Apple's iPod Interface Patent in Jeopardy
Gadget Guy writes "Apple has been denied on their quest to patent the iPod software interface. According to AppleInsider - 'Standing in Apple's way appears to be a prior filing by inventor John Platt, who submitted a patent application for a similar software design for a portable device in May of 2002 - just five months before Robbin submitted his claims on behalf of Apple.'" The Register also helps to shed a little additional light on the subject.
Alec, I'll take touchpad scrollwheels for $500...
that John Platt works for Microsoft :)
http://research.microsoft.com/~jplatt/
Appearently the USPTO computer system just got upgraded, appearently they have the ability to "reject" patents now.
Are you saying that the US Patent Office actually rejected a patent application? For any reason, much less prior art?
Holy crap! This is unprecidented!
Technoli
Pissed off? No. Shocked. Yes. I had no idea the patent office actually rejected some applications.
http://www.rootstrikers.org/
Unfortunately, someone else patented it.
I smell an iSuit.
** "It's not my job to stand between the people talking to me, and the ones listening to me." -- Pego the Jerk
How will Apple ever make money on the iPod without patent protection?
Apple's iPod Interface Patent in Jeopardy
I'll take Patents Gone Wild for $2000, Alex.
Coming soon:
Tagline: "patent or be sued!"
Object: Patent everything you can and profit from the work of others.
Method of play:
-Everybody starts with venture capital of $100,000.
-As you go around the board you collect cash (via sales cards), Patents (via patents cards) that you can buy if you want, and inventions (via inventions cards).
-sales cards: gives you the option to sell a product if you have the invention card for it.
-patents cards: You buy them If you want for $100. Any patents not bought are put into the "Public domain" pile. A player can only hold a patent card for up to 10 turns, after which they go the the "Public domain" pile. After you pay, you must spin the "Patent Pending" wheel. (NFR - Final Rejection - Approuved) Each time you do not get "Approuved" you pay a additional $100 and spin again. If you are broke or don't want to spin, the Patent card goes to the "Public domain" pile.
-invention cards: Are free when you land on the square on the board. If the "invention" is already patented by another player, that other player CAN sue for the cost of the patent. The patent owner can also not reveal that he/she hold that patent cards for up to 10 turns. The player with the patent card can, at the time of his choosing, sue the player with the Invention card for twice the "Sales" that player has received.
Note#1: If a patent card is bought and another player already has the "Invention card", each place $10000 in a pile and each spin their own USPTO wheel (Patent Wins - Invention wins -settlement). Both wheels must match. If not, each player adds another $5000 to the pile, and spin again. This can continue until one or both players run out of money. If Settlement is the outcome, the pot is split between players.
Note#2: On a whim a player can sue another player for "patent infringement". Same rules as Note #1. (Notice that no cards are used. Like in real life, the player who has the most money is likely to win)
Final Rejection
Patent pending, copyrighted, "Patent Pursuit" is a registed trade mark of denis-The-menace of Slashdot.
Obama's legacy: (N)othing (S)ecure (A)nywhere and (T)error (S)imulation (A)dministration
FOR FSCKS SAKES! Can't one kick their leg out without connecting with someones nuts??? Enough with patents!!! *Oh wait Apple is a giant company* - fsck them.
This would be a great spot to insert that "Ha Ha" Quaker guy from Fark.