We don't have any numbers on DS sales from the past six months. The DS sold over one million copies during its first three months (March-June), but after that we have no data. However I do know that the combined sales in the UK and Scandinavia already make over a million units, so it's safe to say that the figure will be higher when the sales come in.
Photoshop is like a tricycle when you first ride it. The next time you ride it, the tricycle has turned into a bike. You repeat this until you're sitting inside a Stealth Bomber cockpit and thinking: "Whoooah! All this shit in a tricycle! Who would've known?"
This would seem like a fair way to cover some of the huge manufacturing costs of these next-gen consoles. Don't know if that's the case in practice though.
The GIMP UI should be more economic. As a graphic artist, I appreciate how Photoshop UI is designed to step aside and give me as much workspace as I need.
The toolbox in Photoshop is a sleek lil' creature, about 64 pixels wide. The toolbox in GIMP is at minimum over twice that much.
The Navigator/Navigation then? I resized them both to about 250px in all sides and put them next to each other. The navigation view in GIMP was approximately half of that in Photoshop.
In Photoshop, the per centage meter, the slider and the zoom buttons take only one single linebreak, whereas GIMP takes three. That is just wasteful!
We don't have any numbers on DS sales from the past six months. The DS sold over one million copies during its first three months (March-June), but after that we have no data. However I do know that the combined sales in the UK and Scandinavia already make over a million units, so it's safe to say that the figure will be higher when the sales come in.
Photoshop is like a tricycle when you first ride it. The next time you ride it, the tricycle has turned into a bike. You repeat this until you're sitting inside a Stealth Bomber cockpit and thinking: "Whoooah! All this shit in a tricycle! Who would've known?"
That's usability for you!
This would seem like a fair way to cover some of the huge manufacturing costs of these next-gen consoles. Don't know if that's the case in practice though.
The GIMP UI should be more economic. As a graphic artist, I appreciate how Photoshop UI is designed to step aside and give me as much workspace as I need.
The toolbox in Photoshop is a sleek lil' creature, about 64 pixels wide. The toolbox in GIMP is at minimum over twice that much.
The Navigator/Navigation then? I resized them both to about 250px in all sides and put them next to each other. The navigation view in GIMP was approximately half of that in Photoshop.
In Photoshop, the per centage meter, the slider and the zoom buttons take only one single linebreak, whereas GIMP takes three. That is just wasteful!