MMORPGs Will Change the Future
Franz Ferdinand writes "An article at PointlessWasteofTime discusses all the unexpected directions MMORPG technology will change the future. From the same gentleman who brought us the Gamer's Manifesto." From the article: "There are 10 million MMORPG users in the world and their population is doubling every two years. Hold your hand about three feet above your monitor. That's where the graph will be in 2010. It's an infection, it's a tsunami, it's a volcanic eruption. All at the same time, waiting, like a nest of plague-infested rats next to a ticking hydrogen bomb in an underwater volcano. Or something. What I'm trying to say is, it's The Next Big Thing. "
"My dog was six inches tall last year."
"My dog is two feet tall this year."
"Based on this trend, my dog will be taller than my house in a few years."
Information wants to be anthropomorphized.
Slashdot
Satire for Nerds. Stuff that's not meant to be taken seriously?
Sentient machines will not need to put us into sensory cocoons that recreate a world for us to interact in. I think we will end up doing that ourselves.
We have met the enemy, and the enemy is us.
Exactly.
Users
Not to say that everyone who plays an MMORPG is addicted, but I have seen people get kicked out of college because they stopped going to classes in favor of EQ.
Those who arent addicted still get trapped -the need to level up and stay caught up with everyone else makes it more time-consuming than any other kind of game.
There are 10 million MMORPG users in the world and their population is doubling every two years. Hold your hand about three feet above your monitor. That's where the graph will be in 2010.
Yeah. Just like how we have over 20 billion people in the world now , and the DJA is climbing above 20,000.
You can't just take a current trend, and extrapolate it into infinity. It is total bollocks. For one, many *many* of those "10 million users" are the same people with accounts on more than one game. For another, the number of MMORPG gamers will reach a critical mass, once it reaches the number of people who don't like to spend over 10 hours a week on their home computer - you know, people who GO OUTSIDE.
Exactly.
Users
And don't forget - 5 million of them are in Korea!
That's no joke. Growth rates in the rest of the world have been pretty low. Of course, cup-half-fullers will say that just means there's more growth potential in other countries. Half-empties like me will say it shows that not everybody is really interested in online gaming, even in advanced, internet-saturated nations.