Quake 4 Visual Preview
Andre Medeiros writes "CNet is featuring a visual preview of the upcoming entry in the Quake series." From the article: "Bodies everywhere - As you can see, Quake 4 stays true to a well-worn first-person shooter trope: no matter where you go, your expendable fellow Marines will litter the ground and silently warn that you're about to be ambushed by plasma-wielding aliens."
Here's a mirror http://eightyford.com/archives/85, with every image on one page. I just find it annoying to have to click through 7 pages when I'm on a slow connection.
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Yep, this is a dupe -- The images are straight out of Gamespy's 'Art and Design of Quake 4', which was covered by Zonk in a Slashdot article from May 7
...or maybe they're just being honest - perhaps 440x330 is the only resolution you can afford to run it at.
Besides, higher resolution pictures here: IGN
Slashdot - Mutual Assured Discussion
Don't wait any longer - play the final level from Quake 2 ("Final showdown"), beat the boss, and look in the small corridor where powerups spawn for a small crack that wasn't there before. Shoot it, press all buttons inside the room that's revealed and a stairway will apear. Use it :)
I think you missed their invisible sarcasm tags. They were implying that both Doom 3 and this are pretty much technology demos without any real innovative/worthwhile gameplay to go along with it.
Actually there is a bunch of games in developement based on the D3 engine. They ALL look the same. Maybe it has something to do with the engine itself and the way it uses lights and bump maps etc.
Half-Life 2: Exploding barrels
Painkiller: Exploding barrels, boxes, chests, etc
Boxes, I can understand. I look around my office, my house, I see lots of boxes. Exploding barrels, or even the non-exploding kind... not so much.
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Where the less you know, the better off you'll be.