Bill Roper Predicts Major PC Shift
Bill Roper, at Game Convention in Leipzig, Germany, stated in his keynote address that PC Gaming is on the verge of a major shift. From the GI.biz article: "I'm going to get on my PC soapbox for a few minutes...PC games are on the verge of a major market shift, as PC developers and publishers start to move from selling CDs of single-player games to retail outlets, to selling online games to those with broadband connections. We're already seeing primitive multi-platform games on the PC... Players want to get online and play."
Players want to get online and play Not all of us are into multiplayer fps games. When I have time to play, I just want to sit down and play something for a little bit, and I certainly don't want to have to pay a monthly charge to do it.
Online games are fun, certainly a round of Unreal Tourny or Everquest gets the juices flowing, but a good well written, single player adventure never goes out of style.
I think the biggest problem is that AI is still woefully underwelming for most single player adventure/action games. While games like HL2 offer amazing AI and the enemies are definetly more difficult to pin down, nothing compares to having to fight against online opponents.
When it comes to online RPG's, the problem is that they take too long to build up decent experience, way too much trash talking, and when excitement does happen, you get squeezed out of the battle. They purposely make sure that MMORPG's take long to play so you continue to pay the subscription fees. MMORPG's are based on making the most money for whatever company is offering the product, not necessarily about making the best game possible.
While there certainly is more room in the market for connected and online games, I think the shift has happend and is definetly not as earth shattering as is implied. There isn't really anything to hype about online multiplayer games, they are hear already well established.
I haven't thought of anything clever to put here, but then again most of you haven't either.
Typical, WE know what the consumer whats so that is what we are going to give you (by ramming it down your throat if necessary).
I see multiplayer FPS moving towards a soulless future full of maps, rocket launchers, and vehicles. We have all seen what happens to media sources that loose the ability to tell a story - 800 reality show variants and a crappy movies on the big screen.
If any game developers are out there reading this, don't chose the wrong path. Give your games life - write the stories and tell them with the game. *cough* if you need help drop me a line...
I think people are missing the point that this isn't just about deathmatches and Everquest. He's talking about a shift in distribution much like digital music. Today all the top titles are things you buy in a store. You get a box, a CD or DVD-ROM, a reference card and maybe a manual. But as more and more people have broadband, the need for that physical medium decreases.
The shareware market has had online distribution for years, of course, largely because the barriers to entry are lower, but also because smaller games are easier to download. Something that's starting to hit a lot now is the online applet/flash game with a downloadable (pay) equivalent, a la PopCap. I know this example's a bit old, but Bejeweled was quite popular before they put it in a box.
Back to multiplayer games, if they require a connection to play anyway, there are really only two reasons to sell the base game on CD. The first is size: If it takes 12 hours to download the client, people would rather drive down to Best Buy, plunk down the cash, and be back home in 30 minutes. The second is visibility: You expect to find games at GameStop. Both reasons are becoming less important, though. If your connection is fast enough, there's nothing to discourage you from downloading a 500MB installer. And as you get used to finding games online, you're as likely to look there as you are to look at the local mall.
Ahmen Brother, ...
I just want to play a game at a reasonable (non-twitch) pace, whenever I want.
If my wife calls me for dinner or the kids, I want to pause the game. Not lose because I just abandon my character/team.
Unfortunatly, the game market is catering to their most vocal buyers (multiplayer) and those with the most time and cash (teen & college).
I have plenty of cash. (That happens when you get older.) What I don't have is plenty of free time. And my friends don't have free time either. If we want to get together it is on the weekends (usually withthe wife & kids). Maybe 5 minutes of IM at night.
None of use have the desire to arrange a 3-4 hour play session across multiple time zones. If I want to play a game I want to play it NOW, and stop NOW. Not at some pre-arranged social time. I also don't have time to deal with mad l00t 3lit3 13 year olds talking trash in some pick-up game.
People like me are being ignored by the market.
It is to be expected. The movie industry stopped caring about anyone over 19 and any weekend after the opening weekend a long time ago. That is just what the game industry is doing now.
My reaction? You know I never finished Planescape: Torment. Maybe I should do that now. Instead of playing Dungeon Siege 2 (which has gone all Diablo on me. Yeah being in that beta cooled my desire for the game.).
"He's predicting something that's pretty much already happened."
False. It's something that keeps getting predicted, but never actually happened. It's been almost a decade of hearing that bullshit about how MMOs and online play are the wave of the future, but in practice it never happened.
"The RPG world has turned into the MMORPG world."
False. Single-player console MMORPGs routinely outsell any MMO, WOW included.
The MMO market is now at 10 million users world-wide. There still are more people playing on the GameCube alone, which never had _any_ kind of internet connection, than that.
Now also add PS2s, GameBoys, PSPs and everything else that _is_ a gaming platform and used offline. Simply put, the number of people playing SP games on those simply _dwarfs_ the MMO and online FPS markets combined.
So nope, sorry to burst your bubble, the vast majority of gaming still happens off-line.
Yes, l33t CS clansmen and the like are an awfully loud (and sometimes obnoxious) minority, and like to pretend that the whole world revolves around them. But the keyword is: minority. Just because someone makes an awful lot of noise, doesn't make them the majority or anything.
So basically just because _you_ don't give a damn about SP games any more, please don't pretend that the rest of the world does the same. The numbers still are on the SP side.
A polar bear is a cartesian bear after a coordinate transform.
Again, just because that's what _you_ like, doesn't mean that's what everyone else plays. At the moment _far_ more people play SP games than all online games combined.
There's a lot more to gaming than fps, rts and mmo, you know. And not everyone plays for a challenge. In fact, your average "casual gamer" just wants to have a relaxing evening, not compete head on with immature 12 year olds and be told that he's "owned" or whatever. And they're an increasingly large part of the market.
Some of us, for example, play for a good (semi)interactive story, which is something that MMOs and online fps/rts are _awful_ at. I won't even try to be diplomatic about it: they do a piss-poor job of telling any kind of story to start with, and adding other players in the mix only makes it worse. It's hard to actually suspend disbelief in a medieval story, when people around you talk about the Spice Girls or whatever other stuff.
The thing about internet play being the future, and SP going the way of the dodo, is being waved around for about a decade now, and still shows no sign of becoming more than wishful thinking.
Which it is. It's the publishers wishing everyone started paying $15 a month, instead of just a one-time $30. (That is, if they don't wait and get it from the bargain bin for $10.) The whole talk isn't because everyone wants to play a MMO, but because publishers want you to pay for a MMO.
When EQ hit 400,000 subscribers paying a total of $4,000,000 a month, everyone started wanting that kind of a money printing license too. It's not that it ever was more than a _minority_ of gamers, it's that it's a very profitable minority. They keep giving you money every month.
MMOs vs the regular game market, is like owning a goose that lays golden eggs vs having 100 regular geese. With the latter you still sell more eggs (game copies), with the former you have higher profits. So everyone and their grandma wants to get a slice of that market. That's all.
A polar bear is a cartesian bear after a coordinate transform.