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Nintendo Quarterly Profits Down 80%

mybrainonfire writes "1UP is reporting that Nintendo had a 78.5% reduction in operating profits for the quarter. 'Speculation from the news service on the reason for the drop makes perfect sense - the GameCube doesn't have enough exclusives, first-party and third-party, and sales of GBA SP and GameCube have been declining.' Time to release more Pokemon games, stat!"

27 of 637 comments (clear)

  1. Comment removed by account_deleted · · Score: 4, Interesting

    Comment removed based on user account deletion

  2. Re:Sad by Anonymous Coward · · Score: 0, Interesting

    some 24 yearolds have 6 year old kids and like to spend their money on pokimon instead of grand theft auto.

  3. Re:Okay, that's pretty bad.. by Anonymous Coward · · Score: 5, Interesting

    "..but how did the other guys do?"

    They had losses, of course. Nintendo is financially healthy while Sony's in billions of dollars worth of debt (60billion, IIRC) and Microsoft's gaming division is losing money. But of course it's Nintendo who's doomed!

    The posting of the article itself outlines what is perhaps Nintendo's biggest problem: its image. Just from reading the comments already here, you can see people presuming that Nintendo's going to go under or stop making consoles. I honestly have no idea how this crap gets posted everywhere, though I wouldn't put it passed either Sony's or Microsoft's marketing departments.

  4. Re:Not surprising... by Dobeln · · Score: 2, Interesting

    Even more importantly, the *producers* are all focused on next-gen stuff right now. My guess is all those next-gen development costs (that aren't generating one iota of profit at the moment...) are really eating in to profit margins.

  5. Re:Other obvious reasons... by Gldm · · Score: 5, Interesting

    * Gamecube not competitive enough with PS2

    The hardware's superior, where's the software? Looks like Nintendo scared too many developers away with their previous N64 policies, and now they don't have the install base to attract enough anymore.

    * Nintendo DS too bulky compared to PSP

    This is a load of crap. My husband owns both, he's a professional game reviewer for a major magazine (print, not web). Guess which one fits in his jeans pocket? I'll give you a hint, it's not the one that attracts dust from 20 meters, is so expensive you're constantly nervous about scratching or dropping it, has constant hardware problems (his has a broken UMD latch but no dead pixels fortunately), has almost no titles, has no easy way to find other people to play wireless games with, has been delayed for made up reasons in most of the world, and has "support" in the form of patches that break anything interesting you can do with it.

    DSlinux.org and Gamemaker port for the win!

    * People are waiting for PS3 (Cell processor + Linux!), not GC3

    I think people are waiting for a console they can actually afford that has some games they want. I've seen a good dozen HD trailers of complete or nearly so Xbox 360 games, where's the PS2 titles? Any killer apps yet? I haven't seen any. Maybe developers are having problems dealing with a CPU that has terrible integer performance and a wacky memory system with too little local memory to do a few algorithms like say... collision detection on the SPEs?

    --

    Introducing the new Occam Fusion! Now with sqrt(-1) fewer blades!

  6. I might have bought one.... by Norfair · · Score: 5, Interesting

    A lot of people I know skipped out on buying a Gamecube simply because it was damn near impossible to pirate the games. IMO, you want an early success for your console? Let the games be copyable. Yeah, it'll hurt sales to begin with, but its probably the best way to stir up some interest (not to mention building up some trust among gamers) early on. If the games are good enough, most people will end up buying them anyway. You want an example, just look at the GC's current competition.

    1. Re:I might have bought one.... by bleaknik · · Score: 2, Interesting

      Sometime ago, I thought I read that GC owners were more likely to own a larger number of games than a PS2 or X-Box Owner, although... I can't reference the article. It was significant, though. Something like 10 GC games for every GC. Like 4 or 5 PS2 or X-Box games. Anyone know where we might find these statistics?

      --
      Deja Vu
      n. 1. The sensation that you've read this very article before.
  7. People like me... by MaestroSartori · · Score: 1, Interesting

    ...are the problem Nintendo has. Seriously.

    I'm not a fan of any of their money-spinning franchises. I don't really like Mario since it went 3D. Never really liked Zelda. I don't "get" Metroid, I can recognise some of its goodness, but I don't enjoy it. Even their few exclusives don't really float my boat (Resident Evil? No thanks!).

    Whether good or bad, PS2 has the breadth and depth of range that the Gamecube could only dream of. Whether you like sports games, driving games, beat 'em ups, survival horrors, shooters, or even just strange things you won't find on another console (just look at EyeToy and SingStar, all you people who say only Nintendo innovate!), you'll find at least 2 or 3 possible purchases. Maybe only one will be good, who knows. But the point is, there's a wide choice.

    Xbox gets more ports, I think. That's just a gut call by the way, I haven't checked it out in terms of titles, but certainly it seems that way to me as a slightly interested observer. The ports are usually enhanced in some way (almost always graphically at least, but things like multiplayer Tenchu for instance).

    And what does Gamecube have for me? Well, I do own one. And I own one game. It was made by Sega, and it is Super Monkey Ball. I looked in my local games shop a few weeks ago for something to buy, and the only thing that I considered was Super Monkey Ball 2.

    Ah well. Maybe Revolution will have more for general gamers like me... :/

  8. Duo-opoly? by Kamiza+Ikioi · · Score: 2, Interesting

    "Unlike either Sony or Microsoft, Nintendo does not have enormous financial backing from other divisions which can offset losses."

    Well, if they go out of business, doesn't that set up a perfect anti-trust trial, in this case, against both? If you purposefully sell something at a loss simply to kill competition?

    I mean, this isn't like the Windows with IE and bundling. We're talking about flat out sales of valuable systems at big loses.

    I project that when those two cases are settled, probably 10 years from now (they'll file in 5), Nintendo will have probably made more money from Sony and MS than they ever did competing against them. Who knows, maybe they will do better than Netscape in terms of real results (breakup).

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    I8-D
  9. Dear Nintendo by Anonymous Coward · · Score: 1, Interesting

    Dear Nintendo...

    I hate to say it, but I've seen this coming for a long time. Don't expect this to be a "blip"; if you don't change your ideas pretty fast, the word "profit" will soon be a distant memory. That said, it's not too late for you to turn things around. Here's what you need to do:

    First, admit you've made mistakes. Not just little mistakes, but huge stonking big ones. Sticking with cartridges for the N64 was a mistake. Neglecting online gaming for the Gamecube was a huge mistake. Treating the European market like dirt was a mistake. Relying so heavily on first-party titles was a mistake. Pretty much every announcement you've made about the Revolution to date has been an expensive mistake (more on this later). Now, I don't expect you to come out and say this in public; that's not how business works. What you do need to do, though, is show through your actions that you've understood this. A few changes to your board might be a good place to start.

    Now, once you've acknowledged you've made mistakes, the next thing to do is start rectifying them. First of all, for the love of god, stop dictating to the gaming public and start listening. Next time one of your people comes out and tells the world that "THIS is what gamers really want", sack them. Let's face it, it's not 1992 any more. You're not the industry leader any more and you can't drive through changes in gaming culture any more. I'm not saying you need to stop trying to do new things, but I am saying that you need to let the public and the market realities inform the framework within which you do them. There's a difference between "Innovation" and "Insisting building cars with square wheels". Learn it. Look at what gamers are buying and respond accordingly. You don't have to move exclusively into "mature" games, but you sure as hell need to diversify from what you're doing right now. Hate to break it to you, but Mario, Zelda and their ilk just don't have the brand strength they used to.

    Next, realise that it's not just the public you need to listen to, but the wider industry as well. You've demonstrated a high-handed superior attitude towards third party developers for way too long. This needs to stop. They don't need you any more, but you sure as hell need them. So get down on your knees and crawl to them. Swallow that famed Nintendo pride before it does you any more damage. Find out what they want from the next gen consoles and then act on it. What you've said about the Revolution so far has been a disaster on this front. Cross-party developers don't want to be in a situation where they have to redesign games for release on your system because you've insisted on using a new control system, just because it fit what you wanted to do with a few first party games. Tell them they've got to do that and they just won't bother with you. By all means, bring out your new controller, but make it very clear, right now, that the Revolution will also ship with a dualshock-alike. Treat your third parties right and some of them will come back to you.

    Next, cut the fanboys out of the loop. You've basically got a similar problem to Apple here. A minority, but a *significant* minority, of your hardcore fanbase is a walking PR disaster area. They're arrogant, spiteful and incredibly sensitive to criticism. They make a mockery of the slashdot games moderation system. They're the worst possible advert for your company. Now, you can't come right out in public and tell them to get lost... again, that's not how business works. But you can make it clear that they're no longer in the loop. Stop pandering to them in press-releases and at trade shows. These people will be giving you exactly the wrong messages. They'll be saying "OMG DON'T CHANGE!!!". All they care about is getting their next Mario or Zelda fix. Listening to them might make you feel good, but it's a recipe for disaster.

    You see, what some of these people will tell you is that it's possible for you to survive as a niche player. That you don't have to play to the mainstream. This

    1. Re:Dear Nintendo by 3.5+stripes · · Score: 2, Interesting

      1 quarter (that's 1/4 of a year) with less profits is not plummeting.

      There's very little of interest on the PS2 and XBOX, they've got their bright points, but in general, it's a bunch of rehashed racing, sports, hack and slash, fps crap. There's a lot of quantity, but the quality is severely lacking..

      Nintendo hasn't had much come out right now, however, when they do, and their profits go right back up again, how do you want your crow? Broiled, in a pie, fricasseed?

      About the only point that the great grandparent made that makes any sense is their need for 3rd party developers. You say OH NO, Teh New Controll3rz! Like MS or Sony didn't make radical changes in their consoles for the next generation. Nintendo's attitude might need fixing, but the fact that they're pushing forward innovation in input devices isn't the reason people aren't making 3rd party titles.

      They might try something like getting small 3rd parties involved, inexpensive (or loaner) dev systems, complete APIs, support for devs, etc.. they're much more likely to get something worthwhile from that instead of from EA and the other slave driving content recyclers.

      Nintendo can remain a niche player, there's more than enough room, and money in the market for someone who makes games lke they do.

      --


      He tried to kill me with a forklift!
    2. Re:Dear Nintendo by Amigori · · Score: 2, Interesting
      Wow...This long rant, er...op-ed, of yours is one of the largest pieces of flamebait I've seen in a long time. I'm going to bite and show you that you need to come out of your parent's basement once in a while. While your at it, grab a basic accounting/finance college textbook, perhaps you'll learn something about a profitable business.

      Profits fluctuate according to market conditions and the ability to control costs. As we near the end of the current consoles, sales will inevitably fall, the same goes for Sony and Microsoft. In the business world, this is call the Product Life Cycle. **NOTE** The entire life cycle for the NGC has been profitable! Something the other two cannot say. Sony, btw, just reported a terrible quarter. The only reason Sony and Microsoft are able to sell their systems for a loss is due to subsidies given to their gaming divisions.

      As for admiting mistakes...N64 cartridge, yes; online gaming, maybe; EU, yes (but all 3 are guilty here); First-party titles, the best in the biz, so not a mistake; and product announcements, do you show all your cards to your opponents before you bid? also no.

      Gaming culture has absolutely evolved from when I started playing computer/video games, in 1983. We can now sit in comfort in front of big screen HDTVs, taunting our friends, and showing off to girls our elite gaming skills, instead of being locked in the basement, trying to escape a dark dungeon with your D&D buddies. Nintendo is not forcing anything down your throat. That's the great part about capitalism. (Another big college word.) If you're not interested in it, don't buy it. I'm sure EA would gladly sell you Sports_Game 200X or sequel number 7 or a series that never should have made it past number 2. Personally, I thoroughly enjoy the Mario, Zelda, and Metroid games because they're fun. I'm not sure I can say the same about the stacks of worthless sequels in the Valu-bins all over suburbia America.

      Fanboys...What's wrong with being passionate about a product? I will never buy another Windows based PC after buying a Powerbook. But that doesn't make me some moron who incessantly rants and raves about Apples. Product endorsement, absolutely; fanboy, hardly. Your list of adjectives describing Apple zealots can just as easily be applied to Linux, Windows, Star Wars, Pokemon, The O.C., Abercrombie & Fitch, etc. Clearly your understanding of the business world is meager, at best. The people at trade show and your catered PR are going to be the first-movers on purchasing your product. They will typically pay a premium for this. This goes back to the balance sheet.

      Niche players are typically profitable, successful, well-thought of, and respected brands. The others merely become commodities who eventually compete on price alone. If we did not have competition, we'd be driving the same car, wearing the same clothes, living in the same rigid society...think 1984, the book by Orwell, not the Apple commercial. Development costs are going up, for everyone, not just Nintendo. Before too long, all you will see is sequel titles from EA and the other big few, and some originality from Nintendo. Granted the Nintendo brands are old and tried, but they've also had new gameplay and fresh ideas in each incarnation. As for your anecdotal evidence about sales going down, you are flat our wrong. Total industry unit sales are at their highest point in history. (If I feel like tracking down the report later, I may). The SNES bit has a nice nostalgia ring to it, but you don't see Ford building original Thunderbirds any more, right? Besides, like one of the other responders has mentioned, just grab an emulator and your favorite games. Or hitup ebay and grab a system for cheap.

      If whoever wrote this flamebait trash would like to respond to what I have to say, and even attempt to correct me, perhaps find some courage to post with your handle. But until then, put down the PS2 controller, stop playing Ace Combat 21, and RTFA and whatever supporting material you deem necessary to understand what you are reading.

      Amigori

      --
      "The quality of life is determined by its activites."--Aristotle
    3. Re:Dear Nintendo by 99BottlesOfBeerInMyF · · Score: 1, Interesting

      ...cut the fanboys out of the loop. You've basically got a similar problem to Apple here. A minority, but a *significant* minority, of your hardcore fanbase is a walking PR disaster area. They're arrogant, spiteful and incredibly sensitive to criticism. They make a mockery of the slashdot games moderation system.

      Ha Ha Ha Ha Ha! Whew! Thanks that was great. The funniest thing I have heard all day is that Nintendo's problem is the "bad" press they get from their fans on Slashdot. What world do you live in?

      Your comparison to Apple is also funny as hell. Apple is the number one rated computer seller for customer satisfaction and the second largest/most profitable computer seller in the U.S., behind Dell. Now I'll go one step further than you (in your comparison). I propose that Nintendo should partner with Apple. They are already competing with Microsoft which grabs a substantial extra market for their games by selling to the PC. I think Nintendo and Apple should get together and make sure whatever new format Nintendo comes up with for their games, plays out of the box on all Apple computers. Apple would get a selling point and more games (something many mac users want) and Nintendo would get a large new market for selling their games without having to sell a console at a loss in the first place. Both Niches are currently profitable, bring on the gestalt effect.

  10. Re:More half ass BS from 1up by SirSlud · · Score: 5, Interesting

    The whole industry is drinking this Koolaid.

    I own a Gamecube. I own 15 games. Many crossplatform (and better looking than the PS2 ports, I might add.)

    RE4? Check. Both primes? Check. GTA? Loved Vice City for the PC, but SA was really not worth it. Not much new, worse missions (less driving, what the hell. Edgy content doth not a replayable game make.) I bought the PS2 for Burnout 3, and so far, thats the only thing thats been worth it. I regret buying the PS2.

    I really don't care at this point. Let the naysayers keep coming, but so far, the PS and the Xbox have just been expensive adventures in getting brand names beside your television.

    My Gamecube has repaid itself over and over and over in terms of the amount of time I've spend in first and second party games.

    Smash bros, Pikman, Eternal Darkness, Wind Waker, Ikagura ...

    And I'm capable of dissing first party GC games; Sunshine sucked, and Mario Kart just didn't have what it takes. I still think for the connaiseur gamer, Nintendo will continue having 'what it takes' for a long time to come, and their bottom line will reflect that.

    Sony and MS can absorb the losses, so whatever. I've been keeping tabs on the trailers, but holy yawn, Batman. They're all the same games, but with *crowds* this time! Whoa!

    --
    "Old man yells at systemd"
  11. More expensive games by mattbee · · Score: 2, Interesting

    As an owner of all three consoles and reasonably frequent game buyer (1 or 2 a month), I like the choice of being able to pick the best game on whatever platform... unfortunately when games come out on multiple platforms the GC always seems to be the more expensive version, and I'd be a fool to pick it after spending money on all the consoles just so I can get the best value :-) So for Price of Persia, XIII and more recently killer7, I went for the PS2 versions because, well, it they were all about £8 cheaper than the equivalent Gamecube edition.

    Does Nintendo not see the value in paring down their costs for non-exclusive titles, just so that their GC owners (and fans of their exclusives, Zelda, Mario, Pikmin etc.) can build up a library on their platform? As it stands I really don't own many GC games, but I do appreciate the big N's higher quality control (loading times? what loading times?) and would like to enjoy it a bit more often.

    Mind you, this is all from a cheapass who's bought maybe 4 games in the last 4 years actually *new*, and all the rest second hand :-)

    --
    Matthew @ Bytemark Hosting
  12. As opposed to what Nintendo did? by Moraelin · · Score: 4, Interesting

    Let's face it, Nintendo applied the "we'll give consoles at a loss, and overcharge for games" model long before Sony or MS were anywhere near interested in consoles at all.

    So Nintendo's case in an anti-trust lawsuit would be... what? "Your honour, they did the _exact_ same thing we did, but took a bigger loss"? I think the judge would have to call a recess just to stop laughing.

    Plus, it's sorta ironic, that what goes around comes around. And I don't just mean dumping prices on hardware. Nintendo, for all its other merits, was a far nastier monopolist than MS when it was at the top.

    Anyone else remember the exclusivity contracts they made developpers sign? No, I don't mean the _nice_ MS way of "we'll give you a big wad of cash if you give one exclusivity on this one game for a year." Nosiree, bob. Nintendo's version was more like signing yourself into exclusive serfdom, for life. Sorta "we're the Big N, we're King. If you want to be allowed to develop for our console, you worthless insignifficant peon, sign there that you're not allowed to _ever_ publish _any_ game for any other system."

    Took some desperate lawsuits to get that crap declared illegal.

    Remember the anti-competitive behaviour in Europe? Yeah, Nintendo got convicted and fined as a monopolist over here. Not only that, but they cheerfully continued doing it during the trial, on the explicit assumption that they'll make more money out of it than the EU can fine them. Much to their surprise, the EU had a nastier bite than Nintendo estimated. But still, it's the kind of "we know we're breaking the law, but you can't stop us" behaviour that we condemn Microsoft for.

    So I find it sorta strange to see much the same gang on /. booing MS and cheering a far worse monopolist.

    Either way, I'd find it bloody hillarious if Nintendo filed an anti-trust lawsuit. It would be like seeing Microsoft filing anti-trust against someone. _That_ surrealistic.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:As opposed to what Nintendo did? by stonecypher · · Score: 4, Interesting

      Plus, it's sorta ironic, that what goes around comes around.

      That's not what irony means.

      Sorta "we're the Big N, we're King. If you want to be allowed to develop for our console, you worthless insignifficant peon, sign there that you're not allowed to _ever_ publish _any_ game for any other system."

      Yeah, and you could only publish five games a year, too. They did that for a good reason. It was harsh, and they kept it up too long, but that's what salvaged video gaming. It's also the reason there was a Robbie the Robot.

      See, the problem was, Nolan Bushnell didn't know how to keep a tight leash. He treated his programmers like crap (wouldn't even put their names in the manuals, even when it was a two-person job back then, ffs.) As a result, a big block of his programmers split off and formed the first independant game software company, Activision; they were quickly followed by several other outfits.

      Now, by the standards of their day, Activision kept their shit together for a while. They were about the only ones. Suddenly, there were 30 ripoff pacmans on the market. Some would crash; a few wouldn't even boot. The market was flooded with crap.

      Much like the reaction to the immense mass of crap FPSes in the mid to late 90s (RoTT comes to mind,) parents began to balk, to return too many games; publishers went under. There wasn't this huge mass of other genres to fall back on, like there was with the FPSes; it was the whole market, that time. Quickly, the only games that would sell were games attached to big names, such as movies, since they had the budgets to follow through a four man team for 6 months. (Those were the days.)

      Then, ET went big. Much bigger than anyone expected. Way, way too late in the year. The person who managed to get the contract was already spread far too thin. He contracted a single individual to write that game in six weeks, including the art support and writing the manual. Remember, this was pure-ASM days, and it's not easy to write a game for a machine which has no video ram; updating the raster on the h-blank costs you nearly all of the almost-zero CPU time that thing had to throw around.

      The result, as you can imagine, was crap. 'Course, you don't need to imagine; everyone throws this game around as an example of the worst game in history, though in fact there are far worse; even though the game sucks, it has no major flaws outside of that it sucks: no crashing bugs, no accidental impossible levels, etc.

      Nonetheless, every parent on earth had gotten ET for the 2600 for their kids for christmas. Because the movie had such wide appeal to both kids and parents, the parents often sat down and tried to play it with their kids.

      As the old phrase goes, it was the straw that broke the camel's back. It turns out that the game had been made with some fantastically bad decisions: for example, twice as many carts were made as there were systems in circulation, because someone actually believed that that game would singlehandedly drive console circulation to double based on the popularity of the movie. (Had the game not sucked, there's a reasonable chance it might have gone halfway that far.) Furthermore, Sears had been hornswaggled into a contract which made them take the bullet for returns, instead of the publisher, something unheard of in the retail industry.

      They lost tens of millions of dollars. Remember, Sears Roebuck was in the seventies what Walmart is now - the 800 lb gorilla whose word made or broke you. When sears trashed all consoles that february, video gaming looked like its first generation was at an end.

      It was two years before retail took consoles seriously again. Nintendo was who pulled it off, and they pulled it off by both understanding and duping the retailers, in addition to being at the right technology place at the right time. This required three things:

      1) It was the era where RAM dropped to the price point where fu

      --
      StoneCypher is Full of BS
  13. You silly twit... by Anonymous Coward · · Score: 1, Interesting

    Yes, it's hard when it is illegal for video rental stores to rent out games in your country.

  14. The reason isn't stunning. by kinglink · · Score: 2, Interesting

    The Gamecube for most of this year so far has been lacking games, and it's known. However this doesn't mean "Nintendo's dead" It's just not getting the games right now. The rest of this year will likely be Massive earnings compared to this section because We have a couple Mario based games, as well as The Legend of Zelda being released on the GameCube.

    There is also some highly anticipated games coming out for non Nintendo properities such as Geist and such. But for the most part Nintendo has been the main supporter of the Gamecube and that's what has hurt the sales. It's still a decent system, but hopefully Revolution will get more third party support.

    Because a 2 party game war with Microsoft and Sony as the leaders is just scary. Neither of these companies have proved they are about the consumer, rather about their monopolies (with MPAA actions from Sony and Microsoft's money lust)

  15. Headline NOT misleading by Spez · · Score: 2, Interesting

    I'm sorry, but i've looked all over the internet, even in the original Reuters article and it IS a 80% drop.

    Quote from Reuters' article: Nintendo's consolidated operating profit for the April-June first quarter fell to 3.75 billion yen ($33.35 million) from 17.47 billion yen a year earlier.

    --
    I wouldn't mind you in my head, if you weren't so clearly mad -Lews Therin Telamon
  16. Re:Headline GROSSLY misleading by 10Ghz · · Score: 2, Interesting
    Now, let's look at Sony and Microsoft's numbers (linked article last paragraph). Microsoft lost more money than Nintendo made in profit. Sony lost about a third as much as Microsoft, but they're still in the red! Where's the front page "Sony's losing money! So's Microsoft!" articles?!


    Irrelevant. What we are talking about here are the total-profits of the company. Nintendo's profits dropped 80%. And while both MS and Sony are having losses in their console-business, both are making lots of money overall. Hell, I bet MS's profits are bigger than Nintendo's _revenue_! And with those profits, they can pour more money in to their platform.

    I don't care if MS made 1 billion losses with the Xbox. What matters is the overall profits of the company. And MS made humungous amount of money, and some of that money will be used on the Xbox. And that means (to me and to others) that the long-term evolution of the Xbox looks more bright that Nintendo's future does. So Nintendo made money. I bet MS made as much money in one day.

    Why didn't they report on Sony or Microsoft's losse


    Quarterly results from both companies are closely studied. And both companies made money (MS made huge amounts of money). How each individual division did is next to irrelevant. And even though Both MS and Sony lost money on the consoles, they STILL seem to whipping Nintendo. Xbox and Playstation have momentum, and Gamecube/Revolution seems to have very little.
    --
    Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
  17. Re:sorry had to by schtum · · Score: 2, Interesting

    I don't know why GC isn't more popular.

    Because perception is reality in their industry. Gamers are extremely image-conscious, and Nintendo was never able to shed their "kiddie" image. Some people think the kiddie thing isn't so bad because Nintendy is building brand loyalty in the most impressionable audience there is. What those people fail to take into account is that little boys worship their big brothers. That's why commercials for toys use kids a few years older than the intended audience.

    The more people believed Nintendo was for kids, the more it became true. 3rd parties stopped releasing "mature" games for the GC because the audience wasn't there. Think: When was the last time you saw a commercial for a video game that showed a Game Cube logo next to "available for these systems"? It's usually some combination of PS2, XBox and *PC*! Game makers look at non-console options before they look at Game Cube!

    I think Nintendo's only chance with the next gen is to substantially sweeten their licensing deals. Even if they make zero profit from Rockstar games, it's better than not having any Rockstar games because their mere availability will sell consoles and peripherals.

  18. Re:sorry had to by schtum · · Score: 5, Interesting

    Grr. So I went and read TFA. Talk about burying the lead! The story here isn't that Nintendo profits are down 80%, it's that Nintendo is PROFITABLE while their competitors are not.

    The points I made above still stand, with the added note that Nintendo runs the tightest ship in the industry and never sells anything for a loss. Still, it's anyone's guess how long they can go on bleeding market share and still make money. Like I said, perception is reality. Headlines like this probably do more to hurt Nintendo than any questionable business move they may make because it scares people away from buying their products.

  19. Nintendo's Achilles Heel by p_conrad · · Score: 2, Interesting

    All the platform developers have potentially fatal flaws in their business plans. Sony is bent on owning a format for movies. UMD movies just scream "Betamax!" to me every time I see them. Microsoft really believes that if they can prove their platform is more powerful on paper, they win.

    Nintendo's recurring problem is more interesting, and potentially far worse - they are gadget crazed, and think it's great to innovate regardless of need. The Virtual Boy was a real obvious step down the wrong road. If you could have strapped the thing to your head, maybe it would have worked, but you essentially had to set up a chair and table just right to play the damn thing. Cat owners didn't stand a chance. Of course having every game start with a warning telling you not to play too long was a bad way to inspire addictive gaming. As bad as that was, it was relatively harmless to everybody except Nintendo and early adopters.

    The Game Cube, GBA connectivity was a good idea implemented poorly. I had GBA before Gamecube, so buying the cable wasn't that big of a deal, but then you got assaulted with expensive tie-in scenarios. I bought Mario Cart DD, just to get the bonus disk for use with Fire Emblem. I like Mario Cart, but certainly would have waited for it drop in price if I wasn't interested in some extra items for Fire Emblem. I also got the GBA Zelda game mainly to see the Tingle Tuner in Wind Waker.
    Although Nintendo made some money off me with this scheme, they kept losing status in my mind. By the time Crystal Chronicles and 4 Swords was on the shelves, I was getting the feeling they were just cheaping me into buying a lot of crap. I'm sure I'm not the only one to feel this way. Even though I had my old GBA and the SP, the room the cube was in had poor light, so somebody would have had to suffer. Also, I'd have to buy another damn cable and I was already loving the Wavebird - more on that later - and not really wild about going back wired just to have a personal display, which is mandatory.

    There was no way I was going to buy the DS. I've already got a Palm Pilot, so I'm not thrilled by the prospect of a touch screen. If you de-mystify that part, your just left with two screen of the same thing you had with the GBA. So I bolted to Sony for my handheld fix and love the PSP for all the wrong reasons - emulating Nintendo games from back in the glory years. Nintendo's foray into selling old games is expensive - one NES game per cartridge - give me a break. If for no other reason than not to have a fistful of cartridges when one would suffice - this was obvious customer abuse.

    Now I don't know what the revolution controller is going to be like, but the very idea that it is going to be innovative scares me. Why? People like familiar interfaces. The best interface is a transparent one, so you can get into actual gaming. If they have some gyroscopic touch screen it's not going to be easier for me to use than something based on the basic joystick, which has been around almost as long as videogames themselves.

    The worst part about deciding to be the driving force for innovation is simply that your best ideas are easily copied and you just ate all the research and development expenses for the industry. The Wavebird is great, an excellent piece of hardware, and the first wireless controller capable of playing action games well. But how long was it before you could get a reasonable copy for your PS2 - 6 months tops. Now, every console is going to have them. How about a drum interface? Cool or stupid, Sony's got it too. Thanks Nintendo, you guys are truly philanthropists!

    If they would stop messing with gadgets and put more money into game development, it would be nice. It's been a really crappy summer for Cube games. Since Resident Evil 4, I'm looking for something on the Cube. Kid games? I love 'em, but where are they? Ironically, the really best Game Cube exclusives are all M titles. Maybe they should take their lumps and be the kiddie company they are alway

  20. Harsh? Yes...Troll? No!! by darthtrevino · · Score: 2, Interesting
    Just being critical of Nintendo does not a priori rule you out as having a valid point of view.


    Nintendo's big problem is the same as alot of companies. Namely stale IP. Comic books, movies, television shows have sequels ad nauseum. Nintendo has been using the same half a dozen game lines to justify 20 years and 4 home consoles worth of gaming. In the case of the gamecube, the games are often simply dressed up versions of older games with no really new core mechanics.

    But as I said, this is a universal issue with major media companies merging. We are destined to see the same pop culture of the last 20 or 30 years recycled over and over for quite a while. Case in point: why are the ninja turtles having a resurrection? Why is James Bond still around? Why are they working on a Transformers movie?

    That kind of parallelism, while costing the world a variety of culture, generates alot of profit in several crossover markets (toys, comic books, CD's, clothing, etc..).

  21. Something by mcc · · Score: 2, Interesting

    I think something is very, very wrong when we base a company's perceived future viability not on "does it have money?" or "is it making money?", but apparently solely on "does it have a big corporate sugar daddy to support it regardless of its fortunes?"

  22. Re:Okay, that's pretty bad.. by BackInIraq · · Score: 2, Interesting

    Sure, there's only a dozen (give or take) games for the 'cube, but I can't find any really unique games for the other systems. Well... there is that PS2 game where you roll the ball and absorb everything you pass over... what's it called?... oh well.

    Actually the PS2 has had some good original games, as well as a few unique ones, released for it...they just easily get lost in the pile of crap. Personally it's only the Xbox I can't name anything unique or original for...at least nothing that didn't come out for PC or another console first (such as Monkey Ball). Though personally I think Xbox Live was a major evolution in console gaming that the Xbox can claim, and they earn a lot of points in my book there. If you can keep a pretty good friend list going, and thus stay out of the games that are filled with dumbasses, XBL is a truly excellent experience. Before Live voice comms were generally more of a novelty in the PC world, and having a level playing field, hardware-wise, made it different as well.

    Though I'd say my favorite console gaming experiences still involve having several guys in a room all talking crap to each other and kicking the crap out of each other in games like Smash Bros., or Monkey Ball.