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The Evolution of Mac Gaming

Next Generation has a piece up exploring where gaming is going on Max OS X. From the article: "Almost since the introduction of the Mac, Apple users have lamented the lack of game support provided to the platform as compared to its Wintel brethren. Sometimes that lack of support was due to hardware and input devices that weren't competitive with the PC, but the adoption of PC standards like AGP for graphics cards and USB support for 'proper' multi-button mice did away with those obstacles. But the largest reason usually has had to do with the size of the Mac market."

42 of 141 comments (clear)

  1. Escape Velocity? by HanClinto · · Score: 3, Insightful

    My friends always wanted to *emulate* macs for the purposes of gaming -- just the one game Escape Velocity. Heck, I *still* emulate a Mac just so I can play it from time to time (I know they have Nova for the PC, but I like the old ones better).

    Sure, Mac gaming pickings have always been a bit thin, but it felt like a tighter-knit community, and they still always had the quality, just not necessarily the quantity.

    1. Re:Escape Velocity? by Momoru · · Score: 2, Informative

      I used to crank out my old Mac for that very same reason, but now you can play on Windows boxes: http://www.ambrosiasw.com/games/evn/ . It's EV Nova, but its pretty much the same as the original, even a little better.

    2. Re:Escape Velocity? by MaineCoon · · Score: 2, Informative

      The old versions are available as mods for Nova, which work on the PC as well.

      --
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  2. And why do we care... by DarkYoshi · · Score: 4, Insightful

    ...that "Pet Store Simulator" or something like that won't go on macs? Most of the games that I would bother buying can be installed on macs too (Blizzard RTSs) or have a Mac Edition which is the same thing but is made for macs. Any of the big games that I would like to play will end up on macs, so even though I'm on a WinTel PC right now, when I get my iBook or PowerBook, the gaming scene won't have changed too much for me.

    1. Re:And why do we care... by PMAvers · · Score: 2, Informative

      A note on the HL2 part:

      Not really anyone's fault for trying... but, Valve's asking for both arms, legs, and a few organs for the rights for it, pretty much takes up the entire development budget.

      And, then, on top of that, Havok's asking for several *MORE* organs for the rights to *use* the OS X version of Havok. (According to a article over at IMG, they want six figures.) It exists... but, no one wants to pay it. See above about development budget.

      Article: http://www.insidemacgames.com/features/view.php?ID =351

  3. How about video cards, smart guy? by slughead · · Score: 5, Insightful

    But the largest reason usually has had to do with the size of the Mac market.

    What about the fact that most of the computers Apple ships come with a GeForce 5200 (iMac), Radeon 9200 (Mac Mini), or have crappy ATi laptop cards (iBook/PB) and are NOT UPGRADABLE? Not to mention the low RAM that comes standard.

    Sure, they ship the G5s with good cards.. sometimes.. but I dropped $3 grand to get my DP 2.5 with a 6800 Ultra in it.

    So blame the market all you want, I'm sure that's a good portion of it. However, if those MacIntels use stanard PC gaming cards, I'm willing to wager an upswing in Mac gaming.

    1. Re:How about video cards, smart guy? by DarkYoshi · · Score: 2, Insightful

      Did we forget something? The iBooks now come with 512 megs of RAM standard. 512 is fine with me right now, as I have 768 in my P4, and it runs better than well.

    2. Re:How about video cards, smart guy? by Golias · · Score: 2, Insightful

      Oh nos! Apple laptops don't have upgradable video cards!!!1!

      Well, duh.

      Anybody who's likely to buy a $400 video card is probably going to buy a high-end tower to put it into. G5 towers ain't cheap, but they are really sweet rigs for the tiny assortment of games which actually run on Macs.

      For those buying a mini or an iMac, the cards they come with do about as well as any $50 card you would put in a cheap game PC. I play WoW on my mini all the time, and the graphics are good enough on my sickeningly-huge projection system that I don't really mind the inability to upgrade.

      Are they great cards for gaming? No. Are the good enough for most people? Yes, especially since everybody who writes games for the Mac knows exactly what handful of low-end cards to expect.

      --

      Information wants to be anthropomorphized.

    3. Re:How about video cards, smart guy? by Lars+T. · · Score: 3, Insightful

      There is more to gaming than 3D.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  4. It Wasn't Until Win3.1 by rsmith-mac · · Score: 5, Insightful
    Almost since the introduction of the Mac, Apple users have lamented the lack of game support provided to the platform as compared to its Wintel brethren

    Umm, no. Mac gaming was alive and well throughout the 80's and in to the 90's. It wasn't until the utter PC/Wintel domination around the time that Win3.1(1993) came out that Mac gaming started to become noticably weaker. This is by no means a market that has always been weak.

    1. Re:It Wasn't Until Win3.1 by Golias · · Score: 2, Informative

      I was about to say the same thing. Macs were widely regarded as the superior game platform until Doom came along as a PC-only app.

      The Doom deathmatch took nearly all gaming enthusiasts away from the Mac platform, and "PC gaming" has pretty much meant "Windows PC gaming" ever since.

      --

      Information wants to be anthropomorphized.

    2. Re:It Wasn't Until Win3.1 by Golias · · Score: 5, Interesting

      As a C64 owner from the 80s, I can assue you that this was far from the truth, especially when Specter VR came out for the Mac.

      Networked PvP combat long before Doom.

      I deeply envied my Mac-owning friends back then.

      --

      Information wants to be anthropomorphized.

    3. Re:It Wasn't Until Win3.1 by NutscrapeSucks · · Score: 4, Interesting

      I'd say the peak was back farther than that. Probably the best period for Mac gaming was 1984-1988, when many Apple II devs ported their games. (Alas, most of these games were hardcoded to the 9" screen and broke when the MacII came out.)

      In the late-80s/early-90s, the common knock against the Mac by PC users was that it was "cartoony". Apple wanted to promote a professional image, and actually discouraged Mac Game Development and made sure that the default Mac desktop was gray and boring.

      By the peak era of DOS gaming in 93-94, the Mac platform was already totally secondary, despite the fact it's marketshare was higher than ever. Windows gaming didn't really take off until 1996 or 97.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    4. Re:It Wasn't Until Win3.1 by Vandil+X · · Score: 2, Informative

      I had many fond memories of playing Oregon Trail on Apple //e computers in elementary school and Maelstrom in college.

      Thankfully, Apple //e emulators are available today and the makers of Maelstrom have a free OS X version of Maelstrom as a free download from their site.

      --
      Up, Up, Down, Down, Left, Right, Left, Right, B, A, START
  5. excuse me? by moosesocks · · Score: 4, Interesting

    AGP and USB are hardly PC standards.

    Apple adopted AGP around the same time as Intel did (which was a moot point nonetheless, as A) Most 3D cards at the time were geared for D3D and not OpenGL, and B) The cards weren't compatible between platforms anyway)

    USB on the other hand, was adopted AND EMBRACED lightyears earlier by apple.

    And stop acting like there's always been this huge dispraity between PC and Mac games. Sure, the blockbuster games were mostly for the PC, but Apple's definitely had its share of awesome games (Escape Velocity immediately jumps to mind) -- the big distinction between the platforms was that 3d games took a long time to get off the ground for mac users.

    Also remember that Mac users up until a year or two ago, typically ran MUCH OLDER hardware than their intel counterparts. Where PC users typically upgrade every 2-3 years, apple users typically don't see a need to upgrade for twice that period of time. A G4 running OS9 was laughable overkill.

    OSX changed everything, making it infinitely easier for developers to support mac due to the unix core, friendly APIs, and (tada!) proper memory managment.

    Even today, apple's getting some great open source games, and it would seem that the trend now is for the cool indie/OSS games to be written on OSX and then ported over to Unix/Win32. Lux comes to mind here...

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
    1. Re:excuse me? by Palshife · · Score: 2, Funny

      Judge me by my Name/UID, Mac gaming has been strong for a long time :)

      --
      Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
    2. Re:excuse me? by Tim+Browse · · Score: 2, Informative

      Windows 95 had USB support in OSR2.1, which was released in 1996. It sucked in terms of reliability, but Windows 98's USB support was pretty solid. PCs had USB ports way before Macs (I think the Gateway PC I used at work in late '96 had USB ports - if not, then it was early 97).

      The Microsoft Natural Keyboard (Elite) was released in early 1998, and had a USB connector.

      But yeah, Apple were light years ahead of PCs with USB. I think I'm nearly fed up of correcting Mac fans on this now :-)

    3. Re:excuse me? by Carthag · · Score: 3, Insightful

      It doesn't really matter that Gateway had USB ports around 96/97 (USB 1.0 is from january 1996), the USB boom didn't start until 1998, which is coincidentally the same year that Apple released the iMac. Also: Platform wars are dumb. Use the best tool for the job.

    4. Re:excuse me? by ksheff · · Score: 2, Insightful

      The USB standard was released in 1995. There was support in PC land, but it didn't really embrace USB until after the iMac. If you were a peripheral manufacturer and wanted some of Apple's tiny market share, you had to go USB. Even at the iMac introduction, the variety of USB peripherals sucked unless you wanted a keyboard or a mouse. Apple took the plunge and got everyone else who was standing on the edge just sticking their toes in the water to jump in after them. Why do new PC desktops and 3rd party motherboards _still_ come with 2 PS/2 ports, a parallel port, and a standard serial port, along with a collection of USB ports?

      --
      the good ground has been paved over by suicidal maniacs
    5. Re:excuse me? by el_womble · · Score: 2, Interesting

      Especially as DB-9 and DB-25 were so homebrew hardware friendly. USB cost a hell of a lot more to develope for than RS-232. OK it sucks for data transfer, but its great for sending control signals. Great projects like an automatic coffee machine etc would be very expensive if there was no RS-232. OK, they're not going to set the world alight, but its one more avenue of computer science that is made less accessible.

      --
      Scared of flying, pointy things snce 1979!
  6. Release gap by aardwolf64 · · Score: 4, Insightful

    The issue isn't that the good games aren't available. They eventually make it over, and they must be making money (or they wouldn't keep porting them.) The major issue that I see is that Mac users don't get the good games until at least a year after the PC release (like Neverwinter Nights, to name just one.)

    I can understand not wanting to gamble on the Macintosh version before it is known if a new game will be a hit, but give me a break! Games like Star Wars: Knights of the Old Republic were hits looooong before they were ported to the Mac.

    In my opinion, the best we Mac users can hope for with mainstream games in the near future is shorter porting time with the switch to Intel processors looming.

  7. Bolo by LennyDotCom · · Score: 2

    Anbody remember Bolo? It was a Mac game invoving tanks that you could play over the internet. I remember playing it in 95. It was pretty cool. Does anyone know of a PC game prior that was net payable?

    --
    http://Lenny.com
  8. since the inception? I think not. by MyDixieWrecked · · Score: 5, Insightful

    Almost since the introduction of the Mac, Apple users have lamented the lack of game support provided to the platform as compared to its Wintel brethren.

    wtf are they talking about?!?! I remember way back when... before win95. Before the pentiums. Mac gaming was where it was at. When I had my 486, I used to envy the macs and commodors and amigas.

    Prince of persia is a prime example of the lack of sound and graphics support the PC world had at the time. The only decent games of taht time period were doom and wolfenstein3d.

    Macs had digital sound built in. no need for that soundblaster add-in card for real sound and music over the bleeps and clicks of the PC speaker. Macs also, generally, had more VRAM, too, so they generally had much more complex graphics.

    hmph.

    --



    ...spike
    Ewwwwww, coconut...
    1. Re:since the inception? I think not. by alan_dershowitz · · Score: 3, Insightful
      The only decent games of taht time period were doom and wolfenstein3d.


      I remember back then too. So...What about all the original Space Quest and Kings Quest games, the Ultima series, Might and Magic, Sam and Max, Elite, Diablo, Wing Commander series, and about a billion others that I can't even remember off the top of my head? There were a shitload of good games over the years for DOS alone, way before Win95.

      The SINGLE, solitary mac only game I can think of that anybody gave a crap about was Marathon. Mac ports of ANYTHING were few and far between.

      I wasn't a macintosh owner back then, but seriously, I never heard anybody anywhere say they had to get a macintosh to get the best games. The games I saw on macintosh generally were stinky shareware puzzle games or (the excellent) sim city.

  9. Who uses Macs? by dal20402 · · Score: 3, Interesting
    "0mg 1337 g4M0rZ" aren't attracted to the Mac in the first place, because the games are on Windows. And, really, they drive the market for new games, so it's only sensible to market games (especially, as TFA notes, niche games) to them: in other words, Windows.

    So Mac gamers are people who use their Macs for other reasons (all those reasons we endlessly hear about) and happen to want to play some games. This audience will never support more than derivative games and a few struggling indie publishers -- which is exactly the situation now.

    Having said that, Apple desperately needs to fix its OpenGL problems to make game writing/porting easier.

    ObligatoryNostalgiaAside: I remember playing endless games of NetTrek on my middle school's Mac Pluses. Networked gaming in 1987! And I still fire up mini vMac (yes, I have a Plus case in the basement) to play Dungeon of Doom once in a while.

    1. Re:Who uses Macs? by EggyToast · · Score: 2, Interesting
      I do also wonder if the highly modular nature of the x86 market helps the "get a new video card every year" mentality that subsequently helps drive games that, while not exactly pushing better gameplay or newer stories, at least pushes the graphics.

      Most people are happy working on a mac without ever really getting into its guts. That's a far cry from the "rebuild a PC every year" crowd who pushes for hardware advancements, sometimes simply because they feel like upgrading. I should know; I was in the same boat until I bought a G5 last year. Sure, sometimes I get the itch to put more RAM in my computer, but I'm at a point where it's overkill. For me to seriously upgrade, I would need to buy a new machine. I can't continuously graft new parts to the thing (well, I can kind of get new video cards), and that's even more true for the majority of machines from Apple.

      Since Apple controls the majority of the hardware, if they don't push for the latest and greatest games through their hardware support, then it doesn't surprise me that game developers don't pursue it either.

  10. Intel switch maybe good for OpenGL? by Dr.+Spork · · Score: 2, Interesting
    So I was thinking that once the Intel transition is finished, a game written with OpenGL will be very easy to port for the Mac. This looks to me like a very good reason to develop new games with OpenGL: a near-automatic 3% increase in customer base, probably more than a 3% increase in game sales (less competition in the Mac market).

    Either that, or the automatic porting tools for translating DirectX calls to OpenGL will get so good that even porting DirectX games to the Mac will be easy and sacrifice little in performance. Either way, this means more games for Mac, and this will be good for Linux on x86, because a game for OSX86 will probably not be too hard to run on Linux with Transgaming translation or some Mac/Linux equivalent.

    1. Re:Intel switch maybe good for OpenGL? by MouseR · · Score: 4, Informative

      Problem is that MicroSoft is doing everything it can to move developers off OpenGL and into DirectX. In Vista, OpenGL is actually impaired and emulated from DirectX.

      So performance-inclined developers will be tempted to develop for DirectX wich isn't available (or wanted) on Mac OS X.

      It's just another MS move in attempt to lock-out gaming from Mac OS X.

      I bet they're nerver about mactel too.

  11. Highlight Windows poor OpenGL performance by Logger · · Score: 2, Interesting

    With Mac's running on Intel we may see the poor performance of Windows' OpenGL performance highlighted. Earlier on slashdot was a report on the poor performance of OpenGL on Windows due to the fact that Windows translates OpenGL to DirectX on the fly.

    Could motivate M$ to improve their OpenGL support, which would be good for Apple.

  12. For those whom the above threads bring back memori by FirienFirien · · Score: 3, Informative

    The Home of the Underdogs site has a *massive* list of games (810 at time of writing the article) for older systems and Classic. It's an abandonware site - you won't find Escape Velocity, since Ambrosia still parent that (fetch that from the Ambrosia website instead) but you'll find a heck of a lot of other cool stuff. And you'll get some startling revelations such as, for example, a game like Populous 2 - granted not hugely complicated, but there's a heck of a lot of stuff in there - takes a mere 2.6MB of space, which compresses to 1.6MB. Most items are bigger than that these days. The save file is a whopping 238 bytes. Wow.

    Anyway, a good list of games that bring back memories. Enjoy!

    --
    Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
  13. great... but by chrisxkelley · · Score: 2, Interesting

    i love gaming, it's fun, and its a great thing to do with friends, however- are mac gamers really that crippled? I mean, every fps shooter is basically multiplayer deathmatch, then single player shoot-em-up with a similar storyline to the rest of them. I play starcraft, unreal tournament 2004, call of duty, and doom 3. all on a mac. they run great and its alll you need. starcraft, well is just starcraft, the legendary strategy game from the late 90's, call of duty, ut2k4, and d3 are all great fps shooters. its all you really need. i mean, sure, it cant play half life 2, but do you really need it? is it really that great? what is so different about it than call of duty or doom 3? just my two cents.

  14. Former Mac Game Developer by Anonymous Coward · · Score: 4, Interesting

    I used to do Mac game development - I did the ports of a couple of the larger commercial titles on the Mac in 2001-2002.

    It generally paid very poorly, and support from Apple was iffy.

    If I was to do a financial break down of units sold vs what the average Mac development company got paid for a port, it was probably along the lines of about $1 per unit sold. 50,000 units sold was a big hit (not often achieved; 20,000 was more realistic), and it was not unusual for a game to take an engineer 6 to 12 months to complete.

    One of the more prominent commercial Mac game publishers tried to drive down the cost of development by using the bids of wanna-be developers with no experience to drive down the bids of the experienced companies.

    I've since moved on to console work at a major publisher/developer, and for once enjoy job security, great working conditions, and good pay (steady pay, at that).

  15. NOOOOOOOO!!!! by ravenspear · · Score: 4, Funny

    Oh GOD NO! PLEASE NOOOO!!!!

    I can't recall the number of hours that I wasted playing that. I could have stopped whenever, but I just had to keep playing to afford the Kestrel.

    I had almost gotten over my addiction, and I had even completely forgotten about the game, UNTIL YOU JUST MENTIONED IT!

    BASTARD!

  16. That was for a future version of Windows... by CreateWindowEx · · Score: 4, Informative
    Current generation OpenGL drivers do not translate calls to DirectX. In fact, under Windows OpenGL calls go straight to the graphics driver without much Microsoft code being involved, which means that the overhead can be much less, although it also makes the drivers more work to write and maintain. There used to be a MS-supplied "Mini-client driver" which allowed smaller vendors to more easily add OpenGL support, but MS dropped support of this a while ago.

    However, Microsoft has definitely been discouraging use of OpenGL on Windows for quite a while, and while I don't believe Microsoft is actually artificially degrading OpenGL performance in any way on their current operating systems, this effort probably has led to the hardware vendors devoting less time and energy to developing OpenGL drivers.

    John Carmack has always acted as a force keeping OpenGL alive on the PC by coding his games (and thus also the games that use his engine) for OpenGL instead of Direct3D; however, the current reports are that id is now doing dual Xbox360/PC development of their next-generation engine. Unless Microsoft is releasing an OpenGL library for Xbox360 (highly unlikely), this probably means that he is switching over to D3D.

    Since Apple tends to ship their consumer machines with non-upgradeable, lower-end 3D cards, any 3D game on the Mac is likely to be GPU-limited anyways, so using an OpenGL-to-DirectX conversion library may not be that much of a performance hit.

  17. Wine For Mac x86 by nukem996 · · Score: 2, Interesting

    With Mac x86 on the horizon I definitly see someone porting wine or Transgaming selling cedega for Mac x86. I wouldnt be surprised if it was included in the Mac x86 release, its Applest best way to best way to gain market share from M$.

  18. iDevGames.com by 5plicer · · Score: 5, Informative

    To those interested in developing games for Mac, you should stop by the iDevGames forum sometime ;)

    Another similar site (which many of the iDevGames members also visit) is CreateMacGames.org.

    --
    The bits on the bus go on and off... on and off... on and off...
  19. 99% of games I play are flash by tod_miller · · Score: 2, Interesting

    Check out 'N' a great flash game. The proble with flash is reusability of the modules, and the hackability of it.

    Looking at teagames.com and http://www.rit.edu/~jhb4598/jblog Java quake 3 map renderer (with rail gun) that runs at ~89fps on my stock dell POShit.

    Despite diverging proprietary systems, the dominance of flash and java in web and mobile gaming will ultimately (as technology grows) give us cross platform gaming. If Java can do cross platform quake 3 now, in 3 years will Java do cross platform Doom3 or Offset engine?

    Cross platform - its what you want!

    Play N today, it is supeerrrr333t, and they are putting out tutorials as their prime objective.

    Teagames hasn't tutorials yet, if you want, nag them to put some tutorials out!

    Thats all!

    Tod the guy playing slashdot and reading flash games... switch that... while getting paid!

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  20. Nowhere by tji · · Score: 2, Informative

    Am I the only one that thinks gaming is going nowhere on the Mac platform?

    The intersection between hardcore gamers and Mac users is very small.. If gaming is important to you, you probably wouldn't choose a Mac as your platform.

    With the console game platforms becoming even more powerful, I think more people in general will use them for all their gaming needs, and not use PC's (which may be a good thing for Apple, it makes PC gaming less relevant).

    Of course, there will always be a handful of games for the Mac. But, I see no reason why that will change in the near future, regardless of PowerPC vs x86, OpenGL vs DirectX, etc.

  21. There's Warcraft, and.....um.....Photoshop by r_benchley · · Score: 3, Funny

    Does anyone Remember the fake "Switch" ad that highlighted the dearth of games on the Mac? I'm a huge Mac fanatic, but I laughed my ass off when I saw that ad. http://www.ugo.com/channels/games/features/switch/ media/switch.mov

  22. Bungie Software by captainjaroslav · · Score: 2, Insightful

    Those two words, to me represent the biggest tragedy for the Mac gaming world. Games like Myth and Marathon and their sequels were like Doom and Warcraft for people with brains. These guys always had stuff that was way ahead of other game makers and they always developed for the Mac first. Halo was even announced when they were still a Mac-developing company (based in Chicago, I think) if I remember correctly. When I heard the news that Bungie had been bought by none other than MS, moved HQ to Redmond and was going to release Halo as the flagship Xbox game I... well, I really can't even talk about my reaction, I still get a little too choked up. The last brilliant gasp as a Mac-developing company was Oni, which was very late and lacked the mult-player features that it was supposed to have, but it was still an excellent game. Does anybody know what happened exactly? That is, did MS just have so much money that the Bungie guys couldn't say "no" or were they in financial trouble already? As I mentioned above, they seemed to be getting way behind schedule in their development, so it seems plausible that they were having money problems.

    --
    I'm just sayin'.
  23. Macs lost out on gaming by el_womble · · Score: 2, Informative

    when gaming became an industry. Microsoft, and this pains me to say this, were REALLY on the ball when they started to develop DirectX. OK, the first few versions were baaaad, but it proved to developers that windows wanted to concidered a serious contender when it came to games.

    I know 3D graphics don't automagically make games better, but it does mean that people are prepared to pay more money because they are buying an experience, not a game. I bought a Voodoo 2 in 1997. Everyone thought I was mad, even I didn't fully understand what it would do for the game, all I thought it did was give me more FPS (this was important as I was only getting 16 FPS in Quake 2). It was like see the difference between a paint by numbers Mona Lisa and the real thing - I was hooked. Now thats not a great example, as Quake 2 used glide, but if I hadn't bought that card for Quake, I would never have bought Half-life, Deus-Ex or probably my X-Box.

    The real point was that all of a sudden my PC became my console. Even though I used my PC for coursework etc, that was just something it did, what I needed it for was games. It was the other way around with Macs, and still is.

    I gave up on PCs two years ago - mainly because I got bored of FPS not progressing, and the 6 monthly upgrade cycle was killing my pocket - and getting me into trouble. All I really needed was a computer to work on, and a console to play on.

    Clearly there will always be a market for PC games, but I would expect it to shrink. If your spending $1500 on a new computer, then your spending $1100 on a games machine, and $400 on a work computer. That wasn't the case 5 years ago, it was far more like $1500 for a new computer, and you need every ounce of power just to get Office working properly. This means the even if windows continues to dominate, the percentage of high-end PC games is going start to shrink very quickly - and the PC games market with it. For that reason I don't think Macs will ever be a serious game platform.

    --
    Scared of flying, pointy things snce 1979!
  24. Apple snubbed games, now gamers snub Apple by loyoyo · · Score: 3, Insightful

    A big problem: although there were great 80's Mac games, Apple did not support game developers and publishers because Macs are for "serious" and "professional" purposes such as office and school use, film, art, graphics, music. Macs are for professionals who make content for the entertainment industry, NOT for frivolous entertainment such as games. Then cheap dual processor wintel boxes became weapons of choice for 3D game artists. Microsoft brass and staff saw opportunity in games and fostered the industry. Apple brass didn't want their cute designer Macs to be perceived as toys, hence they refused to support games.
    Avid and hardcore gamers in the market for a computer will buy Wintel, not Apple because you can't play most games on a Mac. I won't consider buying a Mac until all games are supported.