Where Can I Find Linux Porters?
David asks: "Many small software developers would love to get their software up and running on Linux, but where can competent Linux porters be found? I ask because, a while ago, I released a shareware game called Lugaru. I developed it for Mac OS with the intention of porting it to Windows and Linux. I was able to easily find several developers willing to port it to Windows at a reasonable cost (a fair portion of the sales) but I am clueless about how to find people with the Linux expertise. It is frustrating because I get many emails and forum queries asking me about a Linux version. I really want it to happen and am willing to pay - the problem simply is that I don't know how to go about finding Linux developers. So, I ask Slashdot."
Linux trains
Linux cruise ships - plus you can learn how to code in Perl at the same time on a cruise.
But seriously, just because you want to port something doesn't mean other people want to port it, so you would be better off trying to contact people interested in your game in the first place, who can code for Linux or who have ported before, as they are most likely easily "rewarded" by special insights into how the game works, or you could also reward them with special game tokens (like having an island named after them or a building in a standard or Linux-only map) or other things.
Hope this helps.
-- Tigger warning: This post may contain tiggers! --
Well that would sort of guarantee it wouldn't make any money wouldn't it? If customers are asking for linux editions, I would have to guess there is a market.
.03 release. If you pay people to finish it, I can almost guarantee you they'll keep working until it's done.
Hmmm, get a few bucks off of shareware or make no money off of open source. Tough one.
Also it should be noted, that many open source projects don't get enough volunteers and end up half finished on source forge rotting with some Alpha
Erm, he already has a program, and it's a game which doesn't seem to use any traditional widgets. Why would it help to know about a traditional widget toolkit that can be used to write new, non-game programs from scratch?
I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
The game already uses SDL, OpenGL and OpenAL. I doubt this guy needs QT nor wxWidgets.
> your little game just got posted on Slashdot.
> I predict a 1000% rise in the amount of sales
> over the next week
Why did you think he submitted the story to Slashdot?
"Two things inspire me to awe -- the starry heavens above and the moral universe within." - Albert Einstein
It probably helps to get free advertising from the slashdot editors.
Badass Resumes
Dude, step three is "???", or optionally "...", step four is "PROFIT!!". Get your trolls right please.
not so weird...
if you're just some random guy asking for their source.
Write code in a proprietary language at the whim of a single vendor? One that doesn't even have a Mac version? No thanks.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
Uh...?
Try this. Compile your program and wxWidgets with -g3 debugging symbols. Run your program in GDB. Type ALT into a select box. See where the program crashes. Fix that code.
How hard is this? You have the source code to wxWidgets, you have the source to your app... This is a trivial problem.
My other car is first.