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Bill Roper Predicts Major PC Shift

Bill Roper, at Game Convention in Leipzig, Germany, stated in his keynote address that PC Gaming is on the verge of a major shift. From the GI.biz article: "I'm going to get on my PC soapbox for a few minutes...PC games are on the verge of a major market shift, as PC developers and publishers start to move from selling CDs of single-player games to retail outlets, to selling online games to those with broadband connections. We're already seeing primitive multi-platform games on the PC... Players want to get online and play."

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  1. I would have to disagree by modi123 · · Score: 5, Insightful
    I would have to disagree. I give a large damn about FPS that are NOT multiplayer. Things like 'No One Lives Forever's are shining examples of great game play. Additionally 'Return to Castle Wolfenstein', 'Doom3', Deus Ex', 'Thief' (all of them), 'Aliens vs. Predator's and so on all have one amazing quality that multiplayer games don't - a story. Games are more than just gib/frag/0wnZ fests that attempt to cram as much realistic blood and polygons as possible on the screen. Games are a way to interact with a story, a world, and a plot in a manner that the developers are trying to get across. Case in point 'American McGee's Alice' was a scintillating game, where the story was supported by the graphics and sound. I am constantly angered by games that ignore the story of any sorts. I am all for player interaction, but tell me the wheres/whys/whos. To make a comparison - how fun would WoW be if there was nothing but PVP battles? "Man - it's like all about wasting those nasty orks/alliance people. Yea, I don't care for much background, but just enough to make me 0WNZ them!:

    I see multiplayer FPS moving towards a soulless future full of maps, rocket launchers, and vehicles. We have all seen what happens to media sources that loose the ability to tell a story - 800 reality show variants and a crappy movies on the big screen.

    If any game developers are out there reading this, don't chose the wrong path. Give your games life - write the stories and tell them with the game. *cough* if you need help drop me a line...