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Games As The New Pub

The Guardian Gamesblog has a column up talking about a panel held at the Edinburgh Interactive Entertainment Festival last week. A discussion was held with several folks from the online world development business, where they discussed games as new social playgrounds or pubs. From the article: "In Korea, the gamers play online games together. It's a social replacement. It's a way for non-social people to socialise. They've even started developing games for bored girlfriends of the guys who're playing Starcraft with their mates."

51 comments

  1. hmmm... by skatephat420 · · Score: 4, Funny

    Now if I could only get my girlfriend to play games...

    1. Re:hmmm... by Anonymous Coward · · Score: 0

      Introduce her to World of Warcraft...

    2. Re:hmmm... by generic-man · · Score: 4, Funny
      --
      For more information, click here.
    3. Re:hmmm... by ReverendHoss · · Score: 1

      You've obviously not spent a week on the couch because you missed a heal, or aggroed a second mob.

  2. not a social replacement... by yagu · · Score: 3, Interesting

    From the post:

    It's a social replacement. It's a way for non-social people to socialise.

    It may be a way for non-social people to socialize, if you really want to call it that. But it's hardly, and never will be a social replacement for people who really like to socialize.

    I've never really "got" games so I admit a personal bias, but I've never seen any evidence in wave after wave of new technology and new generations of games there is any indication games are a social replacement. I see the same people playing the same games in some variation, but I see no exodus of people-to-people socialization to interaction via gaming.

    Yes, there will always be gamers and yes, I see a place for games and gamers, but it's a niche demographic. And, it's probably not worth a lot of investment of time to write games for the girlfriends of the gamers. Either they too like to play games or they don't. They're more likely to be happy finding a good TV show, a good magazine (or a crummy one for that matter), or a new boyfriend.

    1. Re:not a social replacement... by Eightyford · · Score: 1

      A multimillion dollar niche that I wouldn't waste my time on either...

    2. Re:not a social replacement... by snuf23 · · Score: 0, Offtopic

      "but it's a niche demographic"

      It definately isn't in Korea. It also isn't necessarily that way in the US. With some 1.5 million or so people in World of Warcraft alone, 2 million Xbox live subscribers, a few more million if you toss all the other MMOs together - not mention RTS and FPS online gaming or even the masses of casual gamers who play on sites like Yahoo.
      Online games don't replace straight social interaction, a more valid comparison there would be with technologies like instant messaging. But social interaction occuring within the context of online gaming is increasing. It's more comparable to a bunch of friends getting together to play Scrabble. The game is the reason the people get together, and social interaction happens as they play.
      My guild on World of Warcraft includes players from four different countries located thousands of miles apart. Yet each night we get together to play and to talk about the game, but also to talk about what we do and enjoy. Teamspeak and other voice technologies allow us social interaction beyond what typing would - giving us a similar experience to a group of friends playing a game of darts at a bar. The conversation moves beyond the game.
      You do have a personal bias, because you don't care for it. But having not experienced what it's like to meet people through the medium hardly puts you in a position to judge. I would never have met these people and learned about where they live if it wasn't for a common interest that can be shared across great distances.
      As for my girlfriend, well she doesn't care for a lot of online games. She has also met people from all over the country through online communication. And now she plays online Scrabble with them.

      --
      Sometimes my arms bend back.
    3. Re:not a social replacement... by suspected · · Score: 0, Redundant

      Yagu, you say, "games will never be a social replacement for people who really like to socialize," but what exactly are they replacing? I don't know exactly how you go about socializing, but for me and most of the world, socializing is a daily part of life. When you go to the movies, school, and even at home, you socialize with the individuals around you. The fact that games have moved from things such as solitaire, where there is no social interaction, to a small group of friends playing a console together and finally to millions of people playing in the same video game, is something that should not be ignored by any entrepreneur. There is a lot of money to be made from the millions of individuals who interact via video games. Many of them are now seeking a variety of tool such as voice chat programs or material goods such as headsets. They're normal people whose common interests have brought them together, and as human nature goes, social interaction is bound to take place.

    4. Re:not a social replacement... by theclam159 · · Score: 1

      Video games a niche demographic?

      Fifty percent of all Americans play video games. ...
      The average adult woman plays games 7.4 hours per week. The average adult man plays 7.6 hours per week.

      Source:http://www.theesa.com/facts/gamer_data.php

      Doesn't sound like a niche demographic to me.

    5. Re:not a social replacement... by Quill_28 · · Score: 1

      What about cards? Is that only for non-social people? Even today when I meet my brother-in-law family I got to know them by playing ROOK for a couple hours.

      I don't think it is far fetched in the future to instead of asking do you play hearts? spades? euchre? bridge(no one does)? ROOK?
      To say: Do you play X computer games? great lets go down to XYZ and play for a few hours.

      When computers games are played in "pubs" or in LAN parties I don't see much of a difference than cards.

      I think you are the one you has put computer games in a niche.

    6. Re:not a social replacement... by Quill_28 · · Score: 2

      I disagree.

      Playing the sports is also for socializing. I moved around alot growing up.

      Being a decent baseball/basketball player I always had instant friends.

      You seem to discount the social aspect of playing any game in person.

    7. Re:not a social replacement... by Anonymous Coward · · Score: 0

      that was because in the past, games were seen as for kids
      nowdaiz...just look at how you play GTA :SA
      just watching what you can do in that game gives you the chills
      the game market has evolved, took more and more people into it with its easier and more accesible interfaces
      saying Game market will stay as niche market forever now is like telling people portable audio market will never grow on the day before Walkman's Launch

  3. Games for girlfriends?! by deathwombat · · Score: 2, Funny

    Gamers have girlfriends now?! Why doesn't anyone tell me these things?!!!

    --
    Accept any challenge, No matter the odds.
    1. Re:Games for girlfriends?! by Meagermanx · · Score: 2, Insightful

      But in Korea, everybody's a gamer, so the Korean chicks have to settle. If we could just increase the number of hardcore male gamers here, we would be all set.

    2. Re:Games for girlfriends?! by Golias · · Score: 1

      I heard that in North Korea, only old gamers have girlfriends.

      And in Soviet Russia, girlfriends have gamers.

      --

      Information wants to be anthropomorphized.

  4. sex sells by Endymion · · Score: 0

    It's a good idea, and I'm sure lots of people try and use games for socialization, but we are really going to have to wait for teledildonics to be perfected first...

    --
    Ce n'est pas une signature automatique.
    1. Re:sex sells by Jeremiah+Cornelius · · Score: 1

      Your ideas intrigue me, sir, and I would like to subscribe to your newsletter.

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
  5. Is that what we're calling it now? by cliffiecee · · Score: 4, Funny

    They've even started developing games for bored girlfriends of the guys who're playing Starcraft with their mates."

    a.k.a. "Cheating"

    1. Re:Is that what we're calling it now? by Anonymous Coward · · Score: 0
      They've even started developing games for bored girlfriends of the guys who're playing Starcraft with their mates."


      a.k.a. "Cheating"

      Not so fast! As the developer I can atest that these games were designed to be absolutely cheatproof!

    2. Re:Is that what we're calling it now? by spunktastica · · Score: 1

      I was thinking more along the lines of a few rounds of "Flick the Bean".

      Also, If they're just sitting there being bored, implying they could only attract hosers who play Starcraft all day, maybe they're too ugly to cheat.

  6. Friday Night.. by Zeussy · · Score: 1

    Well me and my mates used to have Friday Night games, all go round my mates place, (his rents brought him a house, they lived up country). Played games, drinked beer, passed out.

    Partly because it was good fun, partly coz half of us didnt have fake IDs.

  7. Oh really by AutopsyReport · · Score: 2, Funny
    Games are the new pub

    I agree. I always get nervous at the thought of approaching that tall, blonde broad over there. You know, the one busy collecting treasures. Maybe I can induce her interest by offering her a token of my kindness -- perhaps a couple gold coins.

    Well, I guess you could draw parallels between games and pubs -- gold will always court a woman :)

    --

    For he today that sheds his blood with me shall be my brother.

    1. Re:Oh really by Gothic_Walrus · · Score: 1
      Another parallel: that "woman" could actually be a 40 year old balding man in disguise.

      Of course, it's a bit easier to tell in a pub than in a game, but the point remains the same.

      --
      Goo goo g'joob.
  8. Speaking as a Starcraft expert by CrazyJim1 · · Score: 3, Interesting

    Koreans were the easiest opponent in Starcraft when I played. Today they're probably pretty good. The reason Koreans were the easiest opponent was that they all hung out in gaming pubs. In gaming pubs, you exchange information on what is the best strategy, but seldom does original thought originate from them. You would always fight zergling/muta rushes that were so predictable that it was simple to counter them. Now many people died to this zergling/muta rush because the Korean players had it down to a science. They played a lot, and they really got their strategy down efficient, and that was their downfall when I or any other pro played them.

    Now you could play someone of another nationality who doesn't have a gaming pub, and you'd have no idea of what to expect because people that don't hang out in gaming pubs tend to wing it and develop their own strategy. Typically people who don't hang out in gaming pubs used strategies that were original but not refined. I can only remember a handful of people in the world that had original strategies that were completely refined.

    Thats about it for my post, I'll just conclude with some memories of Starcraft :) Starcraft(not Broodwar), had a balance that was unique. If a pro squared off against a non-pro, the game would be over far before the third tiered units came onto the field. If a pro squared off against another pro, and there was no mutual respect involved, the one who made the first mistake lost well before tier 3. If a pro squared off against another pro, and one side respected the other, it'd win, unless it made a mistake(The superior economy + defense beats any attack). Finally if both pros squared off against each other, and both gave mutual respect, then the game could really become a tier 3 nightmare. It was very rare for 2 pros meet each other. It was even more rare for 2 pros to meet each other and show respect for each other.

    1. Re:Speaking as a Starcraft expert by suspected · · Score: 1

      CrazyJim, how does respecting another player change the course of the game? Do you use the word respect to mean merci or something? It really does not matter, I suppose; when you try to simplify a match-up in a game as complicated as Starcraft, you're bound to get it wrong either way.

    2. Re:Speaking as a Starcraft expert by CrazyJim1 · · Score: 2, Interesting

      Respect in Starcraft is playing a solid game, instead of pulling gambits. A gambit can be something such as sacrficing economy in order to rush early, or fast expanding in hopes your opponent can't stop it. When you sacrifice economy to rush, you're hoping that your opponent isn't paying attention and doesn't has enough defense to stop it. When you fast expand, then you're hoping your opponent doesn't spot you, and if he does, that he doesn't stop it.

      If you respect your opponent, you won't try cheesy strategies that can be easily beaten. They're both dead end strategies that have no hope of winning if they're stopped. If your early rush is beaten, then your opponent has economy or tech on you, and you lose. If your fast expand is destroyed, then your enemy typically has a larger army and tech on you to finish you off.

      When you respect your opponent, you don't try a punk strategy: you play within the limits of what is possible. If you disrespect your opponent, you're banking on the idea that he doesn't have the basic skills to deal with common tactics. Some people don't mean to actually disrepect you, they simply are one trick ponies who don't know any other strategies. I don't mind when people disrepected me as I'd play within the limits and win almost every time.

    3. Re:Speaking as a Starcraft expert by suspected · · Score: 1

      So rushing, fast teching, or fast expanding are all seen in your eyes as disrespectful strategies. If such is the case, you must thinking turtling (the act of putting up a large defense and avoiding conflict) as the most respectful manner in which to play a game such as Starcraft? Which reminds me of a comment you made in your first post: "If a pro squared off against another pro, and one side respected the other, it'd win, unless it made a mistake(The superior economy + defense beats any attack)." Superior economy alongside defense is the best formula for turtling, so I'm surprised I didn't notice this before.

      Personally, I think players who turtle do so for two reasons. One reason is that they cannot properly gauge the situation and take advantage of the small opening in their opponent's defense. The other is that they lack the skilled to go head-to-head against their opponent in a more balanced environment. Of course, you're entitled to your own opinion as well. If you think opponents who attempt strategies that you perceive as do-or-die are disrespectful, then that is what they are to you. However, it bothers me when you say that you play within your limits. Such a statement assumes that there are limits in a game such as Starcraft, when really anything outside of hacking or glitch exploitation is fair game. Skill is dependent on your ability to win, not the means in which you go about it.

    4. Re:Speaking as a Starcraft expert by Carpet · · Score: 1

      From my hey-day of Starcraft, my guild and I decided that given any 1v1 random map in SC other than Big Game Hunters, rushing/expanding/teching all become lumped together, and anybody who actually knew how to play would be quite capable of pulling off all three at the same time. You expand because there are finite resources, but you need units just in case the other side rushes, but you also need to tech otherwise you'll never make it to late game.

      With 2v2 and 3v3 the dynamics change, but the teams generally split it so that you also have all three aspects going at the same time.

      BGH destroys all of this by granting unlimited resources. Without the need to expand, rushing and teching become the only strategies, and simplifies the game by a lot.

      On "respect" in the game, there are some basic acts of respect... an SCV rush would be the uttermost act of disrespect. Towering comes close but can be countered.

      From what I've played, Korean internet pub players really tend to be one trick ponies (zerg rush!!!). University life is where the most innovative strategies come from, just a few guys playing half drunk in their dorm rooms. I've seen players that use everything from recall for blitzkreig strikes and pullouts, to plain jane Goliath/Siege Tank combos that actually made life difficult for experienced opponents.

      Just my two cents... makes me want to install SC all over again. WC3 is good but simply fails to capture the same magic...

    5. Re:Speaking as a Starcraft expert by Quill_28 · · Score: 2, Interesting

      Think five move check mate in chess.

      To perform this 'trick' move you are assuming that the player is not very good.

      If he is he will simply block and you will be out of position.

      Performing the five move checkmate on an experienced played would be showing disrespect and also a good way to lose.

    6. Re:Speaking as a Starcraft expert by Quill_28 · · Score: 1

      It sounds like you played Starcraft at a high level.

      I am interested in the strategy at the higher levels.

      There didn't seem to be much at the low levels, but I am guessing at the higher strategy will be more important.

      Were the unique units used?

      Or was it a build up of 2 maybe 3 units.

      This question stems from units like the ghost and the queen.

      I thought both could be quite useful but they had to be "hand held" to be useful.

      Having a couple of queens running around parsiting or broodling tanks I would think could be useful. But it took much of my time to make them useful.
      Therefore I never used them.

      Were there some units that were just never used?

      Also what made brood war unbalanced?

    7. Re:Speaking as a Starcraft expert by Anonymous Coward · · Score: 0

      I don't think you are understanding what he is saying. He isn't saying 1 technique/tactic/strategy is more respectable than other. What he is saying is that is you respect your opponent, i.e. respect the fact that he is decent at at starcraft, then you don't use this tactics because there is the possibility you will fail, and almost certainly lose. Whether or not the player deserves that respect isn't an issue -- if you "respect" that player and assume they are decent, there are certain tactics you don't use because of the high risk involved if your opponent is at all decent.

    8. Re:Speaking as a Starcraft expert by CrazyJim1 · · Score: 1

      End game all depended on the map and the races involved. If you want to know the most sure fire lock of an end game, its Protoss on islands. You merely expand like plague across the map, dropping 2-3 high templar and a few photon cannons. Armies big enough to take out the photon cannons die to templar, armies not big enough to take out photon cannons die to photon cannons.

      Most wins involve securing as much resources while pinning your enemy out of mobility so they can't get to other resource points or attack yours. Because of this, the most powerful powerup in the game is Zerg Overlisk Movement/Carry. With your whole army in a drop ship, you can send assaults on your enemy's main so they can never move their units too far away. Few people knew how to abuse this one because so many people liked muta/ling.

      You're right to say that some units were good if not much was going on, but less useful when more units where around. I never used mass queens because it took so long to get up to the point of broodling. Queens
      I was world caliber for 99, but I couldn't do much when map hacks came into play. If they'd redo Starcraft, with proper match making + no hacks, I bet it'd fly again. Its still flying in Korea where they can play in person and make sure people don't hack.

  9. gratuitous joke by Anonymous Coward · · Score: 0

    In Korea, only the old gamers play online games together.

    1. Re:gratuitous joke by Anonymous Coward · · Score: 0

      In Korea, only old people use the rl pub

  10. Maybe in Korea by theclam159 · · Score: 2, Informative

    That may be true in Korea, but I don't think that it's true in the US.

    * Gamers devote more than triple the amount of time spent playing games each week to exercising or playing sports, volunteering in the community, religious activities, creative endeavors, cultural activities, and reading.
    * In total, gamers spend 23.4 hours per week on these activities, compared to 6.8 hours per week playing games.
    * Seventy-nine percent of game players of all ages report exercising or playing sports an average of 20 hours a month.
    * Forty-five percent of gamers volunteer an average 5.4 hours per month.
    * Ninety-three percent of game players also report reading books or daily newspapers on a regular basis, while sixty-two percent consistently attend cultural events, such as concerts, museums, or the theater.
    * Fifty percent of gamers are regularly involved in creative activities, such as painting, writing, or playing an instrument. In addition, adult gamers exhibit a high level of interest in current events, with 94 percent following news and current events, and 78 percent reporting that they vote in most of the elections for which they are eligible.

    http://www.theesa.com/facts/gamer_data.php

  11. Well, look at the bigger picture by Moraelin · · Score: 1, Interesting

    You never "got" games, in your own words, but you're here posting on Slashdot, which is a kind of socializing in itself. I also personally know pretty social people (in fact, "chatterboxes" would also be a way to describe some of them) which do supplement their face-to-face chatting with a variety of online means. Game are just a slice of that.

    If you're looking at online communication in general, there is a very signifficant number of people who use email or VOIP on a daily basis to communicate with old friends far away, instead of going out and making new friends to get their fill of chatting. Mom for example spends literally hours emailing everyone she knows, and now is in another town or some of them in another country.

    That's the kind of "exodus" that is happening. Some time ago, if you needed to talk to someone, you pretty much _had_ to go do just that. Go find someone, anyone, in your near proximity to talk to face-to-face. You wouldn't log into Slashdot or some game board to see who answered your messages, you'd go to the pub or whatever.

    There are however problems with that model, that you probably realize. Phisical proximity being the deciding factor, other stuff like common interests was mostly a hit-and-miss affair. Mostly miss, in fact.

    Let's be frank, many a conversation I've had were boring as hell. And many a conversation I've been basically in what I call "Eliza mode", after the program ELIZA. You can talk to people for _years_ by just paraphrasing the things they've said right back at them later. (Keyword being: later. If you do it right in the next sentence they tend to notice it.)

    Conversely, there also is a conformity pressure involved in getting that kind of thing going at all. E.g., let's be honest, a lot of people are into football or listen the same music as everyone else in their school, just to have some common topic with the people in that small pool of people available based on proximity.

    The mirage of the internet is basically that it eliminates this very problem. You can talk to the people _you_ want to talk to (old friends, or random people who hopefully have the same interests because they're in a chat room or on a board dedicated to that topic, or in a game you play) rather than whatever happens to be available.

    And arguably even telephone was already the beginning of that effect. When your kid would rather spend half the evening on the phone with his/her school mates, instead of having those 19'th century family evenings where you have to talk to each other merely by virtue of that being the only choice available, that's just it. The available pool of people to talk to is now larger than what physical proximity used to dictate.

    Internet just enlarged the pool even more.

    The effects are more subtle than noticing an outright "exodus" where everyone just stops talking face-to-face at all, but they are there.

    And it has to be said that some people did, in fact, do just that: mostly stopped talking face to face. They're not a majority or anything, but they exist. Some of those apparently "non-social" people are in fact social people all right. They just switched to talking over a medium instead of tolerating any self-centred bore to get any communication at all.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  12. Girlfriend games by Zwets · · Score: 2, Funny
    They've even started developing games for bored girlfriends of the guys who're playing Starcraft with their mates.

    Oh, I know that one. It's played with one ethernet cable and it's called "Plug out, plug in!"

    --
    One of the lessons of history is that nothing is often a good thing to do and always a clever thing to say. - Will Duran
  13. A pub without booze? by OK+PC · · Score: 1

    I can see that lasting long!

    --
    Did you get that thing I sent ya?
  14. Staying out late, getting caught sneaking in... by Kingfox · · Score: 1

    That still happens. See here for a hilarious example of that. Scroll down to the fifth post for a laugh.

    1. Re:Staying out late, getting caught sneaking in... by Anonymous Coward · · Score: 0

      OMG, how embarrassing. Still, it'd be cool to have a mother who does WOW. My mother plays Pictionary :(

  15. Love my girlfriend by AetherWolf · · Score: 1

    I think its a great idea. But Personally, i got lucky and my girlfriend playes more games than i do!

  16. In Korea... by thundar2000 · · Score: 1


    Whenever someone mentions multiplayer they always say "In Korea..." and then cite some sort of crazy statistic, like:

    "In Korea, 4.5 million people worship Starcraft as religion, would rather have IM on their cell phones than talk, are willing to pay the equivalent of 50 american dollars a day to play multiplayer games, and a recent poll says every citizen in Korea under the age 18 is planning on naming their first born Arcturus Mengsk"

    And they say this, as if it really means anything at all to the rest of the world.

  17. Votekick initiated against Fastball... by Fastball · · Score: 1



    Fastball has been removed from the server.

    Yeah, just the kind of people you want to share a draught with.

    1. Re:Votekick initiated against Fastball... by Fastball · · Score: 1

      [playah votes to kick Fastball: 1 of 7]
      [W$%SAD votes to kick Fastball: 2 of 7]
      [afl@c votes to kick Fastball: 3 of 7]
      [Snipes votes to kick Fastball: 4 of 7]
      [!aslkj2 votes to kick Fastball: 5 of 7]
      [yaddayadda votes to kick Fastball: 6 of 7]
      [somenoob votes to kick Fastball: 7 of 7]
      Fastball has been removed from the server.

      Sure, just the kind of people you want to share a draught with.

  18. Oh. I've known that for years. by Crash+Culligan · · Score: 2, Funny

    This is nothing new. Take your average MUD/MUSH/MUCK/MOO/WHATEVER. Look around it, and you'll find some people playing/involved in plots. Unless it's a really big event, though, you'll find more of them in "bar scenes" or out-of-character areas having conversation.

    Although I have to thank the high-end MMORPG operators and gamemasters for creating sparkly, attractive, and perhaps even slightly ADD-inflicting environments. They've attracted enough people that playing online can be considered "a technologically sophisticated social norm" instead of a "creepy internet addiction."

    --
    You cannot truly appreciate Dilbert until you read it in the original Klingon.
  19. I believe a Breakfast Club quote is in order... by Anonymous Coward · · Score: 0

    So it's sorta social, demented and sad, but social. Right?

  20. Why BroodWar Starcraft by CrazyJim1 · · Score: 1

    In Starcraft there were several legitamate starting moves.

    Rush and lose economy.
    Build Big economy and moderate tier 1 army before teching/expanding.
    Build Big economy and tech with smallest possible defense.
    Build Big economy and expand with smallest possible defense.
    Build big economy and totally mass tier 1 army.


    In Starcraft, any of these moves were legitamate and had their plusses and negatives.

    In BroodWar, tier 2 units dominated tier 1 units... So even if someone massed tier 1 units, and created a defensive perimeter around your base, you could break it with tier 2 units. Basically BroodWar eliminated the whole early game. Where there were many more options and depth, there was nothing. Just like in some games, everyone plays the super powerful character because it does everything the gimpy character does, only better... It was just generally useless to create tier 1 units except for rush defense.

    It really bummed me out because I was about the only person on Battlenet that did the SCV+ marine rush :)

    I still played BroodWar, but it seemed like a waste. When the opening game was something of variety in Starcraft, in BroodWar it was just more time to wait... Like the game starts at mid game instead of the beginning of the game... Most of the newbs and intermediates like BroodWar because they didn't understand the start game to begin with, and they like to use the later game units.

    But if Blizzard really wanted to solve early rushes, they could have put in NOOB DEFENDERS that could be built at your COmmand Center instead of SCV. So you sacrifice economy, but build a powerful defender. It'd totally give noobs a fighting chance. No expert would ever want to sacrifice some economy for some early game defence. It'd have to have a long build time and cost 2x the SCV.

  21. Social Replacement by Sv-Manowar · · Score: 1

    They are right when they say the games are a social replacement, but when the people playing them do not socialise in any other way than the game, it is worrying

    You will have a nation of people who would rather play Starcraft than go out, spend money, reproduce... all things the country needs