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Tapwave Closes its Doors

ewhac writes "Tapwave, makers of the universally acclaimed Zodiac mobile gaming device/media player/PalmOS PDA formally announced on their Web site that, 'the Zodiac business was discontinued and service and support are no longer available as of July 25th 2005.' The Zodiac was a PalmOS 5.2 device with gaming and media features, including ATI graphics and Yamaha sound acceleration, proportional joystick, two SD slots, Bluetooth, 200MHz ARM CPU (Freescale i.MX1), and up to 128M of RAM. At the most recent Palm developer conference, Tapwave employees were showing Zodiacs running their own port of Linux 2.6.10, with ports of SDL, Python, PyGame, mpg123, and primitive power management. It is unknown what will become of this work."

27 of 208 comments (clear)

  1. An answer looking for a problem by raydobbs · · Score: 3, Interesting

    The problem with this device, as I remember looking at it at the local shop, was that it was an answer to a problem no one had.

    If I want a game system that's pocket portable, I will play with my PSP (better library of games, better gaming platform).

    If I want a PDA, I will use my HP hx4705 (VGA screen, better support by 3rd party programmers, better power management).

    The other features just sucked. It was slow, and it was 'campy' in design. I know - it's hard to come up with something professional and fun to use in a gaming environment. Just because it can/would have been able to run Linux doesn't make it the pancea of the mobile product world. Sorry, but it's true.

    1. Re:An answer looking for a problem by djrogers · · Score: 5, Interesting
      If I want a game system that's pocket portable, I will play with my PSP (better library of games, better gaming platform).
      The zodiac was on the market for a couple of years before the PSP - for a long time it had by far the best screen and graphics available in a pocket...

      If I want a PDA, I will use my HP hx4705 (VGA screen, better support by 3rd party programmers, better power management).
      Not sure where you're getting your information - you do realize this thing runs Palm-frickin'-OS, right? There are so many stinkin' 3rd party apps for these it's unbelievable. And power management? Hunh? Where on earth did you get the idea that was a problem?
      --
      Think outside the... Hey, where'd the friggin' box go?
    2. Re:An answer looking for a problem by maethlin · · Score: 5, Interesting

      Absolute truth... the only thing that killed the Zodiac was lack of marketing. If you took that EXACT same device and had the sony name brand and marketing behind it, half the known world would own one and would be exclaiming what a fantastic gadget it was. If people could remove their sony-bias for a moment, they'd see that the PSP isn't really all that exciting (no touch screen, no internal storage, etc.) Ya it's a decent gaming device, but hardly revolutionary if you consider how long ago the Tapwave came out.

    3. Re:An answer looking for a problem by Anonymous Coward · · Score: 4, Interesting

      Not sure where you're getting your information - you do realize this thing runs Palm-frickin'-OS, right?

      You do realise that you had to pull teeth to get the developer's SDK for the machine? They had custom hardware (including 3D acceleration) that was above and beyond "standard" Palm hardware. If you only wanted to write standard Palm apps, you wouldn't be interested in the Zodiac. But Tapwave treated the Zodiac-specific bits of the Palm OS like some sort of magic secret that they'd only give to anybody on pain of death.

      For example, I'm a game developer (published on PC, Xbox & PS2). I wanted to play around with the SDK in my spare time and see if it might be worth buying a machine, but I gave up because it was going to be more hassle that it was worth getting it (note that this was not for official development, so I wasn't going to waste time on it). End result: I, and many others, never bothered giving the Zodiac a second glance.

      I'm looking forward to the first Direct3D capable Windows Mobile 5.0 device that has a PSP-ish form factor and is designed with games in mind - I'll be all over that. Because the documentation is already freely available and Microsoft treats developers - even only potential developers - with at least a tiny amount of respect.

    4. Re:An answer looking for a problem by RyuuzakiTetsuya · · Score: 4, Insightful

      pfft.

      If it was a Sony product, Konami would've developed a Metal Gear game for it. Polyphony Digital would've worked on a Gran Turismo game for it. Rockstar would've made a Grand Theft Auto game for it. Etc, etc. For a hand held that's been out over a year than the PSP has, it sure has a sucky game line up on the shelves. The PSP hasn't been on the shelves for a year in Japan and already it has a stronger following, and it's not even been out in the states for more than 6 or 7 months and it too, also has a stronger following.

      It's not a matter of Sony bias either. Even though I own a PSP, I still use my DS for GBA games, I still use my NeoGeo Pocket Color, and I'm trying to track down a Turbo Express.

      It's more than just 3rd parties(OK, Polyphony digital isn't exactly a 3rd party...), or marketing, it's also attitude. The Zodiac wasn't sold in the gaming section of my local Fry's, it was in the PDA section, and had no games on display. Something tells me this wasn't Fry's decision to label it was a PDA, but it could've been. In either case, there's something about it's design that absolutely screams that it wasn't built by people who were interested in building a solid gaming machine first. The OS, the build of the machine and even the stylus didn't seem like it was seriously built for gaming. The controller felt really weird when using it, I couldn't imagine using it with something like a fighting game where you'd need to do weird motions like f,d,df(before people yell at me, this is an input command for some of the moves in Darkstalkers, not the dragon punch in the street fighter series).

      The focus on gaming is important if you're going to compare it to the PSP as a gaming platform. If it's really a hybrid multimedia machine/pda/game player, then it's not comparable to the PSP. Even though it does media capabilities, who the hell are we kidding, it's a gaming device.

      The lack of WiFi but the inclusion of bluetooth worried me. I had a wifi router, PC with wifi, and even my PSP and DS had wifi, but I didn't own anything with blutooth in it.

      --
      Non impediti ratione cogitationus.
    5. Re:An answer looking for a problem by praxis22 · · Score: 3, Interesting

      Now that is Absolute truth. I have a Zodiac, and a PSP. The Sony needs to be coddled and protected. The Zodiac takes the bus like the rest of the tech in my wife's bag. The PSP is gorgeous, I'm not knocking that, but it's a toy, not a tool. There is something very utiliterian about the Zodiac, a "can do" feel to it, and the touch screen makes all the difference. Just like my DS, it's like night and day between the two. The zodiac is also a lot smaller and slimmer, and the screen, while less dazzling than the PSP's is just as sharp, and I suspect, far more energy efficient.

      It really is a wonderful gadget, and of course it'll run all your palm apps, simply drop your SD card into the slot and off you go, no need to convert, munge and massage your data, etc. Less of "an answer looking for a problem" more of a tool waiting to be used. For anyone with a Palm who whishes it could do more, and do it better, this was your upgrade.

    6. Re:An answer looking for a problem by digitalgiblet · · Score: 4, Insightful
      "the only thing that killed the Zodiac was lack of marketing."

      I respectfully disagree with this statement. There were many things that killed the Zodiac. A few of them are:

      • Lack of quality marketing
      • Tight lock with CodeWarrior (expensive, not open -- expensive as in imported beer...) to use Zodiac specific features (accelerated graphics, joystick, etc.) and native ARM code = Very few hobbyist developers
      • Insistance on "official" apps "signed" by Tapwave to use Zodiac specific features = More reason why hobbyists didn't play in their sandbox
      • Very bad product/price structure: two versions -- 32 MB or 128 MB -- nothing in between -- You could have good price/low memory or high price/good memory
      • Insistence on marketing it as a top tier handheld game that, oh yeah, was a palm PDA as well. Should have been marketed as the world's coolest Palm Device (which it was) that also rocks at games, music and video
      • Attempting to fight Nintendo AND Sony
      • Honestly, Doom (and many of the other really cool sounding games) were practically unplayable.

      I wanted to love this thing. I tried. I lusted after it from day one until they got it into CompUSA. Once I tried it, I lost most of my interest. Once I tried to develop for it, I lost all my interest and bought a PocketPC from Dell for about half the price... Plus playing for more than two or three minutes made my hands hurt...

  2. But if the Zodiac is no more... by GuitarNeophyte · · Score: 4, Funny

    If the Zodiac is no more, then what do I say, if someone asks me what my sign is?

    *sits here, watching the following thread for the puns and fun answers*

    Luke
    -----
    Have a teaching-about-computer-basics website? Maybe you might want to swap links with ChristianNerds.com?

    1. Re:But if the Zodiac is no more... by SilentShriek · · Score: 4, Funny

      then what do I say, if someone asks me what my sign is?

      "Will work for food"
  3. Tapwave, we hardly knew ye... by Sensible+Clod · · Score: 5, Insightful

    Shame, really. Product so far ahead of its time. But that's why it failed in the marketplace.

    Makes you wonder what kind of market it is that rewards the incrementalists, while punishing innovators.

    --

    The difference between spam and poop is that you don't have to dig through septic tanks looking for real food. -- Me
    1. Re:Tapwave, we hardly knew ye... by spoco2 · · Score: 3, Insightful

      "Product so far ahead of its time"
      As my wife loves to say, it can't be ahead of it's time, as it's time is when it existed (ok, she says it better). This 'Ahead of its time' stuff is bullcrap... it's not as if, were this released a couple of years later it would do well... it wouldn't.

      Did you buy one?

      Did anyone you know buy one?

      I'd never heard of the damn thing... the graphics on the website look crap, and the software list (for the game side, not the palm side), well... how many games were available?

      It's not the market's fault... it's the marketing team, or the business developers, or just the entire team as a whole creating a product that either not enough people wanted, was too expensive to make, was not known about by enough people etc. etc. etc.

      The market hardly wants to get a gaming system that they've never heard of from a company they've never heard of, exactly for this reason, they didn't want to be left out in the cold with no company to support their product and no software.

    2. Re:Tapwave, we hardly knew ye... by jdigriz · · Score: 4, Interesting

      Yes, I bought one about 3 months ago at a serious discount. It's a good platform. I bought it primarily as a pda with games being secondary. Game performance is adequate I guess, not a lot of titles made specifically for it, but plenty of Palm OS games work on it. I liked the 2 SD slots, the large color screen (my last Palm was a Visor Pro by handspring) and the surprisingly good speakers. I disliked the graffiti 2 (damn that lawsuit! Bring back the original!) but the virtual writing area is quite good and a nice innovation. The 128 MB inernal ram seemed huge after my 8mb visor.The landscape formfactor is excellent for reading ebooks and the speakers are loud enough to enjoy music and podcasts. I keep a streetmap sd card and a 1gb sd card in it for storage. Thought about getting a wifi card for it, but I think the browser/processor combo is too slow to make for comfortable web access. The only real complaint I have with it is the USB/charging cable and the poor OS X support. The cable is a weird nonstandard connector that attaches awkardly and does not always stay attached. Overall, I'm not sorry I bought it, it's rugged as all hell and will last me a few years, and Palm OS isn't going away any time soon. I don't need "support", I'm a technology professional.I knew the writing was on the wall though when I saw the poor job of promotion the company did. A better marketing team could have pulled it off. Another Amiga.

    3. Re:Tapwave, we hardly knew ye... by Divide+By+Zero · · Score: 3, Interesting

      I'll pass on the "ahead of its time" thing.

      I bought this a couple years ago at full retail, which was like $300. I've never regretted a minute of it. Selling points:

      PalmOS handheld device. Lots and LOTS of software, quite a bit for free or cheap.

      SLIM. Half an inch thick, maybe. Goes in my jeans pocket no problem. Easy to carry around.

      Game oriented. Analog stick, six buttons, horizontal orientation by default. While the first-party games did suck a fair bit of ass, and second-party support (www.crimsonfire.com and a couple others) was sparse, this thing was BUILT FOR EMULATION. I have SNES, Genesis, NES, GB, GBC and all my legal copies of backup roms for all those systems. Everything from Double Dribble through Golden Axe and Chrono Trigger, and all put together they take up a quarter of the memory. Plus, the de rigeur card games, including a couple decent Hold 'Em games.

      Media friendly. The screen has the wide (480x320) aspect, and built in picture and movie viewers and an OS-integrated MP3 player. It's not an iPod-killer by any stretch, but it does the job well.

      The memory thing was a bit lame (I got the memory-heavy version), but it's got two SD slots to more than make up for it. I never missed wi-fi, as I find PDA surfing frustrating.

      I got one, showed it to a guy I worked with (same demographic) and he bought one. It's not a bad device by any stretch. Serves the need I had: to put work and play on the same pocket-friendly device.

      Locking down the extra Zodiac-ey features, specifically the analog stick, didn't help, but it wasn't what killed Tapwave.

      The marketing is EXACTLY what went wrong. The Zodiac was marketed as a fancy-ass game platform. They looked like they were going for 12-25, but it was custom built for technophiles age 25-40 who want to play games without carrying around an extra gadget. It's hard to pass off that GBA at work, but my Zodiac passes muster as soon as I show the boss my to-do list, address book, calendar, and all the other standard Palm apps. Sitting in meetings, taking notes looks just like playing Hold 'Em if I can manage to keep from looking disappointed when I get busted out. I'm really surprised the Slashdot people didn't pick up on it more.

      My next PDA will probably be much faster with a lot of whiz-bang features, but I will miss the Zodiac when it's gone. Hopefully Tapwave will release the application signing algorithm and we can use it for more while the device still has its developers available.

      --
      Dare to Hope. Prepare to be Disappointed.
  4. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  5. Here's it's replacement by Anonymous Coward · · Score: 4, Interesting

    This is very sad.

    If you're looking for a replacement, the closest you're probably going to find is the GPX2, which is being made by the makers of the GP32. It runs linux and has an incomplete but pretty decent sized fraction of the Zodiac's feature list. They claim they want to sell it for $100, but it seems almost ridiculously improbable they could pull that off..

  6. Possible Theory by Hobbitgh0d42 · · Score: 3, Insightful

    My theory is that it tried to go toe to toe with Nintendo and the GBA. Sure it had the whole touch screen thing before the DS but you just don't mess with the Gameboy.

    Maybe they should have consulted with the makers of the NeoGeo Pocket, Wonderswan, GP32, Atari Lynx, Game Gear, Nomad and various others on how to try to tackle the Gameboy.

  7. Standard Response by Saeed+al-Sahaf · · Score: 3, Interesting

    "I hope they do the right thing and open-source the code..."

    --
    "Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
  8. The biggest problem was... by mongoose(!no) · · Score: 5, Insightful

    Like all other game consoles that failed, they didn't have enough brand-name games. They had quite a few overpriced shareware games, and some ports of older PC games like Doom 2 and spyhunter, and a few interesting original games. The PDA itself was a really good design. I liked the one I saw in CompUSA and I was seriously considering getting one just as a PDA. It had a large ammount of RAM, dual SD slots (one SDIO), bluetooth, a display that matched the high end PalmOne PDAs like the T3. It is a shame the company went under. Maybe they wouldn't have if I actually bought them instead of obsessivly checking their website.

  9. Universally? by ari_j · · Score: 4, Insightful

    It's universally acclaimed, and by "universally acclaimed" I mean that neither I nor anyone I know had even heard of it before this article. Maybe everyone who used one liked it, but you have to be ubiquitous before you can be universally acclaimed. Of course, nobody who knows what ubiquitous actually means other than "cool gadget that I saw in Best Buy on two occasions" has ever had a story approved for the front page of Slashdot.

  10. predictable by cahiha · · Score: 4, Insightful

    This was completely predictable: a PalmOS machine with a proprietary gaming library was a really stupid idea. It made them dependent on PalmOS, tied them to an outdated software architecture, and meant that they still had to do lots of custom software development.

    I think even if they had started off with Linux on those devices, they would have failed: wrong market, wrong timing. But they would have had a slightly better chance than with what they actually did.

    1. Re:predictable by ceeam · · Score: 4, Insightful

      Your post makes me remember why many people hate Linux. It's because of the attitude like yours.

      I mean - don't tell me you seriously believe that going with PalmOS instead of Linux for a PDA was a bloody _wrong_ choice? You know - I were seriously considering getting one of those things a couple of months back mainly because it _is_ PalmOS machine - if you grow tired of Tapwave's special HW accelerated games you still have a bloody good Palm PDA with a good screen, plenty of memory and I don't think there are many other models with dual card slots (BTW - I really wanted that several times to move digicam photos for example). Seemingly good battery life does not hurt either.

      Linux is not the answer to everything. I'd hate to be in IT world where it's "Linux vs Windows" as much as I'd hate to be in "Only Windows". Palm and Apple still give me (faint) hope though. Because there is a broad range of people between "idiot consumer" and "Linux geek" that badly needs to be targetted too.

      How much do you guys think these things would cost now? Is it reallistic to order one of those in the US?

  11. Obligatory by DoctorPhish · · Score: 4, Insightful

    "You can always spot the pioneers by the arrows in their backs."

    --William Calvin

  12. Re:Smart Phones? by faedle · · Score: 4, Interesting

    I was in your camp, until I got a PalmOne Treo 600.

    Acceptable battery life, a usable camera, and (at least the GSM model) a good usable phone. Plus, having all the data service I can eat on my provider means that I'm always on IM and have instant and perpetual accesss to my E-mail (both with good third-party apps).

    And, I only have to carry one device.

    Nokia's phones are notorious at being lousy cameras and PDAs. But, to Palm's credit, the Treo made me a believer in the concept. It is, indeed, possible to get enough usability out of one device to make it worthwhile.

  13. Meh. IMHO DRM helped kill this by kaitou · · Score: 5, Informative

    I had(have) one. Wonderful little device in almost every way. Solid design, good screen (a bit washed out colors, but still), plenty speed for a PalmOS.
    The only problem was the DRM.

    See, software that took advantage of the special hardware accelerator/screen API/system functions in the Zodiac had to have been cleared and approved by Tapwave, they'd turn on the "Not Evil" bit and you could run it. Otherwise, it'd reset your device.
    They blocked access to parts of the OS, so no third party language addons would work (no russian, no japanese in my case).
    Since all programs had to pass by them, they got to pick what they would allow people to run. I remember a big stink when they wouldn't authorize a GBA emulator, because Nintendo had threatened the company that wrote it (not Tapwave) originaly. That certanly hurt them, and I have seen developers stay away from the Zodiac for worry about whether their program would be allowed to run on it. (This is once again, only for programs that changed the OS, or used the zodiac special features, hardware accelerated graphics, and so on)

    Furthermore all software that was authorized to run, could only run on your one zodiac. It'd reset otherwise. I had a hell of a time with that when having to replace my Zodiac for another one.

    In the end it had great hardware, so-so software, and a draconian enough DRM to annoy most users, and a fair amount of developers. Really sad to see it go, but I have been expecting this.

    1. Re:Meh. IMHO DRM helped kill this by ardiri · · Score: 3, Informative

      The only problem was the DRM.

      i resent that comment.

      as one of the designers of the DRM - it was developed with the developer in mind, and most importantly protecting the content that was published on the platform. as a developer in the handheld space; i've looked at a number of DRM systems - and, the system we contributed with helping tapwave with was secure. it still hasn't been broken, and it shares uncanny resemblances to the new Sony PSP DRM (someone copied). even i had software signed.

      See, software that took advantage of the special hardware accelerator/screen API/system functions in the Zodiac had to have been cleared and approved by Tapwave

      the tapwave was capable of running *all* palmos applications without digital signing. it was only the applications that used the specific zodiac hardware that actually required digital signing.

      Furthermore all software that was authorized to run, could only run on your one zodiac. It'd reset otherwise. I had a hell of a time with that when having to replace my Zodiac for another one.

      the DRM was tailored to support universal signing for all devices - just take a look at some of the games we wrote. you could download a demo which was using the zodiac hardware API's and it would run on *every* zodiac out there. if you wanted the full version, you had to get a version signed to your device.

      the problem is not the DRM - but, what the developers chose to do with the DRM. most developers refused to look into the alternative options that the DRM provided; and, did the simple "hey, you need to be signed against your device id - sucker". there was options in the DRM to allow signing against a user account - which, in the event a user changed their tapwave device, they just need to update their profile on their handheld to ensure that their user account was still valid.

      - software signed against user-account
      - user-account signed against device

      when the user changed device; they could get a new user-account signed - and, the existing application would continue to run. now - my point is that this was *all* in the design of the system. the DRM was also designed for SD card distribution - which, you could take a single SD card between multiple devices. the people you heard bitch about the DRM should have purchased card versions of the software maybe?

      to what extent tapwave made the full design of the DRM available, i dont know - it been a long time since i checked. if you have any questions regarding the DRM - dont hesitate to fire me an email. the tapwave was a great device - that failed due to a lack of marketing and branding. it wasn't the DRM.

  14. N-Gage extends its dominance! by Humorously_Inept · · Score: 3, Funny

    Yet another victim, left unable to sustain itself in the vacuum of the N-Gage's wake, falls before the allmighty Nokian. The powerful N-Gage Arena community bellows a mightly laugh at the plight of the vastly inferior Tapwave. Said Jorma Ollila, "How could any device with a name like that ever hope to succeed? One can be engaged, but not tapwaved!"

    --

    ~Someday, I hope to be an aspiring author.
  15. Failure Factors by SoupIsGood+Food · · Score: 3, Insightful

    Zodiac had three problems:

    1) Games. They needed a "Killer App" in the worst way. I mean, even the Saturn had "Panzer Dragoon" and Dreamcast had "Soul Caliber." Instead, they seemed to pursue the most mediocre and middle-of-the-road games they could, the "premier" game being a warmed over version of Doom.

    2) Marketing. There was no buzz. They scored the incredible coup of getting their device prominently displayed in every CompUSA, but failed to advertise it, or even poisition it where it would be visible to it's target audience. (20-something professionals.) Take out a full page ad or two in Maxxim, fer chrissakes.

    3) Not gearing themselves to succeed small, and grow big. They overreached themselves without a killer game and proper publicity. There are high-tech products that survive and thrive despite flying under the radar (see Sony's Qualia division, or McIntosh Audio, or Saleen supercars for good examples.) But, you need to batten down the financial hatches, and realize you're going to live on the edge of solvency for the first five ro ten years. (Alienware is a great example of such a company who actually made it.)

    So, even tho the Tapwave was one of the sexiest pieces of kit on the market (that metal shell felt like a William Gibson wet-dream), it couldn't deliver the killer app, it wasn't advertised to it's target audience effectively, and Tapwave tried to grow too quickly, and drowned in venture capital it had no hope of repaying.

    Ah, well, if I find one on clearance, I'll buy it regardless, because hey, it is a cool little gizmo.

    SoupIsGood Food