Quake 3 Source Code to be Released
fwice writes "QuakeCon has just kicked off and at the end of the keynote speech, John Carmack made an announcement saying that the Quake 3 sourcecode will be released shortly. "
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I wonder if this source code will be modifier and edited some way to keep some company secrets hidden or if the comments will be purged.
Should be interesting...
mattdev@server$ touch
cannot touch `/dev/genitals': Permission denied
This seems such a reasonable model for making money out of software, but still keeping in touch with open source. Let's be honest, there are areas of software development that get some benefit from a commercial model and the cash incentive from selling your software when you're done. Game engines, where being cutting edge counts for a lot, is one of those areas. At the same time, software tends to go out of date fairly quickly, and if it was developed as a commercial app then it often ends up as abandonware, lost to the world - no longer being sold. Once you've stopped making cash out of your software then open source it and provide the community something to play with. You can end up with results like Tenebrae which is a fairly impressive open source engine considering it is built originally from Quake I source.
I wish there were some other commercial developers that could manage to follow the same sort of pattern. Do some of the old X11 nVidia drivers contain sufficiently outdated stuff that they could be safely open sourced? Are there some other applications that are currently locked up, not being sold nor developed, that could be opened up? I assume part of the problem is bookkeeping: you can keep software on your books as an asset even if you probably couldn't make a dime trying to sell it anymore - and "goodwill from the community" doesn't fit into accounting.
Jedidiah.
Craft Beer Programming T-shirts
This is the reason I actually buy every title from iD Software, even if I don't like the actual game (Quake 3, Doom 3).
DXQuake3 : http://www.dxquake3.dsl.pipex.com/e s.htm
DXQuake3 features : http://www.dxquake3.dsl.pipex.com/dxquake3_featur
I hope this means someone will add native alsa sound support. Who needs oss kernel emulation w/mmap?
maybe quake 3 will finally work with dmix.
If you don't want someone to copy something, don't give it to anyone.
We host and or link to about 120 game-based artworks many of which are built on/for Quake3.
Over the years several artists wanting to sell work to museums and/or have work shown in museums/galleries have hit a legal 'glass ceiling' due to the issue of IP. This has resulted in game-based artworks that rely on proprietary third-party engines having less-than equal opportunity where other mediums are concerned.
This is welcomed greatly in the art world. True to form as always, thanks John.