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Introducing a Child to Constructive Computer Use?

trevorgensch asks: "I have a young boy, about 6 years old, who is starting to take an interest in the computer I seem to spend too much time at lately. Lots of Slashdot readers out there must have had experiences with their young child wanting to learn more. I am all for it! But where to start? He has had a bit of experience with the Internet and children's sites and official sites of Pixar and Disney movies, but he wants more. Any pointers?"

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  1. Mine too... (creatively using computesr at 3.5+) by hadaso · · Score: 3, Interesting
    > My son has been fluent with a mouse for about a year, since he was 3 1/2.

    That's about the same age my younger son Jonatan started using the computer intensively. The older one (Daniel) started a bit later (about 4 1/2). But we had a laptop with only a touchpad back then so it was more difficult for him. Last year the children's demand for the computer became so high that I set them up with their own computers (photo of their room, that my wife would never have allowed me to publish if she could prevent it...).

    Whatever they play, on the computer or not on the computer, the most important thing is that it should be a tool to aid their creativity, not to limit it. In "Hardware toys" it means things like Lego basic constrution sets (and other manufacturers. Both quality and quantity are mportant factors here: lack of each limits the child's creativity).

    With Daniel we started with some cheap commercial games from Office Depot clearance. I don't think it's the right way. These quite limit the child to following instructions.

    With Jonatan, we didn't make the effort to look for things to buy. He's a second child... So it was more like finding whatever we have that can occupy him so he doesn't bother us, and it worked better. M$ Paint turned out to be really great for him. It was simple enough to use, and he was very creative with it. Then he discovered Google: he uses Google images to look for pictures, then he cpopies and pastes them into his own works (He got a bit addicted to Google, and when we went on a 3 weeks vacation and he didn't have acess to the computer he was drawing pictures of the Google logo with his crayons... A few months ago when he wanted to find something his granfather told him it cannot be found on Google. So he said to his Grandpa: "Grandpa, anything can be found on Google if you know how to look for it!". Even searching Google requires creativity).

    Another good piece of Children's software that encourages creativity is Drape (Drawing Programming Environment). It is a sort of programming environment similar to to Logo in some respect, but not exactly the same. One advantage is that it allows for very easy mouse interaction, so a child can create things that "work" quite easily (i.e., with just a bit of adult intervention). Form the same source, Game Maker is more suitable for older children. It is a programming environment to create games, either by using drag and drop or a builtin programming language. I've seen nice cooperation between the younger and older brother here: the young one chooses the objects and graphics, and drwas the levels of the games. The older one completes the game by adding the more abstract parts: actions and interactions. Logo is of course a very good thing for children. For the smaller ones the online r-logo is very easy and fun to use. For more serious Logo programming MSWlogo is a much more powerful implementation (including 3-dimensionality and multi-tasking). There's no need to "choose one". My son Daniel first thinks of an idea he wants to implement, then chooses the most appropriate tool, just like a programmer choosing the most appropriate programming languge for the job (he has several flavors of Logo and choses the one that has what he needs for a project. He also uses Visual Basic that he learned at school).

    What else?
    For several months my kids were addicted to Enigma. It's "just a game", but actually it involved loads of creativity in solving an entirely different puzzle in each level, and has the right balance between sing the brain and coordinating mo