Unfortunately, no one has actually explained how this would work. And as I've pointed out, the math says it's can't work. Having 2^P (where P is the number of packages available) as the possible number of software combinations (any of which can interfere with each other) is not a good situation to be in!

    Linux (the community) NEEDS commercial software. But if it wants to attract it, it needs to be in a position to spark another Shareware revolution like the one seen after Windows 95. Make it easy for users to use their system. Make it so they can visit VersionTracker or Tucows and try everything under the sun! Give the users back control of their computers! Viva la Software!

  5. One argument I've heard by Infonaut · · Score: 5, Insightful
    I frequently debate a good friend of mine who owns a small software company. I tell him that Open Source software does not mean the end of proprietary commercial software. In fact, I think it ultimately might make more specialized and sophisticated commercial software practical because purchasers who use Open Source have to pay less for the basic underpinnings of their computing environment and therefore have more money to spend on narrow but highly customized applications.

    His argument against Open Source isn't about the capabilities of Open Source software itself. Rather, he believes that Open Source software leads corporations and consumers to undervalue the value of software. If Open Source software is being given away freely, he argues, people will feel that software is a commodity rather than a specialized product that requires a lot of hard work and brainpower to properly develop. If the software becomes devalued, he feels, the industry as a whole will continue to slide rapidly toward commodity status.

    I disagree with him on this point, primarily because I feel that computer programming is no longer the technological high ground that it once was. While it shouldn't be devalued, it is no longer reasonable to assume that software companies can command the immense profits that made Microsoft a monopoly. If anything, it seems to me that competition from Open Source will help push commercial software to innovate.

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  6. Commercial != Proprietary by 4im · · Score: 5, Insightful

    C'mon guys, with everybody here raving about Free Software, you should know that the opposite of Free Software is not commercial software, but proprietary software!

    There's commercial free software around, and there's free (as in beer) and open (as in source available) proprietary software around.

  7. Depends, by Lumpy · · Score: 5, Interesting

    Open source at times forces commercial software to improve. Just look at blender, after you get past the hissy fit that lightwave users have about the interface it has surpassed lightwave in capabilities and speed. We switched all our 3d artists over to it here 1 year ago and after the massive whine-fest over the interface and controls the guys will never go back, and so far has saved us several thousand dollars annually by not having to buy 4 licenses each upgrade cycle. one of the artists has become quite a guru with perl scritping for blender and is doing some amazing things that are almost pixar quality in a free "toy" that the supposed professionals poo-poo as worthless.

    they also enjoy using gimp and find it easier to make tileable textures in gimp than in CS... and the biggest thing the guys like is being able to take copies of their software home and use it there. something that is 100% impossible with lightwave and photoshop CS.

    They still have the older versions on their machines of the legacy lightwave and CS, but they use them both less and less.

    I cant wait to see how the apps continue to shape out over the next 5-10 years... open source never has to add worthless features to entice users to buy the software yet again as is the requirement with commercial software... and that is how it can get better in the long run.

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  8. Not all commercial developers are Big Guys by fyngyrz · · Score: 5, Interesting
    Some smaller companies -- like mine -- have our own set of lunatics and there is no disconnect, or bridge to be built, between the idea of making something because you want to, and earning money, because you want money to be secure and live well. Nor is there any resistance to adding features that aren't broadly appealing, regardless of whose needs are (or are not) addressed.

    And, as it happens, we make graphics software. We're a small company with a product that has considerably more features, and more power, than either the Gimp or Photoshop, and we do very well with it. There is no problem (for us) having the Gimp, at no cost, and Photoshop, at relatively high cost, marketing to the same group of people. With a moderate price model, we can (and do) convince owners of other products to give ours a shot without any particular problem.

    The only trouble we've had is when we set our prices too low -- below $99.00, no one will take the product seriously. We've tried multiple times to set it lower, as we're well down the ROI curve, but it just won't sell below $99.95. We did find a workaround, though... we have an offer where we'll give it to you "at a discount" (for $49.95) if you say you have a Corel, JASC or Adobe product. We really don't care if you do or not; we don't even check. :-) But people will buy that even though they won't buy it if we actually price it at $49.95. The lesson? People are funny.

    Aside from the in-your-face issue of price, commercial development, large or small, by its very nature brings something else to the table that open source doesn't, and that is a constant drive to work on the product without distraction or interruption. It does this by virtue of funding the development. This ensures that the developers can be secure in the knowledge they can go home at night and get the cat fed, pay the XM bill, and so on. They don't have to work at night (though of course they can, and if the company is smart they'll reward such behavior.) They can have a rich social life. Still, they get to spend many hours a day pushing pixels, and as a graphics developer, I can tell that is a significant pleasure.

    All in all, I see no reason for commercial graphics development to be concerned about open source. Certainly there is no reason for open source to be concerned about commercial graphics development, per se.

    Frankly the risk/danger (to everyone) is not other developers. The danger is software patents. The danger comes from the legislature. You can -- without ever intending to -- run afoul of someone's invention and be in a world of financial hurt as you try to defend yourself and protect the time and energy (and money, if you're commercial) you've put into your legitimate development, and the legal system can crash your progress as sure as if they were the on-coming train in the tunnel. In my opinion, that is the problem that needs addressing, and that is what will cause the most disruption(s) to any project, be it commercial or open source.

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