Quake 4 Visual Preview
Andre Medeiros writes "CNet is featuring a visual preview of the upcoming entry in the Quake series." From the article: "Bodies everywhere - As you can see, Quake 4 stays true to a well-worn first-person shooter trope: no matter where you go, your expendable fellow Marines will litter the ground and silently warn that you're about to be ambushed by plasma-wielding aliens."
I think I'll wait for an actual game to be made using the engine before spending any money. Thank you.
(Disclosure: this joke is already half-made in the article.)
Nonperiodic Central Trajectory
When does the Hot Coffee mod come out so I can see Stroggs having sex with dead headless Marines?
Actually, it [i]is[/i] Doom 3, with the same levels, except they turned up the light. :D
- shazow
Wow! this screenshot looks remarkable!
"Ignorance more frequently begets confidence than does knowledge"
- Charles Darwin
- Shot #1 - This is screenshot from our prototype running in realtime. That's a shot taken at 80x60 (4-bit color), but it can go as high as 100x80 with 32 colors on higher-end machines.
- Shot #2 - This demonstrates the engine's realtime shadowing. Every single pixel has its own shadow, which is something no other platform can say. Further, it's done without pixel or vertex shaders, making it compatible with older systems. (However, they must support the Photoshop "emboss" plugin.)
- Shot #3 - In 1998, lens flare was all the rage. 2005 is the year of the bloom. Or maybe it's a glow effect? I can't remember which one it was -- I'll check with our marketing department and get back to you on that.
- Shot #4 - You're thinking, "Hey, that's nice, but I bet you can't do all three effects at once." Well, we can, and we did.
All right, so I suppose it's tough for an indie studio to compete with Quake IV. But here's hoping that we can carve our a niche in the hearts of gamers everywhere. After all, you don't always need a cool million to write a game. Sometimes all you need is 96k.We're indie. We're working on our 14th game.
It will be pale in comparison to Duke Nukem Forever. You wait and see!
How ya like dat?
I know what you mean, but I always listen to 'relaxing' music like Texas and Natalie Umbruglia (it was the mid 90s) to calm my thoughts and make me more deadly. You know your in trouble when your walking through a supermarket, 'Torn' comes on and your the only one reaching for your sidearm, calculating the threat and looking for cover.
There have been two other games that have temperally changed my worldly perspective. Jet Set Radio Future: driving along and thinking that I could be going faster if I'd bought my skates and was grinding along the central reservation and up that lamp post, jumping 30 meters over that build etc... and Tekkan 3: after a 24 hour tournament, left me in situation where everytime I moved my fingers I could see the moves it would produce. Very distracting - especially when coding.
I always think this is a sign of a good game, but it is always the precursor to a big argument. My significantly better half, quite rightly, doesn't like it when 'that stupid z box thingy' gets more attention than her.
Scared of flying, pointy things snce 1979!