Moody Non-Photo-Realistic Driving
An anonymous reader points out a project called Drivey, which he describes as "a dark and fascinating example of 2.xD [not quite 3d] graphical rendering. This tiny, free [as in beer] demo gives you an amazingly compelling driving experience. To quote the author, 'It was conceived as a driving simulator for old farts like myself, who are kind of nostalgic for the "old days" [ca. 1985] but are not so thick as to believe that the games from the 80s were actually in any way superior to the games we play today.' Even works fine under WINE!"
Rename the ".exe" to ".scr", right click on the file and select "Intall". You now have a Drivey screensaver;)
"God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
If you have driven halfway through a lightpole so that you can't see the top or the bottom, where would you draw it? Where you last saw it? When would you stop drawing it?
The problem is that it's trying to show 3 dimensions with only 2 dimensional objects. Here's another problem with a similar issue. Imagine a very flat wall. Take a large light source like the sun and bring it to a position above and behind the wall, now the wall face is dark and a long shadow is cast. Now move the light source to the front of the wall. The wall is lit up and no shadow is cast by the wall. Now slowly move the light source up directly over the edge of the wall. Get to the point just before a shadow would appear. Should the wall be lit? Should it be dark? Should half of it be lit?
It's not really a game. Minimally interactive demo really...
Arrow/WASD keys control steering and accel/brake, but the car drives itself to stay on the road so you really can't steer. 1-4 selects a road/scene, C adds 8 cars, K toggles palette rotation.
With palette rotation this would almost make a good screensaver...
=Smidge=
http://intepid.com/2005-05-08/13.49/
It is really good!
This sentence contradicts itself - no actually it doesn't.