Slashdot Mirror


Hollywood Going Digital and 3D

teutonic_leech writes "Last weekend the Directors Guild of America hosted its annual Digital Day event, which gives filmmakers a look at revolutionary new movie-making gear. Judging from a Wired article reporting on the gathering, Hollywood's future not only seems to be digital - there are also indications that stereoscopic 3D has caught the attention of filmmakers in and outside tinseltown. One Indie filmmaker even went so far as to build his own homebrew stereolens attachment enabling him to film in 3D."

34 of 207 comments (clear)

  1. From the Article: by Anonymous Coward · · Score: 5, Insightful
    Ray Bradbury: "I hope we start making better films..."


    I hope so too. I hope so too.

    1. Re:From the Article: by ClearVision · · Score: 2, Insightful

      How does 3d make a better film... Whatever happened to plot, cinematics and suspense...

    2. Re:From the Article: by Dogtanian · · Score: 2, Funny

      How does 3d make a better film... Whatever happened to plot, cinematics and suspense...

      They'll use it for pr0n first; expect more in-your-face schlongs (cough) and beach-ball style fake breasts rubbed against the camera.

      As for plot, cinematics and suspense.... frankly, most porn does this so badly, you wish they didn't bother.

      If they're going to do those at all, I wish they'd do them properly. Personally, I can't stand watching most porn with the sound turned up because it's very badly (and more importantly very *obviously*) dubbed by two people in a studio- typically a woman whose job it is to do some fake moaning and suck her fingers, and a guy who has to occasionally grunt and spout crap like "Oh yeah, baby".

      That aside, it *will* be used for porn, although I doubt it'll improve the quality of most of it.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  2. ...Going Digital and 3D by Anonymous Coward · · Score: 3, Funny

    TOO LATE!

    Video Games have gone digital and 3D like 15 years ago.

    Movie and TV are doomed to death!

    End of story... Nothing to see.. Move along...

  3. Almost everything for the blockbuster market... by ragoutoutou76 · · Score: 5, Insightful

    ... 3D stereoscopic, dolby Digital 14.2, environmental simulation, smell replicators, ... ... only one thing missing: good movies ...

    1. Re:Almost everything for the blockbuster market... by $RANDOMLUSER · · Score: 2, Insightful

      Exactly right. The key word being blockbuster. But what if Alien or Terminator or Lord Of The Rings had been done in 3D? The summer blockbusters might benifit from more technology, but they'll always be in the minority. 3D will never be ubiquitous the way sound and color have become. I'm not sure Casablanca would be better in color, I know it wouldn't be any better in 3D.

      --
      No folly is more costly than the folly of intolerant idealism. - Winston Churchill
  4. Viewing? by lachlan76 · · Score: 3, Insightful

    But isn't equipment needed to view these 3D images? People aren't going to be using them much if they need to wear special glasses to see the movies.

  5. I once saw a stereoscopic aerial photo by ReformedExCon · · Score: 5, Interesting

    Once, when I was little, I saw a stereoscopic spy photograph at the Smithsonian. They had a viewing port through which two images would be superimposed on each other giving the resulting image a 3 dimensional quality.

    I don't know how well they can bring that sort of 3 dimensionality to a film without requiring strange and uncomfortable glasses (remember Jaws 3D?). The closest I've seen is in plays where the actors and props are all in three dimensions (naturally).

    But the improvement in 3 dimensional rendering in digital filmmaking has been absolutely outstanding in recent years. Just compare old movies like Tron and Dungeons and Dragons with their blocky and obviously computer-rendered scenes to today's Toy Story 2, Incredibles, even Star Wars. The difference is night and day.

    I hope that digital film making becomes more than just special effects, though. The medium allows for such a broad range of uses that it is virtually limitless. Take the anime film Grave of the Fireflies as an example of pushing a medium to its limits. Who could have thought a cartoon could have such an emotional impact? Now figure that whatever was done there is only scratching the surface in what can be done with digital films and a whole universe of possibilities opens up.

    --
    Jesus saved me from my past. He can save you as well.
  6. 3D could work... by interstellar_donkey · · Score: 3, Interesting

    But somewhere along the line a stigma was attached to it which keeps anything other then sci-fi/horror filmmakers away from the format.

    Hitchcock saw 3D as an exciting new direction to take the art of films, and originally shot and released one of his pictures in 3D format. Aparently, this wasn't enough to get it to catch on in serious film making circles.

    Ultimatly the push towards 3D may simply be found in the new technology. Directors who never considered 3D--because of the 'out of sight, out of mind' nature of the "novelty" of 3D--might see the new and exciting equipment and processes for 3D production and give it a shot.

    3D stands as one of the last methods in film making which has yet to be explored artistically (Alfred Hitchcock's single effort aside). I for one would be delighted if serious film makers picked up the process and did something more then "we can use this to make the audience feel like a shark is floating right in front of them, read to attack" or "watch as the blood splatter appears to fly out into the audience". In other words, I'd like to see a director try to do more with 3D then just gee-wiz novelty special effects and try to make a serious, artistic film which uses 3D to compliment the overall value of the work.

    --
    The Internet is generally stupid
    1. Re:3D could work... by Anonymous Coward · · Score: 3, Interesting

      There are several artistical and technological problems with 3D films which cause the restriction to novelty movies.

      Artistical problems: Movie makers use depth of field blur to direct the eye of viewer. In theory this would work exactly the same in 3D movies, but in practice 3D scenes invite the viewer to look around more. That's when the illusion collapses because the viewer has no control over focus as he would normally have in a real 3D scene. Another problem is that certain lens effects can't be mixed freely as in 2D movies because they would cause sudden shifts of depth perception in a 3D movie. Filming in 3D is vastly different from filming in 2D. You can't just add a stereo lens and film as you're used to.

      The technological problems are more obvious: There is no projection technique yet which comfortably provides 3D images to a large audience. There are all sorts of unsolved problems with that: Most viewers in a cinema see the projection from a suboptimal angle, which creates 3D distortion that is much more annoying than the planar 2D projection distortion. Viewers have to wear some sort of glasses, either shutter glasses or polarizing lenses. This requirement causes hygienic problems, the glasses are uncomfortable and they are problematic for people who also wear normal glasses.

    2. Re:3D could work... by interstellar_donkey · · Score: 2, Informative

      In regards to the artistic problems you mentioned: yes, a good deal of traditional methods of film making will have to be reevaluated in order to accomidate the different format. But that's kind of the point; filming in 3d can let the director try new techniques to bring out the qualities of 3D.

      The Hitchcock movie I was thinking of is "Dial M For Murder". From the IMDB: Filmed in 3D, which explains the prevalence of low-angle shots with lamps and other objects between us and the cast members. There was only a brief original release in 3D, followed by a conventional, "flat" release; the 3D version was reissued in 1980.

      While I've only seen the 'flat' version (as most people have), what this suggests is that Hitchcock understood, at least on some level, the various limitations traditional methods of film making pose when presenting a work in 3D. That doesn't mean one can't make an artistic work in the 3D format, it simply means that the film maker has to change the way he or she does things, throw out a lot of the traditional "rules" and techniques.

      While certian lens effects now would have to be avoided, I could easily see new and different effects--which would never work in a 2D film--tried and developed.

      To put it in a nutshell, I don't think going to 3D would neccescarlly be harder, it simply would be a dramatically different process, one that hasn't had the last 70 years or so to be perfected in as traditional 2D film makig has had. In time, as directors understand the different nuances of filming in 3D and develop new techniques for it, I'm positive that 3D will become a viable alternitive to what we've got now.

      As for the suboptimable viewing angles, I have to wonder how that would be experienced in "stadium seating" configuration most new movie theatres are using. I would think, based on the IMAX films presented in 3D and amusement park 3D attractions which provide seating arrangements that are much closer to the new stadium seating regular theatres then the traditonal seating configuration theatres have had for decades.

      The last time I saw a 3D presentation was the SpongeBob Squarepants attraction at Great America in San Jose, which not only was very entertaining, but was a signifigantly better 3D experience then my memories of watching Jaws "3D" a little over 20 years ago in a traditional theatre setting (that it was kind of crummy movie didn't help either).

      Granted, SpongeBob had the seats all placed on actuators which shook you around during the movie and of course it's a cartoon, so it's hard to say if that had something to do with it in directing the viewers focus so well, but overall I thought the effort was one of the most well done productions I've seen in 3D.

      --
      The Internet is generally stupid
    3. Re:3D could work... by dschuetz · · Score: 2, Interesting

      I was lucky enough to see "Dial M for Murder" as a double feature with "House of Wax," both in 3-D. Also, "Kiss Me, Kate" was filmed in 3-D, but by the time it was released, they decided to show the flat print, as 3-D had got too much of a schlock reputation (and deservedly so).

      I *know* I wrote a good comment once on various 3-D display technologies, but I can't for the life of me find it right now. Anyway, 3-D displays can be lumped into two categories: Auto-stereoscopic and those requiring glasses.

      The glasses are what we're most familar with, and they all use different approaches to sending the correct image to the appropriate eye. Colors, angular polarization, circular polarization (which lets you tilt your head while watching), or LCD shutters are what's typically used. Each has its drawbacks.

      Auto-stereo needs no glasses, and is generally confined to lenticular displays (those "changy" movie posters and ads are built with lenticular screens). Other variants are similar in basic mechanism to a lenticular screen. The problem with these is generally viewing angle and distance -- I'm pretty sure they won't work for a theatre.

      Finally, the biggest problem I've seen with 3-D projections, even with good glasses, is vertical misalignment of the images. Your eyes can tilt up/down just a little (relative to each other) without you thinking about it, to make up for such a misalignment, but it really adds to the fatigue quickly.

      So, between less-than-optimal mechanisms (glasses) and less-than-helpful projectionists, especially combined with directors who think that 3-D is all about throwing things at the audience and not about realistic depth, well, I'm not holding my breath for any decent 3-D stuff anytime soon.

      Though some of the IMAX movies are pretty well shot...

  7. Hooray! by LividBlivet · · Score: 3, Insightful

    Crap with depth.

    I found 1d radio broadcasts like Alan Shepard in the 60s more interesting than most of the ooze oozing out of my TV set today.

  8. How about meaningful content? by Anonymous Coward · · Score: 2, Interesting

    IMHO They should focus a little more on story and meaningful content. What's next? 6 new star wars remakes? --yawn

  9. Re:Homebrew Lense by MisterSquiddy · · Score: 2, Informative

    Sorry - it's been done. Emmanuelle 4 in 3D showed at my local fleapit in around '84/5. It was... strange.

  10. saw lots of these by spectrokid · · Score: 3, Insightful

    Just came back from the Futuroscope in France where they have plenty of this 3D shit. Some is with LCD glasses (heavy and annoying), but some also with simple polaroid filter glasses. This is great for 10 minutes demo movies, but I think that after 1 hour, a lot of people will leave the theatre with a serious headache. Not only are the polaroid glasses not perfect, but you are still tricking the eye: the eye is focussing on a fixed distance (screen), but seeing objects all over the depth field. This could be good for some wild action movies, but don't hold your breath for mainstream 3D movies.

    --

    10 ?"Hello World" life was simple then

  11. George Lucas Rumoured to be 3D-ising Star Wars by wild_berry · · Score: 5, Funny

    ...because the 2D editions aren't as he imagined them, not to do with making more money or anything. It's like a generation of Sci-Fi fans cried out "Nooooooooooo!" and were silenced.

    Greebo is rumoured to be 3D'ed first. Before Han...

    (some of the above may not be true)

  12. Re:How many movies are really worth going 3D? by mprinkey · · Score: 2, Insightful

    Can someone explain to me how investing in and maintaining hundreds of active LCD shutter specs is better than using two projectors with polarizing filters and super-cheap passive polarized glasses? Heck, Disney World had that Michael Jackson movie that used this approach 15 years ago. Maybe everyone is just so busy with the "high-tech" feel of the LCD shutter specs that they've take leave of their senses.

    This seems like a no-brainer, especially with the gradual move to digital projection. Building a projector that composites the left and right eyes images is not that complicated and should be only incrementally more expensive as they would share much of the same optic path. The 3D form of the compressed movie shouldn't be that much bigger either as the same interframe compression algorithms can be use on the left/right eye frames and avoid the need to store two full copies.

  13. Bad storylines by mporcheron · · Score: 2, Informative

    When are they going to learn? People think the quality is fine (could be better though) but it's all the stupid storylines that's the problem.

  14. Re:Is it me by lxs · · Score: 2, Interesting

    Ahh 3D entertainment.

    In the '50s they tried it with red/green glasses, and it was no more than a novelty.

    In the '70s they tried it with polarized glasses, and it was no more than a novelty but in full colour.

    In the '90s they tried it both with VR helmets and shutter glasses and it was a passing fad with a migraine.

    (Are you starting to notice a pattern?)

    Now someone wants to try it again. Good luck to them, but don't hold your breath.

  15. 3D nowadays by samael · · Score: 4, Informative

    I've seen 3D IMAX films three times so far, and the glasses are, indeed, large. Which is good, because it meant they fitted over my glasses. But they aren't heavy, or unwieldy.

    Modern 3D uses polarised light, with the left eye filtering out horizontalally polarised light, and the right eye filtering out the vertical. This means that a very light pair of plastic glasses can allow for proper 3D without changing the colours at all.

    It looks _fantastic_.

    1. Re:3D nowadays by evenmoreconfused · · Score: 2, Informative

      The lightweight polarized glasses are used in theaters that use two projectors, each with a polarizing filter over the lens.

      The article is talking about a different approach, usually called "alternate-eye" or "active stereo" where the movie is shown on a single projector at 96 frames/sec, and the glasses black out to prevent one eye seeing frames intended for the other. These glasses contain electronics and LCD filters; they are quite a bit bulkier and heavier than the polarized glasses, which are basically similar to sunglasses.

      --
      No. Well...maybe. Actually, yes. It really just depends.
  16. At last! by Phidoux · · Score: 3, Funny

    We'll have some actors that aren't shallow :)

  17. The 3D "killer app" by interstellar_donkey · · Score: 4, Insightful

    I can't help to think that 3D hasn't taken off yet because, to date, there hasn't been a really good movie to take advantage of the process, which could explain that while 3D has existed in various forms for the last 60 years, it's rare to see a wide released feature film.

    I can remember, as an example, computer animation. When it first hit the scene, it was more of a novelty, and I can remember thinking to myself "computer animation will never be successful, it's doomed to stay a novelty for all time, even if it does get better".

    Then Toy Story came out, and my opinion instantly changed. It wasn't because I thought the graphics were especially good, it was because as a whole I really, really enjoyed the movie. They did some things in it that you couldn't do in convential ink and pen animation, and ommitted several traditional animation techniques commonly found in previous hand drawn films.

    When I first saw Toy Story, it was on video shown at the free 'mini' theatre on my college campus. I avoided it at the box office because I thought "why spend money on something that's going to be a fad?", and only went to the free showing because going to the free movies was a great way to kill time while procrastinating on that paper you're supposed to be writing.

    I really was taken aback. "This is a pretty good movie" I thought, and realized I was compleatly wrong about computer animation. Since the release of Toy Story, computer animation has become the rule instead of the exception, with (it seems to be, at least) more computer animation movies being released now then the tridtional hand drawn animated features.

    If 3D could score a toy story, it could really take off. But since the bulk of all 3D movies are usually really bad, and nobody has yet to release a "masterpeice" in the format, I think most people's impressions of 3D are akin to my initial take on computer animation; that is, it's kind of neat, but not something I'd go out of my way for.

    --
    The Internet is generally stupid
  18. Head tilt & viewing comfort by G4from128k · · Score: 4, Interesting

    The core challenge for 3-D is creating a system that works when a person tilts their head. Current 3-D filming and multi-person viewing systems assume that the viewers left eye is a fixed horizontal distance to the left of the right eye with no vertical displacement between the eyes' pupils. This assumption is only true when everyone is sitting upright in their chairs. If the viewer tilts their head, then the parallax of the scene appears unnaturally displaced and gives the viewer eyestrain, headache, or a sensation of double-images. With 3-D, you can't rest your head on your partner's shoulder, tilt your head to see around the person in front of your, or lie on the couch and watch it without some visual discomfort. I'd imagine that most people won't consciously notice the problem but might subconsciously become aware that they get eyestrain, neck-pains, headaches, or a vaguely nauseous disoriented feeling when they see a 3D movie -- not a recipe for repeat business.

    One nearterm solution to the problem is constructing tilt-dependent parallax for each viewer. The person with their head tilted to the right needs to see a different pair of images than the person who is sitting up straight or who has tilted their head to the left. This pushes 3D into the realm of more awkward and more expensive personal viewing headsets and the need for tracking head tilt and recomputing/rerendering the scene parallax in realtime.

    The longterm solution is holographic or volumetric systems that create/reconstruct an optical 3-D field. This solves the head tilt problem, although adds the minor cinematic problem that the people on the left side of the theatre may have an obstructed view (relative to the people in the center or right-side) if, for example, the main character's hand covers some important object from some angles.

    --
    Two wrongs don't make a right, but three lefts do.
  19. Hollywood, Show me something new! by Neticulous · · Score: 3, Interesting

    Ok, so they have some new "tech" available, will we see some impressive movies yet? I hope so. The movies coming out these days, are just rediculous. Dont get me wrong, there are some decent movies out there now, but none of them strike me like a movie did 5, 10, 15 years ago.

    Over the last few years, have we been so overstimulated that nothing impresses us? Possibly, but I dont think so. Lets get some unique things out there! Hollywood always bitches and moans about low box office earnings, well come out with something new!! Kind of interesting, an article at a gaming site I am an editor for wrote an article about this a few days ago, hollywood needs to friggin show some unique ideas, new tech alone wont do it, it will help, but we need some new ideas and some innovation.

  20. No Depth perception by ZeroExistenZ · · Score: 2, Insightful

    I always didn't really get the whole 3D or the effect got mostly lost on me with the silly glasses as I lack depth perception.

    I just don't like the sound of "stereoscopic" in my case. I hope they can also be viewed comfortably in mono if this gets a new cinegraphic standard.

    --
    I think we can keep recursing like this until someone returns 1
  21. Multilingual opportunities by IPFreely · · Score: 2, Insightful
    A generated digital film has new opportunities for multilanguage (if you plan ahead).

    If you have all of the original material, models, images and so forth, you can recreate scenes of the movie with different text showing, with mouth motions different, relevant to a dfifferent language, and even with different cloths or cloth patterns on the characters. You control the emersion of the characters completely, so take advantage of it.

    Make the film in one language. But when the time comes, change those elements that are relevant to another language and remake it in that language completely.

    These days, all you get is the spoken language dubbed in, and that usually does not match the mouths of the characters speaking it. Text is untouched. That is a relic of live action movies. It doesn't have to be in digital also.

    --
    There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
    1. Re:Multilingual opportunities by blondieeng · · Score: 2, Interesting

      Along with dubbing in language, fancy 3D images and the like, what happened to captioning?
      Geez, being Deaf means I experience movies in a very different manner. Either I must:
      Wait for them to come out on DVD
      or
      Wait and view them on a cable station
      or
      Pay full evening price on the rare occasion a captioned film is shown in my city.
      Now even when the captioned film makes it to my city, it's way behind the opening date, admission is abysmal because of the showtimes which are only on Tuesday and Wednesdays (again, in my area) either during the day when I'm working or only late at night.
      Even worse, the theatre is in an unfriendly part of town so being alone and Deaf in the dark parking lot spooks me.
      So with all the hoopla about 3D don't expect me to support it until I can enjoy a so-called regular movie with everyone else.
      We're always told that captioning is expensive and distracting to hearing people but that isn't necessarily the case.
      Hence, I don't purchase DVDs unless they are second-hand, don't go to the theatres because they can't cater to my needs, and I'll NEVER support some new whizbang tecnhnology for movies until something as simple as captioning is instituted first.

  22. We'll need some new visual conventions, though. by Dr.+Manhattan · · Score: 2, Interesting
    I've seen a couple of 3D IMAX movies, and in general they are visually awesome, very realistic and impressive. But certain conventions of 2D movies don't translate well into 3D.

    The simple crossfade, for example. In 2D, everything is in the same plane of focus; your eyes don't have to adjust during the transition. However, 3D crossfades broke my brain. As one scene faded out and another in, I couldn't figure out what to focus on, and until the transition finished I just saw a confusing blur.

    Maybe that's just me, and kids raised on 3D will be able to sort it out. But I rather think that entirely new visual metaphors will be developed as 3D becomes mainstream.

    --
    PHEM - party like it's 1997-2003!
  23. Stereoscopic limitations by dpbsmith · · Score: 3, Informative

    The big problem with traditional stereoscopic 3D isn't the need for glasses. It's problems with geometrical distortion. Sitting in a theatre, everyone sees slightly different images with their left and right eyes. But a person sitting front left sees a VERY different PAIR of images than a person sitting in the back right.

    With the traditional two-image processes--versions of Wheatstone's nineteenth century stereoscope--everyone in the house sees the SAME thing through their left eye and the SAME thing through their right eye.

    This has serious intrinsic limitations.

    The audience view appears geometrically distorted, except for a few lucky members sitting in a fairly small central "sweet spot."

    3D tends to make every movie look like "The Cabinet of Dr. Caligari."

    Suppose Ann Miller is twenty feet from the camera, and she chucks a handkerchief at the camera, and it lands ten feet away. In the theatre, EVERYONE sees the handkerchief chucked straight at them, and landing halfway between them and the screen. People near the front see a flattened version of the original space. People near the back get exaggerated depth. People at the sides see rectangular geometry as rhomboidal.

    Even in the sweet spot, there is only one camera focal length that reproduces depth accurately. If the cinematographer chooses to use a long lens for a closeup, rather than physically moving the camera closer, the picture will look wrong.

    These geometrical distortions actually apply to ordinary 2D films as well, but you do not notice them because the image is already so spatially distorted by being flat that you are not processing it as an accurate representation of reality.

    (Warning: ageist/sexist alert): Another issue is that 3D is unflattering to actresses, as it reveals the true spatial contour of their faces regardless of makeup. A forty-year-old actress can be made up to look twenty-five in regular films, but not in 3D.

    They struggled with all these things in the 1950s, both with stereoscopic 3D and with the ultra-wide-angle processes like Cinerama.

    All of these problems suggest to me that 3D will be fine for fantasy, science-fiction, and generally surrealistic subject matter, but I don't see how it can ever be used for traditional mainstream cinematic drama.

  24. Re:Homebrew Lense by Lumpy · · Score: 2, Interesting

    Actually no.

    I have seen porn filmed before, it's where I bought my high end video camera used, I had to go into the studio with the owner to retireve the camera. They switched from regular DEF to HD and were selling off their XL-1s's you do NOT want to see porn in high def or 3d. Those "actors" you really do not want to see that clearly.

    BTW, it is amazing how lively the porn filming industry is in Chicago. They had 4 studios in that building on the south side. 2 were filming, 1 was setting up, and the last was what looked like a pay for dirty webcam with 5-6 matresses set up with PC's in front of them. The guy I bought the camera from said his os one of 5 studios he knows of in Chicagoland.

    HD or 3d porn... oh god no... leave it fuzzy so we can think they look better than they really do.

    --
    Do not look at laser with remaining good eye.
  25. No glasses necessary... by teknickle · · Score: 2, Interesting

    There are 2 mainstream methods to get perceived 3D movies: Stereoscopic and anaglyphic.

    Anaglyphic is where you seperate color channels (red and blue typically) and then filter those for the right and left eye.

    With stereoscopic, 2 different perspective streams are interleaved into your video. Now this is where it really gets interesting as to how to view that.

    The first method (the method IMAX uses..and what I actually use in my own home) is to use stereoscopic shutter lenses. You are correct that you have to have vision in both eyes. For those with vision in both eyes, blink your left eye and then your right eye. That slight shift of all objects in vision is your perspective. That is the VERY same thing that is accomplished with the 3D glasses (and specially formatted movie). The movie is streamed in alternativing frames. So you have to find a way for the left eye to see frame 1 and right eye to see frame 2.

    Alternating views is usually accomplished with stereoscopic shutter lenses. What this does is to blank the left eye and then the right for you (usually by having LCD screens that simply go dark or transparent--really not that magical at all).

    The glasses are kept in sync with the video by a sender unit (mine is infrared wireless, but you can have RF or wired connections as well). The bottom line is that it works and beats the snot out of Red/Blue 3D views (anaglyph is by far inferior).

    Now, some think that the glasses are pretty cumbersome or dorky. That really isn't a problem, as you can purchase monitors for your home that require NO GLASSES. Not only that, but you can purchase notebooks that already have those LCDs in place.

    The screens require you to be at a pretty specific depth from the screen for it to work, but it works very well. What it does is to have a lenticular approach to views. You know those toy pictures (and now framed photos do it too) that you tilt from right to left and the picture appears to move? The surface feels funny with deep grooves as well. That same approach is used in these monitors to shoot 2 different images from right to left eye.

    Sharp has pioneered the manufacturing of these laptops and LCD panels. Amazing things in that they are just one of the proof-of-concepts that you do NOT need holograms or glasses to get 3D views for motion or static pictures.
      as every-other-frame.

  26. Hollywood's plot by oskard · · Score: 2, Funny

    I'm sure, somewhere, somebody in Hollywood was simply thinking of a way to make it so people could not pirate movies. Voila! Encode the movies to the human eye, make it so you need a special De-coder to view them! No more piracy. Okay, its a stretch, but we'll no longer be able to 'observe' bootlegged copies of professional films.

    --
    Sigs are for Terrorists.