Slashdot Mirror


Violence in Video Games Debate Continues to Rage

ubermiester writes "The Washington Post is reporting on a newly released study by the American Psychological Association, claiming that 'exposure to violence in video games increases aggressive thoughts, aggressive behavior and angry feelings among youth.' This partly contradicts another study released a week before by a University of Illinois Professor claiming that 'game violence does not prompt players to project violent tendencies into real life.'"

11 of 411 comments (clear)

  1. How about a study on the parents? by bobsacks · · Score: 5, Insightful

    How about someone does a study on the parents of the kids who commit crimes that are supposedly caused by video games. I bet you would get some conclusive results from that one.

    1. Re:How about a study on the parents? by nwbvt · · Score: 4, Insightful
      Yeah, whenever someone blames parents for the crimes their kids commit, they point their fingers at the video game industry. A debate on whether or not parents should take some responsibility turns into a rant about video games and music and violent movies. Whats up with that? I mean supporters of video games would never try to turn the discussion on the impact of video games into a debate on whether or not parents should be blamed.

      What were we talking about again?

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    2. Re:How about a study on the parents? by Crixus · · Score: 5, Insightful

      How about a general study on family environments?

        I used to be a very angry person, but due to an unusual epiphany 3 years ago, I've learned to deal with it. But what this experience taught me is that there are a LOT of angry people in this country.

          I think a better study would try to get to the bottom of that. I saw a film that touched on this topic briefly a year or two ago, but didn't delve deeply enough.

          That being said however:

          Angry people are going to commit acts of violence whether there are video games or not.

          This sounds like another time when we're treating the symptom, and not the disease.

      --
      Ignore Alien Orders
  2. Stats. by Shky · · Score: 5, Insightful

    A further study, released some time ago, suggests that there are "Lies, damn lies, and statistics."

    --
    CC Licensed Serialized Story and Podcast: Ingenioustries
  3. It probably does by Monkelectric · · Score: 4, Insightful
    But can they prove that "agressive thoughts" are harmful? Porn increases "sexual thoughts". Could watchin Bill O'Reilly increase my "complete asshole thoughts?"

    Yes everything you see and do influences you to some degree. Unless you're crazy to begin with, you won't act on them.

    --

    Religion is a gateway psychosis. -- Dave Foley

  4. "Save our Children" by MosesJones · · Score: 5, Insightful


    Back in the "old days" it was the Waltz, then there was the Tango, the Charleston and then...

    1950s OH MY GOD THE WORLD IS OVER, Rock and Roll... our children are being corrupted
    1960s OH MY GOD, ELVIS is such a good boy, but those BEATLES
    1970s TV is KILLING my Children
    1980s HORROR MOVIES are KILLING my Children
    1990s NIVARNA are forcing Children to top themselves

    And of course now its Video Games which are forcing Children into a life of violence.

    This is just another great "Aunt Sally" for politicians and "academics" to debate and get money from. If it wasn't this they'd be battering on at Cartoons for glorifying violence (there is nothing in Doom III worse than the violence of Tom and Jerry or Roadrunner). The young are ALWAYS being corrupted in the minds of the elders, and what corrupted them in their youth is now seen as innocent.

    And have you noticed... its always the over 40s who start wars... something must be making them do it.... I blame mugs of hot chocolate.

    And lets not forget when Marge banned "Itchy and Scratchy"

    --
    An Eye for an Eye will make the whole world blind - Gandhi
  5. Re:With every study they do by Space+cowboy · · Score: 4, Insightful

    I think you're missing the point - it's not that you ought to be keeping your kids away from pop culture or violence in games, or whatever. The point is you ought to be being parents! No-one said it was going to be easy...

    *You* have a responsibility to raise your kids. It's *your* values that they will start with, if you can be arsed to get off your backside and teach them. Sure they'll rebel (it's part of growing up), but what is learned early is learned best. Give them freedom to choose their actions from an early age, and give them the consequences of their actions as well. That simple lesson is what is missing in most kids that have "gone off the rails".

    Actually I think it's just as negligent to keep the kids away from bad influences (to a certain degree anyway). If you don't let them make mistakes when the consequences are small, they'll make the same mistake when the consequences are large, because they'll know no better.

    It's a bit like when children grow up in antiseptic conditions - smothered by well-wishing parents, they never cut themselves, never get dirty, etc. They grow up with a significantly-impaired immune system, subject to allergies for the rest of their lives. The time put-aside by nature for "learning" things was wasted, and the nascent adult suffers because of it.

    Simon.

    --
    Physicists get Hadrons!
  6. Re:Yes, they keep saying this. by MP3Chuck · · Score: 4, Insightful

    Correlation != Causation

    Unemployment in the UK has been declining since 1995. Video games have been rising in popularity during those years too. So the rise in video games has caused a decline in unemployment.

    Or not...

  7. "America's Army" Videogame by billstewart · · Score: 4, Insightful

    Certainly *some* people in the US government are all in favor of *some* videogames increasing American youth's aggressive behavior, interest in violence, alignment with one side in conflicts and belief that the other side is evil and should be killed....

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  8. Re:Yes, they keep saying this. by Sycraft-fu · · Score: 5, Insightful

    True, but you are commiting even a worse scientific error, trying to use that to prove the negative.

    The theory was that violent video games lead youth to be more violent. Ok, fine, now generally the first step when trying to support a theory is to find stastical evidence, generally a correlation. So we know that video games are getting more popular, and that there are more graphic ones available. This is a simple stastical matter. Thus, if there was a causal link between kids playing these violent video games and being more violent, we'd expect to see an increase in youth violent crime.

    Well we don't, in fact we see the opposite trend. Well guess what? If you can't even find a weak correlation to support your theory, your theory is probably wrong. This isn't proof positive it's wrong, of course, but it's a serious blow. If the games cause children to be more violent, why don't we see the stastical effect of it?

    Remember: Generally the first step is to show a correlation, then you go on to perform more robust tests to prove causation. If there's not a correlation, then you are probably not going to find what you are looking for. To say that X causes Y when there's not even an indication that X and Y are related is taking a long step on a thin limb.

  9. RTFA by Moraelin · · Score: 4, Insightful

    From TFA:

    " "Research indicates exposure to violence in video games increases aggressive thoughts, aggressive behavior and angry feelings among youth, the association said in a statement issued Wednesday. In addition, the APA statement said, this exposure reduces helpful behavior and increases physiological arousal in children and adolescents. "

    So:

    A) While they might have measured _some_ correlation (more about that later), what they present it as is causation. Sorry, there's no other way to read that.

    It doesn't say "we found some correlation between violence in school and the fact that some people involved were playing games." It goes on and on about how it _makes_ you violent, makes you think violent thoughts (although even as a correlation, that appears nowhere in their actual study), makes you refuse to help other people, teaches you that violence is _the_ solution, teaches you that violence doesn't have consequences, etc. That's all one big lump that's presented as a clear cut cause-effect issue, not just as a correlation to base future studies on.

    B) Even as a correlation, they just didn't measure that, any way you want to slice it.

    If you look at what they measured, it's not even measuring one variable, it's lumping together such disparate issues as being an aggressor, being a _victim_, and questioning authority. E.g., if you're a gaming nerd and a jock (who doesn't play games) beats you up in school, congrats, according to them you're part of the "games cause violence" sample.

    The whole thing is a textbook example of a Verbal Fallacy: they switch between two very different meanings of "violence". They use one definition in their sample (basically "any kind of physical conflict"), and another definition in their conclusion (basically "aggressor"). _And_ if that wasn't enough, they include stuff in the sample that doesn't fit either one.

    "In any event, that variable could interact in that it enabled the relationship or made the relationship stronger, but it cannot somehow unmake this correlation as some people seem to think."

    Again, you miss some points:

    1) Again, it was presented as causation, not correlation. They presented it as: games _make_ you violent, less helpful, etc. And that can very well be "unmade", if another issue is the dominant cause.

    2) In fact there isn't even that much to "unmake", since there was no "make" to start with. They haven't made a point, they just took a big leap of faith that isn't supported by _any_ logic or data. So there isn't anything to "unmake".

    Even if I was to accept that correlation (although it's bullshit anyway), from there to the causation they present, it's just one big leap of faith. There's a whole big pile of work to be done in between finding a correlation between A and B, and concluding that A _causes_ B. Work which involves precisely separating all those other variables and their own influence on the measured result.

    It's the kind of leap of faith like starting from "I've noticed a correlation between being thin and tall and being a maths nerd" (hey, that's the kind of maths nerds I've met in school), and extrapolating that going on a diet will improve your maths grades. Sorry, no. There is nothing to "unmake" there, since the whole "make" part between that correlation and the conclusion is just completely missing.

    "So why bother doing studies at all?"

    Definitely not to take them as more than just that: one correlational study, which says nothing about cause-effect. The study does raise some questions and can serve as a base for further studies on the topic, yes. But that's about it. It's not something that's become the One Truth, to be carved in stone, and that noone should dare question.

    "This study presumably was peer reviewed, by the way."

    I'd be interested by whom. The tobacco companies "there's no correlation between smoking and lung diseases" stud

    --
    A polar bear is a cartesian bear after a coordinate transform.