Warren Spector on Licensing
An anonymous reader writes about an "interview with Warren Spector about his thoughts on licensing movies for games. From the article: 'At these Hollywood meetings, the same thing has happened to me more than once, with multiple people...I describe the game I want to do. I tell them I can deliver you a triple-A title for this cost...Spector names a high figure; no one has ever yet written a check that big...They think it over. Then they say...What could you do with twice as much money?'"
Hollywood is going through a transition and struggling to find its next niche. It's evident the gaming industry experiencing a virtual explosion (with games like WoW posting users at 3.5 mil) so I'm not surprised they're considering this move... advertisers have already jumped on the bandwagon, displaying their logo's throughout the installation process for many games.
"Simplify, simplify, simplify!" Thoreau
I'm curious about this too. I've been seeing the "triple A" buzzword come around recently, and it scares me. I assume it refers to the budget and hype level of a title. This means that the industry has totally given up on considering games based on their quality, just on the amount of labour poured into the game and it's promotion.
In my experience with my previous employer (I work in the games industry), triple-A means virtually nothing in practice. It's a goal, an aim, and a bunch of marketing drivel designed to make something sound better than it is. What they failed to realise was that while it may be possible to polish a turd, all you end up with is a shiny turd. But I digress...
Real triple-A titles are those which achieve critical and commercial success. So, things like Deus Ex, Half-Life, Mario 64, Zelda (not that I like it personally), Goldeneye, GTA3, etc.
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... looks like the movie studios are falling into the same trap like the dotcomers in the late 90s: drop more money into it and it'll be bigger/better/shinier/etc... I've run software development projects before and the lessons I've learned is that there is a certain 'sweet spot' - no matter WHAT you do - may it be developing a J2EE app, a PS2 game, an Indie movie, or a TV show (I've been on both sides of the spectrum): if you throw too much money at it people tend to become too complacent and whatever you build will be bloated and will have no soul. Maybe too many opinions and/or opportunities when there's too much money available. I really think that human beings are at their best when they're under pressure AND when they're inspired at the same time. It's a strange phenomenon and I could probably write a long posting about that but I'm sure most of you know what I mean. Come on - what was that killer P2P app you were working on in your dorm? ;-) The stuff you're doing now might be corporate crap compared with that - I'm personally guilty of the very same.
Anyway, these studios probably COULD help make great games and bring in capabilities that would enhance the experience, but they should only throw in as much money as is necessary. I know many of you will start bitching about how Hollywood is all evil and that they only produce crap - well, there were always periods where good movies came out and periods (like today) when only crap was released. Most of the time it were outsiders that forced Hollywood to release good stuff - experiments that paid off. If you leave it up to those money grabbing suits you get the usual canned recepy crap that we've had to endure this summer. Hey, maybe the game industry is going to wind up buying the entertainment industry - it happened with AOL/TW ;-)
Maybe after Hollywood's sustained saturation bombing campaign of ``Meet the Fockers: The Game'' and ``Deuce Bigolo in Thailand Happy Ending'', game publishers will be begging for independent game developers to take them back, along with this thing they call "original ideas".
The history of Hollywood and gaming has really been a mixed blessing. We have Lucasfilm Games Ltd, which came out with such imaginative, original games as Sam & Max, Monkey Island (the first 2 anyhow), then even branched into cross-licensing an Indiana Jones adventure-RPG game that was very decent for its time, and even a few early Star Wars games that were entertaining.
With exception to those few rare early gems, I find that most games that stem from a movie just plain, well, suck. This seems to be related my desire to find a game that is both creative AND fun, and the majority of the time they lack the former, and its a 30/70 shot if they get anywhere near the later. Rather, most games of this genre stick with a tried and tested formula in order to try and cash in maximum revenue from the accompying movie franchise. Is it possible for some great games to come from movie franchises? You bet - but as long as Hollywood keeps sticking with the cookie-cutter mentality with their movies (i.e. more special effects! more horror movies this year, then comedies next!), why should we expect anything better from their influence on games?
Warren adds the interesting perspective of having been a member of a number of studios that were once successful, and eventually ended up closing. The days of Lord British and Chuckles sitting around and making Autoduel together are no more, and eventually grew into Roberts Williams, husband Ken, and a few artists bringing us some wonderful games at a small company called Sierra. This then grew into a small team including a few programmers, a few graphics artists, a seperate sound tech, and maybe a director of development at a company called Lucasfilm, Access Software, or you name it. Then a producer came in, special 3d effects artist, etc. and Lucasfilm became LucasArts, Sierra was bought out, etc. etc. The money to compete in the game market these days may only be available from Hollywood studios (unless you sign your soul to EA).
Blogs, independent review sites, aggregators (Rotten Tomatoe), and other sources are giving moviegoers more information up front about what movies are really worth seeing, and which ones are over-hyped and over-priced.
This as opposed to what we had just a few years ago, when the newspaper and TV reviewers gushed and drooled over every latest "blockbuster" release. Still do in fact, but now we have better sources.
I really don't think Hollywood is producing that many more bad movies... it just seems like it because we've been warned beforehand.
Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
Ticket sales are down nearly 8% compared with 2004. With movie revenue quickly shrinking (due to lackluster movies, overpriced tickets and dvd's), this seems like a logical transition for Hollywood studios.
No, it's due to pirating. Haven't you seen the little "Rated I" placards at the ticket booth and the commercials full of pleas from starving moviemakers?
I'm being sarcastic of course - I agree with the parent poster. The scary thing is that it sounds like they think they can try the same tactics in the game's industry, and we all know that that's just going to make it sink like the movie industry is now.
Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
As someone who has worked in the Audio & Video production industry for the better part of a decade, I can tell you the problem inherant in the whole movie making system: GREED. Although there are some exceptions to the rule movie making has been getting cheaper not more exspensive. They take less time to make, methods of production are easier and the digital revolution has made the mediums on which a movie is created much less exspensive. What studios could start doing (aside from avoiding sequals and crappy remakes of crappy 80's TV shows) is looking for cheaper talent...these maybe should be getting a piece of the pie (i.e. revenues) but not as large of a slice as they are currently. For every big name actor demanding 30 mil for a part, there are thousands of very talented up and coming actors & actress who could do it (and would do it) for less. Less exspensive movie productions can contribute directly to cheaper movie tickets. And stop making these mammoth F'ing multi-plexes!! Hell the sound is better in a smaller room anyway.
Don't ya hate it when the correct spelling of your favorite screen name is taken?
You make it sound as if he cares if they are liberal or conservative. It makes sense to me that he just doesn't like uninvited people hanging around his property.