Successful Strategies for Commenting Your Code
LilG writes "Over at Particletree, Ryan Campbell writes about Successful Strategies for Commenting Your Code. His essay gives advice and examples on proper commenting, and details some different strategies."
These comments you speak of, they seem foreign and strange to me.
I was doing some maintenance on someone else's code and came across this nasty set of like 8 nested if/elses. It was a bloody horrible hack. But the best part of all was the comment right at the top: /* Oh, fuck */
-- (Score:i , Imaginary)
/*This loop starts at x is equal to 1 and continues while x is less then 5. x is incremented by 1 each time.*/ for( int x=1; x5; x++ ) { printf("Hello World\n");/*Prints "Hello World"*/ }
My best strategy is intelligent variable names and clean simple code. -- http://www.dreamsyssoft.com
I viewed the source on the site and nothing was commented :)
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Comments are more important than Code?
I once tried writing code that was completely made up of comments. It was easy to write and all, but didn't work very well.
Don't comment at all, and just run it thru The Commentator!
http://www.cenqua.com/commentator/
Don't blame me, I voted for Kodos
But when reading the article I was glad that the very first item was SELF DESCRIBING CODE. The most important part of code documentation is the code iteself IMHO.
I think it was Fowler who once went as far as to state that when you find yourself needing to document code in order for it to be understood (vs. thoroughness, completness, or document generation) you probably need to refactor your code.
How many times have we come across code like this?
public void bigFunction1()...
public void bigFunction2()...
Write the comments first, then add the code. That way you'll get a better grasp on the problem you're solving. If your comments don't explain the problem or someone else can't solve the problem using your comments then you'll probably need to rethink your approach.
And for crying out loud update the comments when you change code!
*grumbles about 10 year old code and 15 year old comments*
The next generation of professional coders will most likely be good commenters as well. I know from experience in my computer science classes, professors will mark programming assignments down significantly if comments are not included, or if they are hard to read. Most of the time they want all functions to be commented to explain what their parameters mean, how the function works, and the format of the output.
I got nothin'
No, that first one should be something like:
This loop starts at 1, and to 5 it counts. It doesn't count to 6, nor it does count to 8. It does not count to 3 or 4, except in passage to 5. When it reaches number 5, the fifth number...
The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
The following is an example of useless documentation:
frobWoggleFfloofMoing
public void frobWoggleFfloofMoing(String, String, String)
...
You see, running Doxygen over your header files may produce some output in HTML format, but it doesn't produce what I like to call "documentation." For instance, documentation would explain what is a Woggle, and when should it be Frobbed?
Thank you, and have a nice life.
I don't know why people (in general) don't like to comment code. I comment mostly for me, so a year or two down the line I'll know why I did something (I've found over the years of writing code, I may think I'll remember, but that often does not end up the case). In the end this selfish purpose ends up helping when other people need to maintain my code (other people fucking around with my code? Never).
"Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
1. Never spelchezk. /* magic occurs */
2. Use randomly chosen variable names, or objects that resemble your favorite Orcs and Trolls from LotR - after all, everyone knows that a Lothlorien object will have farseeing ability, so it's obvious.
3. When instantiating something for the first time, never explain it - real programmers read the original object source.
4. If you do something complex, write a short pithy comment like
5. If you do something easy but you were drinking too much hot cocoa, write a long verbose description, and also mention how good the hot cocoa was.
6. Always include song lyrics to what you're listening to while you wrote the code.
7. Object inheritence means never having to explain the code.
8. Repetition is the best way to reinforce obvious things - so repeat the obvious thing since it's the best way to reinforce it.
9. If you break up with your girl/boyfriend, write about it in the comments - people really want to know.
10. If you're updating or modifying code, write your opinion about the original code in the comments. Use nasty words if you can.
-- Tigger warning: This post may contain tiggers! --
# The main function starts here
or...
# This is a loop and it will run while a certain
# condition exists.
or...
# Don't forget to remove this section after
# I'm gone - Dan - 04/25/1995
Think about the children! ;P
-"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
It's been said before, but I find the best advice I've ever gotten on commenting code is very simple -
Comment the why, not the how.
Hopefully the code should be clear enough to pick out the how, but *why* you are doing something is never going to be apparent from the code itself - at best someone might be able to infer it, but that becomes especially tricky when time passes or a new person signs on.
Good comments should explain these areas:
a) What you're doing.
b) Why you're doing it.
c) How you're doing it.
I took three assembly programming classes in College. The last one was on the 68k, where we wrote an embedded OS.
Assembly code isn't all that intuitive, and writing comments is especially important. Our professor allocated 20% of our grade on each lab to comments. In addition to accurately describing what we were doing, he checked our grammar. One thing he always stressed is that too many engineers these days don't know how to write comments. Grammar is important in getting the message across unambiguously.
In general, if a person can read your comment and then figure out how to translate what you said into code, then your comment is pretty good. It should give an idea of what you're trying to do, why you're doing it, and how you're doing it.
One of my professor's grad students translated a program from MACRO32 into C++, and all without even knowing MACRO32. He looked through the comments to figure out what they were doing. They were so specific that he could easily translate blocks of code over to C++.
Comments are very important - and I should definitely comment MY code. I can't remember the number of times I've come back to code that I've written and thought "WTF am I doing here? WTF was I smoking when I wrote this?!"
Vivin Suresh Paliath
http://vivin.net
I like
Ask someone else to look at your code. Every time they pause while scrolling, touch their chin, squint their eyes, furrow their brows, etc., it means you need a comment.
[o]_O
This works quite well, but there are some consequences for this action:
1. You are likely to be passed by on promotions because self inflicted developer dependence for this application.
2. You will have to figure it out later, after you've forgotten what all that magic gobly-gook does.
magic gobly-gook: effective, efficient, and incredibly dense code produced wilst 'in the zone'
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