MS Seeks Entrance Fee to XBox Accessory Market
pwnage writes "According to CNET, Microsoft's newest licensing model for the next-generation XBox will effectively lock out 3rd-party accessory manufacturers who don't enroll in Microsoft's licensing and royalty program. The new console will employ hardware security mechanisms to ensure that only products created by developers willing to fork over cash to Microsoft can connect to and work with the console. Is Microsoft shooting itself in the foot by making traditional 'approved product' licensing mandatory for 3rd-party developers? Or will companies line up by the dozens to tithe to King Bill? Finally, will Sony follow a similar strategy to eke additional revenues out of its PlayStation 3?"
It'll probably be more reason for cash straped people will opt for the Nintendo Revolution rather then the more expensive options that are PS3 and X360.
Bad idea for MS. Don't 3rd party accessory companies have a hart time turning a profit as it is? How would paying royalties look like an attractive option. They'll likely just develop for the PS3 or Revolution.
You understand that those extra fees will just be passed on to you, the consumer, in the form of higher prices?
Anyone who has looked at the vast majority of 3rd party accessories can tell you that for the most part they are complete trash.
This will force MadCatz to start putting out quality accessories, and not crappy controllers that break 2 weeks after you buy them.
All the games released on a system have to go through a quality control process. There's no reason accessories shouldn't have to go through the same thing.
...Nintendo Seal Of Approval.
How is Microsoft doing things differently?
This kind of arrogance is often attributed to the downfall of Nintendo (though more so on a software basis). As N came to the top, they got greedy with their control on who could release hardware and also had ridiculous fees for being a developer.
With this in effect, suddenly hardware is going to be more expensive with less competition. With the PS3 and Xbox having basically the same game lineup, this could be part of keeps Sony at the top (assuming they don't do anything stupid like this).
Advice for my fellow geeks: before seeking out that threesome you dream of, you might see what a TWOsome is like first.
This would seem like a fair way to cover some of the huge manufacturing costs of these next-gen consoles. Don't know if that's the case in practice though.
I'm suspecting that after it's broken, either by Xbox-Linux people or by someone else, a company will create a peripheral that uses it. Then I suspect there will be a demand to stop based on the DMCA or similar. A nice long court fight, with either the status quo, or more money for Microsoft via the erosion of the idea that you actually own property. (and continuing with the idea that you can do what you want with your property. They do have court decisions about modchips in their favor.)
It'll end up like SCO. Endlessly debated, (Label A) then a court will rule, it'll be debated more, goto Label A.
If console manufacturers could legally lock out third party accessories, wouldn't they have done it long ago? Nintendo sued Game Genie over patent violations but still couldn't keep them out of the market.
How is this any different from Lexmark's ink cartridge fiasco (a case they lost)? "We'll keep doing it in the face of all of this legal precedent that says we can't" doesn't seem like a sound long-term legal strategy.
I'm not too concerned though, it's going to be the same type of situation as it was with the chips in pinter ink cartridges.
1)DRM-like scheme locks out competitor
2)competitor reverse engineers said scheme
3)???
4)Profit!!
MS would be best off not suing under the DMCA, seeing as the SCOTUS was pretty firm in the Lexmark case about the DMCA not extending to interaction between components.
I never said I was smart, I just said I was smarter than you
You're kidding, right? This is nonsense. Third party makers will pay up, and proliferate. There is no shortage of people willing to pay, and they aren't interested in PC games, they want consoles. If you can't afford one you're probably not the market MS is targeting anyway, and will have to wait for second hand equipment on eBay.
"Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
Moves like these are based solely on the expected demand from consumers for these consoles. If consumers are frothing at the mouth to get their hands on the new xbox 360, then peripheral manufacturers are going to be frothing at the mouth to supply them with whiz-bang accessories. MS wins: a good business decision.
However, the opposite was true of Nintendo after their fatal decision to stick with cartriges for N64. For years, Nintendo dominated the console market, and for that, they required that all games were authorized by them and I believe even manufactured at one of their own sites. They could do this solely because there was incredible demand for their consoles. When Sony entered the market and support for Nintendo waned, all of a sudden they needed to offer game producers incentives to keep making games for Nintendo consoles.
The only thing that this sort of decision by Microsoft is saying is that they believe very strongly that their next gaming platform is going to be massively successful. And to me, that isn't really such a bad thing.
That was pre-DMCA however; laws have changed now. If the new xbox was some sort of "trusted computing" device, they could argue that the entire system used the same protection and this was breaking it. Might not be a credible case legally or technically, but the threat can be enough to make some manufacturers back out of the market. It's all risk assesment.
If they were to sue for some of these more recent laws, it may backfire and have some of the laws repealed/modified when everyone realises how sneaky it is. Which would be nice.
The big difference here that you have to mod the Xbox360 to accept non approved controllers which is easy, but which manufacturer would build a controller just to sell to the 1% of the market that would be modding their xboxes.
M$ have created a classic chicken and egg situation here.
Articles like this one should give pause to every idiotic MS/xbox fanboy who has plauged every console discussion across the Net over the past five years with gems of wisdom like these:
"MS has 50 billion! Losses mean nothing to them!"
"Bill always gets what he wants!"
"Bill could just buy X company with pocket change from his couch!"
"MS never cared about making the xbox profitable - it was only meant to build "
The xbox project is on its final attempt to stay alive with the 360. The xbox team is lucky MS didn't go ahead with their desire to kill off the project after the first couple of years when it became clear that Sony was leaving them in the dust in sales. Either the 360 can break even at least or more likely turn a real profit or MS is going to kill the whole mess.
Rushing such underpowered hardware out the door ahead of Sony and Nintendo is the life and death gamble the xbox team is having to make now that the amount of money they have to spend is significantly smaller than with the first xbox design.
MS's revenue growth has been on a straight line decline over the past five years, along with the stock price. There are still a large number of execs at MS with stock to unload. The xbox fiasco is the number one financial trouble spot for MS right now. With the massive cutting MS has been having to do over the past year, about a billion to a billion and a half each quarter, the xbox project is a giant target to be cut.
I wouldn't be surprised if the 360 never actually makes it to store shelves in November. And I would say it is even money on the thing getting canceled in the next year or two. Things are just going to badly for the console for things to magically turn around. It is doubtfull the 360 will even be able to hold on to half of the first xbox's installed base.
Anyways, we all know that Xenon and Cell suck - Anandtech had an article on it but that article was mysteriously removed from the website, no doubt because of Sony or MS putting (legal?) pressure on them. Luckily, you can read it here.
Actually, the article was pulled from the site because it was full of inaccuracies, and was just, in general, crap. I've seen the parts about the article regarding the 360 torn apart completely, internally, by people who actually know about and helped create the thing. People who were very upset to see something they've worked on get blasted with repeated falsehoods.
"You know your god is man-made when he hates all the same people you do."
Really, did you ever truly believe that MS embraced the hobbyist with the original xbox?
This tactic not only provides them with more money, but it has a neat side-effect where it creates another hurdle for hobbyists and pirates to have to jump over (or perhaps its the other way around).
They do not want anyone hacking their console for any reason.
This should be a warning to any game developers and publishers of the type of control MS plans to enduce if they get significant control over the console market. If you thought the restriction and high liscensing fees of the snes were bad, imagine what a console monopoly by MS would yeild.
True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
Their "Windows Certification" program has certainly shown that a barrier to entry rarely produces a "better" product. Just a product with a logo on it's box. I've owned a lot of Logitech gear and their high end stuff is certainly decent enough. Their low end however, is as craptacular as any other.
Platform advocacy is like choosing a favorite severely developmentally disabled child.
welcome to the console business.
where the big monied 'holes can do anything they want at the expense of the customers.
what? you had a foolish notion that you owned the hardware you paid money for?
silly capitalist, ownership is for corporations.
Science : Proprietary , Knowledge : Open Source
all this is going to do is reduce the number of hardware options for the product, raise the price of the accessories, and reduce sales. Add this to the added( +$10 ) per game MSFT is requiring and it all adds up to a win for Sony.
It's kinda strange that they are doing this considering for the life of Windows CE, they've been willing to lose ~$1 billion per year and haven't resorted to this kind of extortion from its WinCE cohorts. Then again, WinCE is a software product and Xbox 180 is hardware. And expensive hardware at that.
I just loved how they are not only requiring accessory vendors to pay MSFT, but they also must sign an agreement to NOT develope certain accessories. For instance, nobody but MSFT can build wireless accessories. Good luck with that.
LoB
"Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
Yeah, we can't have the market deciding which products should win and which ones should lose. Let's just have Microsoft do all the hard thinking for us!
If you don't want an accessory that turns a cup holder into an iPod holder, don't buy one. (Me, I think it would have been a very handy thing to have in my Miata...would have worked beautifully...)
Why yes, I AM a rocket scientist!
I disagree that it's about quality control.
Ever since the beginning of the nineties, Microsoft has been working to change the commodity PC into a Windows-only platform. What used to be commodity PC hardware interfaces, have gradually been replaced by complex, undocumented protocols requiring proprietary, vendor-specific drivers.
And Microsoft was succeeding in their decommoditization scheme... until Linux came along.
Now, Linux has an even wider range of hardware support than Windows. The only place where Windows still has a lead is in the latest hardware releases from a shrinking number of companies still willing to partner with Microsoft. Those companies include NVidia and ATI, who, case in point, were convinced to stop supporting Linux Open Source drivers when Microsoft offered to make them partners in the XBox.
It's not only Linux. Apple and Sun have also released PC-based versions of their operating systems. As a result, commodity PC hardware is back in vogue, and Microsoft is losing control.
Microsoft is desperate to get that control back. Otherwise, without the means to sabotage and block their competition, Microsoft might actually have to start to compete. That prospect scares Bill Gates, who knows that Microsoft has lost every fair competition it has faced, and has always found it necessary to resort to unethical, and even illegal means in order to prevail.
The XBox was one of Microsoft's strategies for regaining that control. But it hasn't given them enough control, apparently, so they're making it even tighter.
The other purpose of this step is to increase revenue. It's not that Microsoft is going broke, however, again thanks to competition from Linux and other Open Source software (Apache, OpenOffice, etc.), Microsoft's revenue has been shrinking, or at least growing more slowly. It is getting harder and harder for Microsoft to hide this trend, and, once the markets notice, Microsoft's stock price could take a huge hit.
Hence, this move comes as no surprise to me, and I expect to see more schemes from Microsoft aimed at gaining income, and raising the barriers to compatibility.
if it was a quality control issue they wouldn't allow third-parties to release crappy bug-ridden games either.
It's a Unix system - I know this.
I bought a couple of Logitech Precision Xbox controllers to replace my broken original Microsoft ones, and you know, I think they're better designed and better built, and were less than half the price. IMHO of course.
Third-party products aren't always going to be cheap tat. It'd still be nice for the consumer to have the choice.
It's a Unix system - I know this.
this is reallly retarded, some of the best console accessories are unlicenced hacks. and you know what, they harm no one, they allow extra features and make the hardware more appealing
for example, take the GBA movie player. it's completely unlicensed, and is basically a hack with homebrew code. however, it gives the GBA or DS the same multimedia capabilities as the PSP for a cheaper price. obviously, there's no real reason for Nintendo to want to shut down unlicensed third parties beause products like this make Nintendo's consoles more appealing
or take the PSP. people know that you can hack it with a web browser an emulators, and they are more likely to buy one knowing that they won't have a hard time getting third party hacks that take advantage of the powerful hardware to do something besides play games and overpriced UMD movies.
this is just more MS bullshit trying to squeeze as much money as possible with unneccesary fees. it's just like the stupid LOGO testing crap. microsoft tells you that non-LOGO tested drivers can completely destroy your computer and kill your entire family and rape your daughter when all it means is that small companies can't afford to spooge out money to the microsoft behemoth.