Zelda: Twilight Princess Delayed
Hyrulist writes "Nintendo has announced that its biggest game of the year, Legend of Zelda: Twilight Princess is delayed to 2006. IGN.com has the story. From the article: 'Twilight Princess, developed by Nintendo and directed by Majora's Mask overseer Eiji Aonuma, was previously set to be the company's big holiday game. In fact, analysts expected the game to be Nintendo's single greatest deterrent to consumers potentially interested in Microsoft's next-generation console, Xbox 360, which is set for a November launch. The delay leaves Nintendo without a major holiday release on GameCube."
TWILIGHT PRINCESS SHEDS NEW LIGHT
I've played some games lately that had the potential for greatness (the most personally annoying for me being Vampire: Bloodlines) where it was obvious at some point that the developers ran out of time.
A quote something like this was attributed to Shigeru Miyamoto "A game delayed may eventually be good, but a bad game released is bad forever." I'm glad he's taking his own advice.
"MIT betrayed all of its basic principles."
On the contrary, I think this proves that they're not feeling desperate - otherwise I think there would be a tendency to just rush it out without the extra polish.
If the GC is released in November 2006 (N64 and SNES were released in November). I'll speculate that the relase date for Z:TP will be between March and May 2006. Closer to March though. Nintendo has had a really long AAA title drought (8 months since RE4), they can't afford to delay Z:TP much longer.
If you think the Nintendo fans want better graphics, then you have no idea of what Nintendo is about. If all you care for a game is graphics, you either get an Xbox or a PC.
When you play Nintendo, you do so for the gameplay, and for the fun. If a game doesn't display gazillions of polygons, it won't matter at all on a Nintendo console.
After 3 days without programming, life becomes meaningless
- The Tao of Programming
Their other option is to release the game on schedule, without all the polish and extras, and all in all, turn out a less than spectacular game..
at which point, you'll still be among the number of people who see Nintendo as making mistake after mistake after mistake..
they are in a lose lose situation no matter what they do. i think they are just trying to choose the lesser of the two evils. Missing a holiday hit, or ruin one of your biggest franchises? (and after wind waker, they have some convincing to do)
This isn't redundant, he added the source to the quote and that source happens to be the guy who can decide when Zelda TP gets released.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
While I definitely agree with you that improvements aren't quite as profound as they were back then, the Atari 2600 and NES were released 8 years apart in the US. There were systems in-between that made graphic improvements seem more gradual.
1977 Atari 2600
1980 Intellivision
1982 Colecovision
1985 NES released in US
Wind Waker is a reminder that a bad game from Nintendo tends to be better than most other companies' good games.
The only problem Wind waker had (bar the excessively long amounts of boring sea travel which was generally rather enjoyable at first and soon enough you get the song of gales) was that it was the sequel to one of the best games ever made(not including the side tales such as Majora's mask ).
Wind waker must of felt like Antonio Salieri
The only things certain in war are Propaganda and Death. You can never be sure which is which though