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The Evolution of Mac Gaming

Next Generation has a piece up exploring where gaming is going on Max OS X. From the article: "Almost since the introduction of the Mac, Apple users have lamented the lack of game support provided to the platform as compared to its Wintel brethren. Sometimes that lack of support was due to hardware and input devices that weren't competitive with the PC, but the adoption of PC standards like AGP for graphics cards and USB support for 'proper' multi-button mice did away with those obstacles. But the largest reason usually has had to do with the size of the Mac market."

5 of 141 comments (clear)

  1. How about video cards, smart guy? by slughead · · Score: 5, Insightful

    But the largest reason usually has had to do with the size of the Mac market.

    What about the fact that most of the computers Apple ships come with a GeForce 5200 (iMac), Radeon 9200 (Mac Mini), or have crappy ATi laptop cards (iBook/PB) and are NOT UPGRADABLE? Not to mention the low RAM that comes standard.

    Sure, they ship the G5s with good cards.. sometimes.. but I dropped $3 grand to get my DP 2.5 with a 6800 Ultra in it.

    So blame the market all you want, I'm sure that's a good portion of it. However, if those MacIntels use stanard PC gaming cards, I'm willing to wager an upswing in Mac gaming.

  2. It Wasn't Until Win3.1 by rsmith-mac · · Score: 5, Insightful
    Almost since the introduction of the Mac, Apple users have lamented the lack of game support provided to the platform as compared to its Wintel brethren

    Umm, no. Mac gaming was alive and well throughout the 80's and in to the 90's. It wasn't until the utter PC/Wintel domination around the time that Win3.1(1993) came out that Mac gaming started to become noticably weaker. This is by no means a market that has always been weak.

    1. Re:It Wasn't Until Win3.1 by Golias · · Score: 5, Interesting

      As a C64 owner from the 80s, I can assue you that this was far from the truth, especially when Specter VR came out for the Mac.

      Networked PvP combat long before Doom.

      I deeply envied my Mac-owning friends back then.

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      Information wants to be anthropomorphized.

  3. since the inception? I think not. by MyDixieWrecked · · Score: 5, Insightful

    Almost since the introduction of the Mac, Apple users have lamented the lack of game support provided to the platform as compared to its Wintel brethren.

    wtf are they talking about?!?! I remember way back when... before win95. Before the pentiums. Mac gaming was where it was at. When I had my 486, I used to envy the macs and commodors and amigas.

    Prince of persia is a prime example of the lack of sound and graphics support the PC world had at the time. The only decent games of taht time period were doom and wolfenstein3d.

    Macs had digital sound built in. no need for that soundblaster add-in card for real sound and music over the bleeps and clicks of the PC speaker. Macs also, generally, had more VRAM, too, so they generally had much more complex graphics.

    hmph.

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  4. iDevGames.com by 5plicer · · Score: 5, Informative

    To those interested in developing games for Mac, you should stop by the iDevGames forum sometime ;)

    Another similar site (which many of the iDevGames members also visit) is CreateMacGames.org.

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